Post by Nevermore on Sept 6, 2015 15:02:09 GMT -5
Alignment - Lawful Good
Race - Human
Height - 6'3"
Weight - 190 Pounds
Body Type - Toned
Eyes - Blue
Hair - Black
Languages - Common, Sark (free), City Markers, Commonsign
Country of Origin - Sarkotos
Character Statistics
Crystal Adept - 2D32 - 12DDC - 16HP
Traits, Tactics & Talents
Class and Profession Information
Primary Class - Devout
Class Bonus - +2 to Magic Saves
Class Skill - NA
Primary Profession - TBA
Profession Bonus - TBA
Profession Skill - TBA
Secondary Class - TBA
Class Bonus - TBA
Equipped Items & Equipment
Primary Weapon - Crushing Blow Unarmed Tech (1D5)
Secondary Weapon -
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item -
Head -
Face -
Neck -
Torso -
Body (Armor) - Leather Armor (+6)
Cloak -
Waist -
Arms/Wrist -
Hands -
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Skills
Racial
Crystal
Character Flaws
None Yet
Items & Equipment
Leather Armor (+6 Def) - Black Leather Trench Coat
Crushing Blow [1d5] - Unarmed Tech
Spells
Name of Spell: Divine Infusion
Type: Attack
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Kiss of Vengeance
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Presence of Gear
Type: Defense Boost
Save: No (Constant Defense Spell, Self)
Crystal and Topaz: +4 or Constant +2
Amber: +6 or Constant +4
Sapphire: +8 or Constant +6
Emerald and Ruby: +10 or Constant +8
Obsidian: +12 or Constant +10
Name of Spell: Walls of Gear
Type: Defense Boost
Save: No (Instant Defense Spell, Self)
Crystal and Topaz: +4 or Constant +2
Amber: +6 or Constant +4
Sapphire: +8 or Constant +6
Emerald and Ruby: +10 or Constant +8
Obsidian: +12 or Constant +10
Name of Spell: Seal of Vengeance
Type: Hold
Save: Yes, Targets get a save EVERY ROUND they are held to break free.
Crystal and Topaz: 1 round
Amber and Sapphire: 2 rounds
Emerald and Ruby: 3 rounds
Obsidian: 4 rounds
Vengeance Personified
Race - Human
Height - 6'3"
Weight - 190 Pounds
Body Type - Toned
Eyes - Blue
Hair - Black
Languages - Common, Sark (free), City Markers, Commonsign
Country of Origin - Sarkotos
Character Statistics
Crystal Adept - 2D32 - 12DDC - 16HP
Traits, Tactics & Talents
Traits | + | Tactics | + | Talents | + | + | |
Strength | 0 | Diplomacy | 0 | Spot | 0 | Knowledge | 02 |
Quickness | 02 | Intimidation | 0 | Listen | 0 | Ride | 10 |
Endurance | 0 | Bluff | 0 | Appraise | 0 | Handle Animal | 0 |
Willpower | 0 | Disguise | 0 | Locate Traps | 0 | Nature | 0 |
Intelligence | 03 | Stealth | 02 | Rogue | 0 | Use Object | 10 |
Perception | 0 | Insight | 0 | Escape | 0 | Athletics | 0 |
Charisma | 0 | Gather Info | 0 | Acrobatics | 10 |
Class and Profession Information
Primary Class - Devout
Class Bonus - +2 to Magic Saves
Class Skill - NA
Primary Profession - TBA
Profession Bonus - TBA
Profession Skill - TBA
Secondary Class - TBA
Class Bonus - TBA
Equipped Items & Equipment
Primary Weapon - Crushing Blow Unarmed Tech (1D5)
Secondary Weapon -
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item -
Head -
Face -
Neck -
Torso -
Body (Armor) - Leather Armor (+6)
Cloak -
Waist -
Arms/Wrist -
Hands -
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Skills
Racial
- Versatility
- Mind Over Body
- Magical Affinity
Crystal
- Holy Strike
- Prayers to the Gods
- Bruised Armor (Versatility)
- Charming Beauty (Versatility)
- Quickstep (Versatility)
- (F) Sanctify Corpse
- (F) Casing the Joint (Versatility)
- (F) TBD
Character Flaws
None Yet
Items & Equipment
Leather Armor (+6 Def) - Black Leather Trench Coat
Crushing Blow [1d5] - Unarmed Tech
Spells
Name of Spell: Divine Infusion
Type: Attack
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Kiss of Vengeance
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Presence of Gear
Type: Defense Boost
Save: No (Constant Defense Spell, Self)
Crystal and Topaz: +4 or Constant +2
Amber: +6 or Constant +4
Sapphire: +8 or Constant +6
Emerald and Ruby: +10 or Constant +8
Obsidian: +12 or Constant +10
Name of Spell: Walls of Gear
Type: Defense Boost
Save: No (Instant Defense Spell, Self)
Crystal and Topaz: +4 or Constant +2
Amber: +6 or Constant +4
Sapphire: +8 or Constant +6
Emerald and Ruby: +10 or Constant +8
Obsidian: +12 or Constant +10
Name of Spell: Seal of Vengeance
Type: Hold
Save: Yes, Targets get a save EVERY ROUND they are held to break free.
Crystal and Topaz: 1 round
Amber and Sapphire: 2 rounds
Emerald and Ruby: 3 rounds
Obsidian: 4 rounds
Vengeance Personified