Post by timelost on Sept 5, 2015 16:40:36 GMT -5
Basic Info
-Name-
Kyna Aednat
Kyna Aednat
-Screen Name-
timelostlegend
timelostlegend
-Alignment-
Chaotic Neutral
Chaotic Neutral
-Languages-
Common, Common Gutterspeak, Elven, Draconic (free)
Common, Common Gutterspeak, Elven, Draconic (free)
-Country of Origin-
Shalott
Shalott
-Chosen Deity-
Diti
-Race-
Dragon
-Size-
Medium
-Racial Weakness-
Acid
You take twice the amount of damage from your weakness unless otherwise specified.
Diti
-Race-
Dragon
-Size-
Medium
-Racial Weakness-
Acid
You take twice the amount of damage from your weakness unless otherwise specified.
Combat Info
-Rank: Sapphire Champion
-Dice: 2d64
-Rezzes: 5/5
-Defense DC: 18 (10 + Quickness)
-Defense: 30 Mundane / 25 Magic
-Hit Points: 37 (Half Dice = 32 , Endurance = 2, Willpower = 3, Diehard = 0)
Traits
Strength [0]
Quickness [8]
Endurance [2]
Willpower [3]
Intelligence [9]
Perception [0]
Charisma [0]
Class/Profession
-Primary Class: Combat
---Class Bonus: Extra 1d, 1 per combat
-Primary Profession: Fighter
---Profession Bonus: "Fighter's Weapon" A fighter chooses any ranged or melee weapon (at no cost), or unarmed that he/she has become proficient using, giving them a +3 damage (DMG) and +3 Strike with that favored weapon or unarmed fighting.
-Secondary Class: Arcane
---Class Bonus: Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
-Secondary Profession: OPEN
---Profession Bonus: OPEN
Chosen Skills
(3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
(racial) Dragonsbreath
(racial) Self-Healing
(racial) Shapeshifting
-
(combat) Combat Affinity
-
(fighter) Sword and Board
-
(flaw) Sidestep
-
(flavor crystal) Fireblood
(flavor crystal) Scent
(flavor crystal) Lightning Initiative
(flavor topaz) Breadth of Experience
(flavor amber) Beastspeak
(flavor anniversary) Entrepreneur
(flavor sapphire) Presence of Mind
-
(crystal) Bestial Fury
(crystal) Blindfight
(crystal) Artisan Crafting (c: Weaponsmithing, t: Armorsmithing a:Jeweler, s:)
(crystal) Concussive Breath
(crystal) Acrobatic
-
(topaz) Dual Wield
(topaz) Shield Weapon
(topaz) Parry
-
(amber) Shield Deflection
(amber) Iron Will
(amber) Counter Attack
-
(sapphire) Rapid Breath
(sapphire) Elemental Immunity (Fire)
(sapphire) (Taken for Elemental Immunity)
-
(arcane) Magic Affinity
(teamwork) OPEN
Flaws
1. Deep Sleeper
2. Arrogant
3. Intolerance (Peace Lovers)
LOOT
Equipped Gear
Weapons with dice effects / enchantments:-Primary Weapon: Ensorcelled Aurum Morningstar 1d10 (Paragon)
-Secondary Weapon: Neutralite Heavy Steel Shield 1d10 (Paragon) +5 Def (+5 DR to Acid)
-Ranged Weapon: OPEN
-Hidden Weapon: OPEN
-Extra Attack Item: OPEN
-Extra Defense Item: OPEN
Armor and Accessories with effects/enchants
ONE ITEM PER SLOT
--Head/Headband:
Spellbound Shifting Braid [Head] (Shapeshifting Skill, Magical or Psionic Affinity)
Shifter braids are worn braided into one's own hair, taking the head slot. Their magic does not trigger until worn by a shapeshifter who has shifted. Once triggered, the effects of the magic last until the shifter stops his shifting ability. This braid allows the shifter to choose one spell embedded into the braid that casts automatically when they shift. If shifting occurs during combat, the spell casting does not take up the round to cast, you may make other actions or attacks. You must choose which spells is attached to this braid when you take this item.
[Worth: 8,000gp]
--Face/Eyes:
OPEN
--Neck:
Amulet of Armor +3 DEF
--Torso/Body:
Tabard of Propitiation [Torso]
This garment, made of sturdy cloth, bears a crest, seal or symbol when found which always transforms to something appropriate to the wearer when donned. Once per adventure, while wearing the tabard, you may undo a single mistake that you make. For any die roll that you make, you can choose to reroll it once you see the result. You must keep the second roll's result.
[Worth: 11,000gp]
--Armor:
Ensorcelled Aurum Traveler's Plate +22 Def
--Cloak/Shoulders:
Catching Cape [Cloak]
This silvery cape furls and ripples like a flag with every step its owner takes. Once per day, the wearer can order the cape to transform into a faint sphere of force that surrounds him on all sides, allowing him to evade any damage from a ranged attack, including invocations and visible spells (such as a fireball, or ice orb). When the field is used, all magic is lost from the cloak, leaving only a mundane silvery garment for the remainder of the day.
[Worth: 8,000gp]
--Waist:
Dragonbreath Sash [Waist]
This wide, embroidered belt sash is emblazoned with images of fire-breathing dragons. While you wear a dragonbreath sash, your breath weapon damage is increased by one die, so if your breath weapon does 2d3 damage with this item it does 2d4.
[Worth: 4,000gp]
--Legs:
OPEN
--Arms/Wrist:
Probability Charm [Varies]
This little charm can be worn on the wrist, on a belt, or around the neck. It enables you to roll a 1d22 for Strike instead of a 1d20, upping the probability just a little that you'll get a hit. Critical hits happen on a 22 instead of 20 while using this charm.
[Worth: 8,000gp]
--Hands:
OPEN
--Feet:
OPEN
--Body Mod:
Arcane Finger Sleeve I-V
--Rings: (Up to two active)
1.
2.
--Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
--Magical Pack Items (Up to five magical / wondrous items.)
1. Ioun Stone (dusty rose prism)
This stone grants the wearer a +1 bonus to your Defense DC. No other bonuses can be applied to your Defense DC when this is being used, including spells, combat manuevers, skills or other items. This cannot take your DDC over 24. Ioun stones orbit around the user's head.
2. Dreamcatcher
Crafted from a willow branch bent into a hoop with sinew or waxed thread woven into a web upon it, a dreamcatcher protects a sleeper from influenced dreams, whether of mundane or magic origin. It prevents the effects of magic that causes nightmares, the dream haunting of a night hag, and similar sleep disturbances. It will also prevent natural nightmares from occurring. The dreamcatcher must be hung within 3 feet of the head of the sleeper’s bed or bedroll. If there is nowhere available to hang the dreamcatcher it may be placed beneath the sleeper’s pillow.
[Worth: 1,000gp]
3. Book of Cantrips [Magic Item]
(Magical or Psionic Affinity Only)
This small book of cantrips has a cover made out of raw adamantine. It contains no actual pages, instead making use of illusory script. Thus it always opens to the intended page. You may use as many cantrips a day as your INT bonus.
Cantrips:
1. Detect Poison: Detect poison in one individual.
2. Light: Cause object to shine like a torch.
3. Mage Hand: 5lb telekinesis.
4. Mending: Make minor repairs on one object.
5. Create Water: Create 2 gallons per gemstone rank of fresh water.
6. Whispering Wind: Send a message 1 mile per gemstone rank by whispering
7. Resize: Alter one non-magical clothing or armor to fit a different size creature.
8. Arcane Mark: Inscribes personal mark on objects.
9. Open/Close: Opens or closes small things.
10. Heal: Heals up to 5hp.
[Worth: 5000gp]
4.
5.
--Mundane (non-magical pack Items)
--Storage Items:
Fizzwinken's Pyro-Ice Combustive War Scythe (1d8 - 2d3 1/combat)
The pole of this 1d8 weapon is adamantine, and cannot be sundered except by another adamantine weapon. The blade is of crystalline, with tiny veins of pulsing light that is bright enough to use like a candle. When desired, the blade lights with rimefire, doing both fire and cold damage upon a successful attack. Once per combat, the blade will explode like a violent blizzard of sharp ice chunks, doing an extra 2d3 damage.
-
Belt of Hidden Pouches [Waist]
Ten tiny pockets run along the inside of this otherwise unremarkable leather belt.
Hidden inside this belt are ten small pockets, each of which seems big enough
to hold only a few coins. Each pocket actually functions as a small bag of holding
and can hold up to 5 pounds of nonliving matter. No object with any dimension exceeding 6 inches can be placed in a pocket. True seeing reveals the presence of
the hidden pockets but not the command word needed to open them. Even when a pocket is full, it never bulges, so a belt of hidden pouches stuffed with 150 pounds of items still looks like an ordinary belt.
[Worth: 3,500gp]
-
Cameo (Gift from Sorcha)- +5 HP
-
Leather Pouch full of Humanoid Teeth (Curiosity)
-
Stuffed Kraken (Curiosity)
-
Trick Cards
This deck of animated playing cards performs a number of tricks on command, such as shuffling, handing itself out to players, or displaying a certain card. It can even be taught a few special tricks by it's owner. (Curiosity)
-
Ornate Broken Sword
Special Info
+1 Trait for Third Year Anniversary Bonus (Added to Int, allows Int to go beyond 12)
+1 Free Flavor: Entrepreneur chosen
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)
Spell DC: Rank 12 + 9 (Int) + 2 Arcane = 23 (21 in her armor)
---
Spell Name: Reforge
Type of Spell: Combat Effect
Components (if necessary): Any soil/rock
Range (if necessary): Touch
Target/s: Any weapon
Duration: One Combat
Saving Throw: Yes if target is unwilling
Explanation: Weaving magic along with her skills in smithing, Kyna is able to sacrifice the elements of the God Diti, Soil or rock, to weave a forging spell upon a nearby weapon which would allow her to alter the shape and make of the item to change the weapon typing (Bludgeoning, Stabbing, Slashing) as well as transmute the used components into a temporary cover for the weapon to alter it to any kind of metal.