Post by Head Moderator on Nov 14, 2012 16:49:24 GMT -5
[Model by A, Filled in by Pam]
Name: [NPC] Typical Priest (Topaz to Obsidian Ranks)
Alignment: Good to Neutral
Race: Any
Racial Skills: Varies
Primary Class/Profession Devout / Priest
Class Bonus: "Holy Symbol" +2 to saves against magical spells.
Profession Bonus: "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse. On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. Priests may also write One extra DIVINE spell per gemstone rank.
Secondary Class Bonus (Sapphire): Extra 1d
Secondary Profession Bonus (Ruby): "Fighter's Weapon" A fighter chooses a light melee, one-handed or two-handed weapon (at no cost) that he/she has become proficient using, giving them a +3 damage (DMG) & +3 Strike with that favored weapon only (must mark on Dossier what weapon it is). To choose a two-handed weapon you must have the Two-Handed Skill to take.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44
10 : ( Str [4] / Qck [4] / End [0] / Will [1] / Int [1] / Per [1] / Char [0] )
(profession) Magical Affinity
(profession) Rezz the Dead
(crystal) Cheat Death
(crystal) Acrobatics
(crystal) Sidestep | Evade
(crystal) Diehard | Extra 5 hit points
(crystal) Augment Turning
(topaz) Polylingual
(topaz) None Shall Fall
(topaz) Knowledge
Amber: 2d48 – 2d56
15 : ( Str [6] / Qck [5] / End [0] / Will [1] / Int [2] / Per [1] / Char [0] )
(amber) Spirit-Scarred
(amber) Holy Valor
(amber) Divine Accuracy | +5 Strike against Undead
Sapphire: 2d60 – 2d68
20 : ( Str [8] / Qck [6] / End [0] / Will [2] / Int [2] / Per [2] / Char [0] )
(sapphire) Perfect Strike | two strikes, take better
(sapphire) Salvation
(sapphire) Improved Rezz
Emerald: 2d70 – 2d78
25 : ( Str [10] / Qck [8] / End [1] / Will [2] / Int [2] / Per [2] / Char [0] )
(emerald) Live to Fight Another Day
(emerald) Fist of the Gods | Extra 1d
(emerald) Martyr
Ruby: 2d80 – 2d88
30 : ( Str [12] / Qck [10] / End [1] / Will [2] / Int [2] / Per [3] / Char [0] )
(2nd profession)
(ruby) Ethereal Weapon
(ruby) Condemnation | Make two attacks against evil creatures.
(ruby) Tempest
Obsidian: 2d89 – 2d95
35 : ( Str [12] / Qck [11] / End [1] / Will [2] / Int [3] / Per [4] / Char [2] )
(obsidian) Poison/Venom Immunity
(obsidian) Exorcism
(obsidian) Devastation
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon:
Defense: Varies
Name: [NPC] Typical Priest (Topaz to Obsidian Ranks)
Alignment: Good to Neutral
Race: Any
Racial Skills: Varies
Primary Class/Profession Devout / Priest
Class Bonus: "Holy Symbol" +2 to saves against magical spells.
Profession Bonus: "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse. On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. Priests may also write One extra DIVINE spell per gemstone rank.
Secondary Class Bonus (Sapphire): Extra 1d
Secondary Profession Bonus (Ruby): "Fighter's Weapon" A fighter chooses a light melee, one-handed or two-handed weapon (at no cost) that he/she has become proficient using, giving them a +3 damage (DMG) & +3 Strike with that favored weapon only (must mark on Dossier what weapon it is). To choose a two-handed weapon you must have the Two-Handed Skill to take.
Traits & Skill by Rank:
Topaz: 2d35 – 2d44
10 : ( Str [4] / Qck [4] / End [0] / Will [1] / Int [1] / Per [1] / Char [0] )
(profession) Magical Affinity
(profession) Rezz the Dead
(crystal) Cheat Death
(crystal) Acrobatics
(crystal) Sidestep | Evade
(crystal) Diehard | Extra 5 hit points
(crystal) Augment Turning
(topaz) Polylingual
(topaz) None Shall Fall
(topaz) Knowledge
Amber: 2d48 – 2d56
15 : ( Str [6] / Qck [5] / End [0] / Will [1] / Int [2] / Per [1] / Char [0] )
(amber) Spirit-Scarred
(amber) Holy Valor
(amber) Divine Accuracy | +5 Strike against Undead
Sapphire: 2d60 – 2d68
20 : ( Str [8] / Qck [6] / End [0] / Will [2] / Int [2] / Per [2] / Char [0] )
(sapphire) Perfect Strike | two strikes, take better
(sapphire) Salvation
(sapphire) Improved Rezz
Emerald: 2d70 – 2d78
25 : ( Str [10] / Qck [8] / End [1] / Will [2] / Int [2] / Per [2] / Char [0] )
(emerald) Live to Fight Another Day
(emerald) Fist of the Gods | Extra 1d
(emerald) Martyr
Ruby: 2d80 – 2d88
30 : ( Str [12] / Qck [10] / End [1] / Will [2] / Int [2] / Per [3] / Char [0] )
(2nd profession)
(ruby) Ethereal Weapon
(ruby) Condemnation | Make two attacks against evil creatures.
(ruby) Tempest
Obsidian: 2d89 – 2d95
35 : ( Str [12] / Qck [11] / End [1] / Will [2] / Int [3] / Per [4] / Char [2] )
(obsidian) Poison/Venom Immunity
(obsidian) Exorcism
(obsidian) Devastation
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon:
Defense: Varies