Post by amariedarkrose on Jun 6, 2015 11:37:43 GMT -5
Color --Pink
(Kayla, Crystal Adept,Support ,2d32,DC:22 HP 21 .Diehard = 5 ,Self-Healing 10))
Married to Adam Ryan--6/16/15
Name:Ma'Kayla Ryane SteelShank--Ryan -- Kayla
Screen Name: AMarieDarkrose
Alignment: Neutral
Languages: Drow,
Country of Origin:offworld
Description: 5'7 120 pounds. long brown hair , ice blue eyes
Age: 18
Personality: Shy and Timid
Current Rank:Topaz Adept
Current Dice:2d40
Current Hit Points:25(Half Dice = 20 , Endurance = 0, Willpower =, Diehard = 5)
Defense DC:22 (10 + Quickness)
XP 30
GP 5.000
REP--
Rezz --0/5
Traits
Strength [0 ] Quickness [2] Endurance [0] Willpower [0] Intelligence [3] Perception [0] Charisma [5]
Primary Class:Support
Class Bonus:
2 Free Support Skills
Primary Profession:Healer
Profession Bonus:
Healing Affinity : You have the ability to heal yourself, and others. A healer is given healing points per their rank, see "How Healing Works" for more information.
Topaz - 12
,Amber - 14,Sapphire - 18
,Emerald - 22
,Ruby - 26
,Obsidian - 30]
Secondary Class:
Secondary Profession:
Profession Bonus:
Race: Elven
Racial Weakness (if applicable):
~~Racial Skill~~
1):Elven Beauty : This gives you a +10 to Diplomacy.
2)Immunity to Sleep : Your blood allows the act of any sleep effects to be nulled automatically.
3)Elven Accuracy : If you miss when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll once per combat to see if you actually hit.
~Flavor~~
C1):Nimble Feet : You can run across treacherous surfaces with ease. Once per adventure you can use this skill to cross a treacherous surface without taking an Acrobatics check.
C2)Nightmarish Mind: +3 to all rolls against madness or insanity spells, skills or effects
C3)Ear to the Ground : range of 30 feet.
~Skills~
1)Diehard : You gain 5 extra hp.
2)Self-Healing : Topaz - 12, Amber - 14, Sapphire - 18, Emerald - 22, Ruby - 26 ,Obsidian - 30
3)Sidestep :DEFENSE - Evade
4)Fearless
5).Acrobatic : a +5 to all Acrobatics Checks.
6).Push to the Limit : a +5 to any Endurance rolls you are asked to take.
Topaz
None Shall Fall : You are able to heal your entire group of allies by mere inspirational command, healing them all for 5 points and allowing all to make a new save to resist poisons if they've failed one during combat. A successful save cures the poison. This healing is not positive energy based, it merely causes their own bodies to self-heal, therefore can heal even undead creatures.
Retribution of the Meek : If you are hit for 20 damage, use this skill and you instead get healed 10 points.
Neutralize Poison/Venom : The target creature has all traces of poison removed from their system.
Healer's Bargain: A healer is allowed to purchase healing potions at half price from the Emporium.
Flavor
Vow of Charity: Half your self-heal points are now used for healing others, leaving you only half to heal yourself. So, if you have 12 points of self-healing, you now may only use 6 points to heal yourself and the other 6 are now able to be used to heal others.
Weapons with dice effects / enchantments:
Primary Weapon:
Secondary Weapon: -
Ranged Weapon: 1 Longbow [2d5]
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Head: Such as headband, hat, helmet, circlet, crown.
Face: Such as eye lenses, glasses, goggles, masks.
Neck: Such as amulets, medallions, torcs, necklaces
Torso: Such as shirt, vest, vestments or tabards.
Body (Armor): Such as armor, or robe.
Chain Mail (Medium) +18 DEF
Cloak: Such as a cloak, cape, or mantle.
Waist: Such as a belt or scarf, or girdle.
Arms/Wrist: Such as bracers, bracelets.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, or shoes.
Body Modification: Such as tattoos, piercings.
Rings: (Up to two active)
1)
2)
3.Obsidian Heart Ring - This is a free slot item, and with a twist the OH Ring will teleport you to the nearest safe house that belongs to the Obsidian Heart and inform Maria of your whereabouts. Every kingdom and land has a safe house, and all are connected by portal to the Obsidian Heart Inne in Navahla, Sarkotos. It only teleports YOU, you cannot bring anyone with you. These take different forms, below are two of the most popular:
Things not being used
Consumables: (Up to five types, no limit on how much of each type.)
1.
2
3
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1
2.
3.
4.
5.
6 Obsidian Heart Insignia - This is a free slot item as well, a badge of sorts, that not only tells those who see you that you belong to the prestigious adventuring company but it also allows you to speak into it so that everyone on your team can hear you, as well as Maria if you wish. It can be worn as a pin, a cloak clasp, or even attached to a necklace.
Mundane (non-magical pack Items
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)