Post by Head Moderator on Oct 28, 2012 15:04:26 GMT -5
These are the changes to the game this week:
Skills added:
Tomb-Taint
Zen Archer
Divine Accuracy
Spirit-Scarred
Salvation
Fist of the Gods
Cleric's Bargain
Condemnation
Augment Turning
Requiem
Healer's Bargain
Teleportation Passport
Peerless Patrician
Eloquent Bargainer
Arcane Pedagogue
None Shall Fall
Reveille
Natural Ambience
Bitter Arms
Polyglot
Ledge Walker
Multitalented Mastery
Focused Shot
Many Shot
Mounted Archery
Perfect Strike
Rebound Leap
Trap Wrecker
Vicious Stomp
Scribe Scroll
Bounce Spell
Echo Spell
Merciful Spell
Piercing Spell
Water Splitting Stone
Silver Claw (Companion)
iron Paw (Companion)
Savage Blessing
Mother Earth's Hand
Briarweb
Life Blossom
Rebirth
Binding Silence
Wrath of Mother Nature
Healing Arrow
Shillelagh
Natural Spell
• Also note, that if you are a HUMAN you have VERSATILITY - you may no longer take skills that are marked Primary. If you have any skills taken that are Primary and you do not have that Primary class or profession, please trade them out.
•"Protective Parry" now allows you to take NO damage, instead of 1/2 dmg.
• "Mixture" race has been changed to "Original" race. If you wish to alter any of our races in any way we already have, just go ahead and take Original instead.
• You may now purchase mounts and mount equipment from the Emporium.
• There is a Word of the Week now that you may use and gain xp for using properly.
• It has been decided that you cannot get the 5XP credit for recruiting when add another character yourself.
• All skills that can be chosen with the combat companion skill have been marked with a "CC". If they say "Companion Only" then those skills can ONLY be taken by your combat companion.
• CHANGE to Flaw: Phobia
A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
Penalty: A DC15 willpower save is required for a character to be able to force herself into (or remain within) the presence of the object of her phobia. If they fail, they Stricken with Fear, if they pass they are simply Shaken.
Skills added:
Tomb-Taint
Zen Archer
Divine Accuracy
Spirit-Scarred
Salvation
Fist of the Gods
Cleric's Bargain
Condemnation
Augment Turning
Requiem
Healer's Bargain
Teleportation Passport
Peerless Patrician
Eloquent Bargainer
Arcane Pedagogue
None Shall Fall
Reveille
Natural Ambience
Bitter Arms
Polyglot
Ledge Walker
Multitalented Mastery
Focused Shot
Many Shot
Mounted Archery
Perfect Strike
Rebound Leap
Trap Wrecker
Vicious Stomp
Scribe Scroll
Bounce Spell
Echo Spell
Merciful Spell
Piercing Spell
Water Splitting Stone
Silver Claw (Companion)
iron Paw (Companion)
Savage Blessing
Mother Earth's Hand
Briarweb
Life Blossom
Rebirth
Binding Silence
Wrath of Mother Nature
Healing Arrow
Shillelagh
Natural Spell
• Also note, that if you are a HUMAN you have VERSATILITY - you may no longer take skills that are marked Primary. If you have any skills taken that are Primary and you do not have that Primary class or profession, please trade them out.
•"Protective Parry" now allows you to take NO damage, instead of 1/2 dmg.
• "Mixture" race has been changed to "Original" race. If you wish to alter any of our races in any way we already have, just go ahead and take Original instead.
• You may now purchase mounts and mount equipment from the Emporium.
• There is a Word of the Week now that you may use and gain xp for using properly.
• It has been decided that you cannot get the 5XP credit for recruiting when add another character yourself.
• All skills that can be chosen with the combat companion skill have been marked with a "CC". If they say "Companion Only" then those skills can ONLY be taken by your combat companion.
• CHANGE to Flaw: Phobia
A character afflicted by a phobia persistently fears a particular object or situation. She realizes that the fear is excessive and irrational, but the fear is disturbing enough that she avoids the stimulus.
Penalty: A DC15 willpower save is required for a character to be able to force herself into (or remain within) the presence of the object of her phobia. If they fail, they Stricken with Fear, if they pass they are simply Shaken.