Post by Madith Blessedshot on Mar 24, 2015 19:11:46 GMT -5
Alignment - Lawful Good
Deity: Helm, God of Guardians and Knights
Race - Dwarf
Height - Tall Enough
Weight - You don't want me sittin on ye!
Body Type - Like A Rock
Eyes - Brown
Hair - Copper
Languages - Common, Dwarven (free), Gnomen, Drow
Country of Origin - Underdark beneath Rumeria
Character Statistics
Amber Marshall - 2D56 - 10DDC - 36HP
Traits, Tactics & Talents
Class and Profession Information
Primary Class - Devout
Class Bonus - "Holy Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Class Skills - NA
Primary Profession - Paladin
Profession Bonus - "Blessed Armor" Paladins must be of lawful good alignment. They gain any Medium or Heavy Armor (free of charge), and do not take any penalties for initiative while wearing either kind. Any weapon that they choose to wield becomes a "holy" weapon, this does not take up any points of enchantment and effects any weapon they bear.
Profession Skill - Rezz the Dead & Healing Affinity
Equipped Items & Equipment
Primary Weapon - Double Barreled Pistol [2d6]
Secondary Weapon - Double Barreled Pistol [2d6]
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item -
Head - Helm +3 DEF*
Face -
Neck -
Torso -
Body (Armor) - Heavy Battle Plate (Heavy) +35 DEF (Prof Bonus)
Cloak -
Waist -
Arms/Wrist -
Hands -
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1. (1) Healing Potions (10hp)
2. (3) Adamantine Bullet
3. (10) Holy Bullets
4. (5) Alchemist's Fire Bullet (1D3)
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
*Borrowing from OH Vault
Mount
Dwarven Warhorse
These stocky, muscular steeds are an inch or two shorter than ponies and capable of entering underground passages. They are known for being as stubborn and as tough as dwarves themselves. Also, for some odd reason or another, despite being a pony, when a Dwarven War Horse is openly called such, it lashes out, violently. These horses have darkvision.
Celestial Charger
This skill turns your current mount (or gives you one if you do not have one) into a celestial steed. Your mount grows celestial wings, and can fly as fast as they can move on land. The mount is covered in celestial barding giving the mount an additional +5 to Defense. You gain the skill, "Mounted Combat" for free if you do not have it.
Skills
Racial
Flaw
Crystal
Topaz
Amber
Character Flaws
Tithe: Description Coming Soon
Distinctive: -2 on Disguise Checks
Code of Honor: Description Coming Soon
Items & Equipment
LIST HERE
Spells
Name of Spell: Helm's Hammer
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
or
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Helm's Resolve
Type: Trait Buff - Strength
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3
Deity: Helm, God of Guardians and Knights
Race - Dwarf
Height - Tall Enough
Weight - You don't want me sittin on ye!
Body Type - Like A Rock
Eyes - Brown
Hair - Copper
Languages - Common, Dwarven (free), Gnomen, Drow
Country of Origin - Underdark beneath Rumeria
Character Statistics
Amber Marshall - 2D56 - 10DDC - 36HP
Traits, Tactics & Talents
Traits | + | Tactics | + | Talents | + | + | |
Strength | 8 | Diplomacy | 0 | Spot | 0 | Knowledge | 5 |
Quickness | 0 | Intimidation | 6 | Listen | 0 | Ride | 0 |
Endurance | 0 | Bluff | 0 | Appraise | 0 | Handle Animal | 0 |
Willpower | 0 | Disguise | 0 | Locate Traps | 0 | Nature | 0 |
Intelligence | 8 | Stealth | 0 | Rogue | 0 | Use Object | 0 |
Perception | 0 | Insight | 0 | Escape | 0 | Athletics | 6 |
Charisma | 0 | Gather Info | 0 | Acrobatics | 0 |
Class and Profession Information
Primary Class - Devout
Class Bonus - "Holy Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Class Skills - NA
Primary Profession - Paladin
Profession Bonus - "Blessed Armor" Paladins must be of lawful good alignment. They gain any Medium or Heavy Armor (free of charge), and do not take any penalties for initiative while wearing either kind. Any weapon that they choose to wield becomes a "holy" weapon, this does not take up any points of enchantment and effects any weapon they bear.
Profession Skill - Rezz the Dead & Healing Affinity
Equipped Items & Equipment
Primary Weapon - Double Barreled Pistol [2d6]
Secondary Weapon - Double Barreled Pistol [2d6]
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item -
Head - Helm +3 DEF*
Face -
Neck -
Torso -
Body (Armor) - Heavy Battle Plate (Heavy) +35 DEF (Prof Bonus)
Cloak -
Waist -
Arms/Wrist -
Hands -
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1. (1) Healing Potions (10hp)
2. (3) Adamantine Bullet
3. (10) Holy Bullets
4. (5) Alchemist's Fire Bullet (1D3)
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
*Borrowing from OH Vault
Mount
Dwarven Warhorse
These stocky, muscular steeds are an inch or two shorter than ponies and capable of entering underground passages. They are known for being as stubborn and as tough as dwarves themselves. Also, for some odd reason or another, despite being a pony, when a Dwarven War Horse is openly called such, it lashes out, violently. These horses have darkvision.
Celestial Charger
This skill turns your current mount (or gives you one if you do not have one) into a celestial steed. Your mount grows celestial wings, and can fly as fast as they can move on land. The mount is covered in celestial barding giving the mount an additional +5 to Defense. You gain the skill, "Mounted Combat" for free if you do not have it.
Skills
Racial
- Darksight
- Alert
- Hard-Headed
Flaw
- Holy Valor
Crystal
- Focused Shot
- Tactician's Sense
- Magical Affinity
- Power Attack
- Divine Interference
- (F)Mind Over Body
- (F)Sanctify Corpse
- (F)Detect the Faithful
Topaz
- The Heavens Smile
- Divine Ruination
- Celestial Charger (w/ Mounted Combat)
- (F) Watchkeeper
Amber
- Dual-Wield
- Sacred Conduit
- Easy Reload
- (F) Prayer
Character Flaws
Tithe: Description Coming Soon
Distinctive: -2 on Disguise Checks
Code of Honor: Description Coming Soon
Items & Equipment
LIST HERE
Spells
Name of Spell: Helm's Hammer
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
or
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Helm's Resolve
Type: Trait Buff - Strength
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3