Post by Head Moderator on Mar 24, 2015 16:54:40 GMT -5
From Dragon Magazine 332 / June 2005
I thought this was very interesting as it tells what weapons correlate with the type of gods that someone worships. It would be excellent for Devout such as Paladins, Vindicators, Priests but really anyone that worships a deity could use this to choose a weapon.
This goes by the domain of the deity, and would work well as secondary weapons if you already have a chosen primary weapon.
Air: Weapons with bulbous ends, such as maces and morningstars, represent clouds.
Animal: Unarmed strikes, spiked gauntlets, and punching daggers simulate animals' natural weapons. Pronged and hooked weapons like ranseurs, sickles and tridents symbolize claws and teeth.
Chaos: Weapons that surprise their targets best evince chaos. Examples include those that trip or disarm opponents, such as guisarmes, halberds and whips.
Death: A scythe or sickle makes a natural choice for death-oriented characters. Axes and other weapons with wide, curving blades remind opponents of an executioner's axe.
Destruction: Weapons that can do grievous amounts of harm such as picks, scythes and many two-handed melee weapons suitably reflect the Destruction domain.
Earth: Bludgeoning weapons conjure impressions of great boulders and crushing rocks. Hammers and picks double as actual stoneworking tools. Sling bullets made of stone work well as ranged weapons.
Evil: Slashing weapons or those that deal multiple types of damage (such as morningstars) often leave disfiguring scars and represent the lingering nature of evil.
Fire: Clerics attuned with fire favor light weapons that flash quickly through an enemy's defenses. They often choose daggers, darts, and rapiers.
Good: Weapons with straight edges reflect both the straight path good characters must walk and the unyielding determination the forces of good possess. Hammers, lances and straight edged swords work well as symbols.
Healing: Healers prefer nets, saps and unarmed strikes as they deal nonlethal or no damage.
Knowledge: Weapons with complex mechanical parts, such as crossbows (particularly repeating crossbows), represent devotion to knowledge, as do exotic weapons that take much study to use properly such as nunchaku and sianghams.
Law: Study, unyielding weapons symbolize the balance of law. Lances, quarterstaffs, and spears make good mele choices, while javelins work as ranged weapons.
Magic: Stars often symbolize magic. Shuriken and the spiked heads of morningstars and flails reflect such celestial bodies.
Plant: Flexible weapons like whips simulate vines and stems, and piercing weapons such as picks and darts represent thorns.
Protection: If you are concerned with protection find regular or spiked shields (to bash with) and spiked armor fit perfectly.
Strength: Two-handed weapons are a natural choice for those that revere strength. For ranged weapons they prefer composite bows and thrown weapons like javelins.
Sun: Long, flat weapons like swords of all types symbolize the rays of the sun. Round weapons like bolas, flail heads, and sling bullets also evoke the sun's circular nature.
Travel: As a walking aid, a quarterstaff is both functional and representative of travel. Any pole arm, such as a glaive or ranseur works just as well.
Trickery: Followers of trickery like tripping and disarming weapons such as nets, spiked chains and whips.
War: Devotees of war prefer the weapons commonly used by soldiers in their homeland. These usually include battleaxes, crossbows, lances, spears and straight edged swords.
Water: Wide, curved blades like those of double axes, falchions, greataxes and scythes recall images of cresting waves.
I thought this was very interesting as it tells what weapons correlate with the type of gods that someone worships. It would be excellent for Devout such as Paladins, Vindicators, Priests but really anyone that worships a deity could use this to choose a weapon.
This goes by the domain of the deity, and would work well as secondary weapons if you already have a chosen primary weapon.
Air: Weapons with bulbous ends, such as maces and morningstars, represent clouds.
Animal: Unarmed strikes, spiked gauntlets, and punching daggers simulate animals' natural weapons. Pronged and hooked weapons like ranseurs, sickles and tridents symbolize claws and teeth.
Chaos: Weapons that surprise their targets best evince chaos. Examples include those that trip or disarm opponents, such as guisarmes, halberds and whips.
Death: A scythe or sickle makes a natural choice for death-oriented characters. Axes and other weapons with wide, curving blades remind opponents of an executioner's axe.
Destruction: Weapons that can do grievous amounts of harm such as picks, scythes and many two-handed melee weapons suitably reflect the Destruction domain.
Earth: Bludgeoning weapons conjure impressions of great boulders and crushing rocks. Hammers and picks double as actual stoneworking tools. Sling bullets made of stone work well as ranged weapons.
Evil: Slashing weapons or those that deal multiple types of damage (such as morningstars) often leave disfiguring scars and represent the lingering nature of evil.
Fire: Clerics attuned with fire favor light weapons that flash quickly through an enemy's defenses. They often choose daggers, darts, and rapiers.
Good: Weapons with straight edges reflect both the straight path good characters must walk and the unyielding determination the forces of good possess. Hammers, lances and straight edged swords work well as symbols.
Healing: Healers prefer nets, saps and unarmed strikes as they deal nonlethal or no damage.
Knowledge: Weapons with complex mechanical parts, such as crossbows (particularly repeating crossbows), represent devotion to knowledge, as do exotic weapons that take much study to use properly such as nunchaku and sianghams.
Law: Study, unyielding weapons symbolize the balance of law. Lances, quarterstaffs, and spears make good mele choices, while javelins work as ranged weapons.
Magic: Stars often symbolize magic. Shuriken and the spiked heads of morningstars and flails reflect such celestial bodies.
Plant: Flexible weapons like whips simulate vines and stems, and piercing weapons such as picks and darts represent thorns.
Protection: If you are concerned with protection find regular or spiked shields (to bash with) and spiked armor fit perfectly.
Strength: Two-handed weapons are a natural choice for those that revere strength. For ranged weapons they prefer composite bows and thrown weapons like javelins.
Sun: Long, flat weapons like swords of all types symbolize the rays of the sun. Round weapons like bolas, flail heads, and sling bullets also evoke the sun's circular nature.
Travel: As a walking aid, a quarterstaff is both functional and representative of travel. Any pole arm, such as a glaive or ranseur works just as well.
Trickery: Followers of trickery like tripping and disarming weapons such as nets, spiked chains and whips.
War: Devotees of war prefer the weapons commonly used by soldiers in their homeland. These usually include battleaxes, crossbows, lances, spears and straight edged swords.
Water: Wide, curved blades like those of double axes, falchions, greataxes and scythes recall images of cresting waves.