Post by Mr. Sparks Boomsworth on Mar 20, 2015 12:59:58 GMT -5
Alignment - Chaotic Good
Race - Gnome
Height - 3 1/2 Feet
Weight - 50 Pounds
Body Type - "Healthy"
Eyes - Blue
Hair - Brown
Languages - Common, Gnomen, Dwarven, Commonsign, Goblinoid
Country of Origin - Beneath Sarkotos
Character Statistics
Emerald Defender - 2D72 - 22DDC - 47HP
Traits, Tactics & Talents
Class and Profession Information
Primary Class - Arcane
Class Bonus - +2 to Spell Saves
Class Skill - Magical Affinity
Primary Profession - Mage
Profession Bonus - +5 to Non-registered Spell Attacks
Profession Skill - Magical Resistance
Secondary Class - Support
Class Bonus - 2 Free Support Skills (Non-Combat/Defense)
Equipped Items & Equipment
Primary Weapon - Heavy Energy Blaster (1D8)
Secondary Weapon - Heavy Mace (1d5*)
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item - Heavy Crawling Shield (+3 Def)
*1d6 - d1 for Small Race Penalty
Head -
Face - Breathing Mask/Microscopic Farseeing Goggles (+5 Spot/+1 Ranged Strike)
Neck -
Torso -
Body (Armor) - Spiderweave Armor (+13 Def)
Cloak -
Waist -
Arms/Wrist -
Hands - Gloves (+4 Def)
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1. Shocking Feedback (Heavy) x1
2. Iceshard Trap (Heavy) x1
3.
4.
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Skills
Racial
Flaw
Midsummer Games - Free
Crystal
Topaz
Amber
Sapphire
Emerald
Character Flaws
Curiosity - You must roll a willpower check (DC15) to keep yourself from otherwise touching, pressing, or investigating what has caught your eye. In addition, you suffer a -2 penalty to checks such as Insight when being seduced, being tricked into a trap of some sort, or any similar situation in which your curiosity can be piqued and may outweigh your better judgement.
Loudmouth - Group takes a -2 to Hide or Move Silent (Stealth) checks when you are in their party.
Mr. Nice Guy - Take -2 to all Intimidate Checks. You cannot take any skills or use loot/items that boost your Intimidation.
Items & Equipment
Boots of Mountaineering [Feet]
The soles of these tough leather boots are studded with tiny metal spikes and hooks that magically extend or retract to aid in climbing. While worn, the boots grant a +10 bonus on Climb checks.
[Worth: 4000gp]
Pipe of Direction [Magic Item]
This object is a dull black stone is just large enough to fit comfortably in the palm of the hand. It has been meticulously sculpted in a somewhat abstract shape of a fly. There is an opening in the nose of the object and a second hole at the tail. Once per day when the owner blows into the tail opening, a small flying insect will erupt from the opening in the front, then proceed to fly away in the direction of true north. After a moment the insect will disappear in a small puff of dust.
[Worth: 500gp]
Infused Stone
This stone has been soaked in the positive energies from the angelic blast, enabling the user to gain a +5 to any check or save made against a demonic creature. Once the stone has been used for a check/save, it is "locked" to that type (hide, spell save etc) for the remainder of that adventure.
One Piece of the Mangled Arsenal
These scraps are the remainder of Virtue's armor and weaponry, destroyed beyond repair during her plummet to Arith's surface. The metal is salvageable and can be reforged into weapons, granting them the positive energy trait that deals extra damage to creatures weak to positive energy. Each party member receives just enough to forge onto an existing weapon of your choice.
Replenishing Skin [Magic Item]
This waterskin looks to be made from the hide of a lizard or toad. It is moist to the touch, as if the skin were still alive. Whenever a replenishing skin becomes empty, it slowly refills with cool, pure water over a period of 1d4 hours.
[Worth: 1000gp]
Rod of Bugs [Magic Item]
This rod looks to be covered with insect and bug exoskeletons and gives you three abilities: 1) Bug Messenger: You may send a bug to a recipient with a message from you. 2) Speak with Bugs: this enables you to speak to bugs, both monstrous and mundane, when needed. 3) Call Swarm: You may call a swarm of bugs of any type to assist you in battle, giving an extra 1d5 DMG once per combat.
[Worth: 3,500gp]
Ghost Hands [Hands]
These leather gloves are enchanted to strike incorporeal or ethereal creatures while unarmed.
[Worth: 2000gp]
Dragonbreath Sash [Waist]
This wide, embroidered belt sash is emblazoned with images of fire-breathing dragons. While you wear a dragonbreath sash, your breath weapon damage is increased by one die, so if your breath weapon does 2d3 damage with this item it does 2d4.
[Worth: 4,000gp]
Spells
Name of Spell: Mobile Gnomish Boomer
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
or
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Brain Wave Recycling Loop
Type: Trait Buff - Intelligence
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3
Name of Spell: Gnomish Weapon Power Infuser
Type: Constant Attack
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Weapon Power Infuser Overload
Type: Instant Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Gravity Resistance Repulsor
Type: Trait Buff - Quickness
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3
Race - Gnome
Height - 3 1/2 Feet
Weight - 50 Pounds
Body Type - "Healthy"
Eyes - Blue
Hair - Brown
Languages - Common, Gnomen, Dwarven, Commonsign, Goblinoid
Country of Origin - Beneath Sarkotos
Character Statistics
Emerald Defender - 2D72 - 22DDC - 47HP
Traits, Tactics & Talents
Traits | + | Tactics | + | Talents | + | + | |
Strength | 0 | Diplomacy | 0 | Spot | 0 | Knowledge | 11 |
Quickness | 12 | Intimidation | 0 | Listen | 0 | Ride | 10 |
Endurance | 0 | Bluff | 0 | Appraise | 0 | Handle Animal | 0 |
Willpower | 0 | Disguise | 0 | Locate Traps | 0 | Nature | 0 |
Intelligence | 12 | Stealth | 10 | Rogue | 0 | Use Object | 10 |
Perception | 0 | Insight | 0 | Escape | 0 | Athletics | 0 |
Charisma | 2 | Gather Info | 0 | Acrobatics | 10 |
Class and Profession Information
Primary Class - Arcane
Class Bonus - +2 to Spell Saves
Class Skill - Magical Affinity
Primary Profession - Mage
Profession Bonus - +5 to Non-registered Spell Attacks
Profession Skill - Magical Resistance
Secondary Class - Support
Class Bonus - 2 Free Support Skills (Non-Combat/Defense)
Equipped Items & Equipment
Primary Weapon - Heavy Energy Blaster (1D8)
Secondary Weapon - Heavy Mace (1d5*)
Ranged Weapon -
Hidden Weapon -
Extra Attack Item -
Extra Defense Item - Heavy Crawling Shield (+3 Def)
*1d6 - d1 for Small Race Penalty
Head -
Face - Breathing Mask/Microscopic Farseeing Goggles (+5 Spot/+1 Ranged Strike)
Neck -
Torso -
Body (Armor) - Spiderweave Armor (+13 Def)
Cloak -
Waist -
Arms/Wrist -
Hands - Gloves (+4 Def)
Feet -
Body Modification -
Rings - (Up to two active)
1.
2.
Consumables - (Up to five types, no limit on how much of each type.)
1. Shocking Feedback (Heavy) x1
2. Iceshard Trap (Heavy) x1
3.
4.
5.
Magical Pack Items - (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Skills
Racial
- Low-Light Vision
- Small & Fast
- Description
- Lucky Duck
Flaw
- Dual-Wield
Midsummer Games - Free
- Point Blank Shot
Crystal
- Alchemy
- Craft Magic Items - (Etch Runes, Wards & Mythals, Magical Weapons/Weapon Techs/Invocation Enchants, Magical Armor/Armor Techs, Magical Clothing)
- Cheat Death
- Artisan Crafting - (Clockwork, Leatherworking, Weaponsmithing, Seamstress/Tailor, Ship Building)
- Engineering Knack
- (F) Mind Over Body
- (F) Entrepreneur
- (F) Knowledge - (Architecture & Engineering, Mathematics, Alchemy & Potions, Secret Codes/Scripts)
Topaz
- Modified Engineering
- Heavy Engineering
- Augmented Alchemy
- (F) Cosmopolitan
Amber
- Metal Rending
- Arcane Builder
- Catfall
- (F) Forgo Components
Sapphire
- Knockout Blow
- Lockpicking
- Treasure Hunter
- (F) Sense Undead
Emerald
- TBD
- TBD
- TBD
- (F) TBD
Character Flaws
Curiosity - You must roll a willpower check (DC15) to keep yourself from otherwise touching, pressing, or investigating what has caught your eye. In addition, you suffer a -2 penalty to checks such as Insight when being seduced, being tricked into a trap of some sort, or any similar situation in which your curiosity can be piqued and may outweigh your better judgement.
Loudmouth - Group takes a -2 to Hide or Move Silent (Stealth) checks when you are in their party.
Mr. Nice Guy - Take -2 to all Intimidate Checks. You cannot take any skills or use loot/items that boost your Intimidation.
Items & Equipment
Boots of Mountaineering [Feet]
The soles of these tough leather boots are studded with tiny metal spikes and hooks that magically extend or retract to aid in climbing. While worn, the boots grant a +10 bonus on Climb checks.
[Worth: 4000gp]
Pipe of Direction [Magic Item]
This object is a dull black stone is just large enough to fit comfortably in the palm of the hand. It has been meticulously sculpted in a somewhat abstract shape of a fly. There is an opening in the nose of the object and a second hole at the tail. Once per day when the owner blows into the tail opening, a small flying insect will erupt from the opening in the front, then proceed to fly away in the direction of true north. After a moment the insect will disappear in a small puff of dust.
[Worth: 500gp]
Infused Stone
This stone has been soaked in the positive energies from the angelic blast, enabling the user to gain a +5 to any check or save made against a demonic creature. Once the stone has been used for a check/save, it is "locked" to that type (hide, spell save etc) for the remainder of that adventure.
One Piece of the Mangled Arsenal
These scraps are the remainder of Virtue's armor and weaponry, destroyed beyond repair during her plummet to Arith's surface. The metal is salvageable and can be reforged into weapons, granting them the positive energy trait that deals extra damage to creatures weak to positive energy. Each party member receives just enough to forge onto an existing weapon of your choice.
Replenishing Skin [Magic Item]
This waterskin looks to be made from the hide of a lizard or toad. It is moist to the touch, as if the skin were still alive. Whenever a replenishing skin becomes empty, it slowly refills with cool, pure water over a period of 1d4 hours.
[Worth: 1000gp]
Rod of Bugs [Magic Item]
This rod looks to be covered with insect and bug exoskeletons and gives you three abilities: 1) Bug Messenger: You may send a bug to a recipient with a message from you. 2) Speak with Bugs: this enables you to speak to bugs, both monstrous and mundane, when needed. 3) Call Swarm: You may call a swarm of bugs of any type to assist you in battle, giving an extra 1d5 DMG once per combat.
[Worth: 3,500gp]
Ghost Hands [Hands]
These leather gloves are enchanted to strike incorporeal or ethereal creatures while unarmed.
[Worth: 2000gp]
Dragonbreath Sash [Waist]
This wide, embroidered belt sash is emblazoned with images of fire-breathing dragons. While you wear a dragonbreath sash, your breath weapon damage is increased by one die, so if your breath weapon does 2d3 damage with this item it does 2d4.
[Worth: 4,000gp]
Spells
Name of Spell: Mobile Gnomish Boomer
Type: Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
or
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Brain Wave Recycling Loop
Type: Trait Buff - Intelligence
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3
Name of Spell: Gnomish Weapon Power Infuser
Type: Constant Attack
Save: No (Constant Attack Spell, Self)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Weapon Power Infuser Overload
Type: Instant Attack
Save: Yes (Instant Combat Attack Spell, Single Target)
Crystal and Topaz: +4 or Constant +1
Amber: +8 or Constant +2
Sapphire & Emerald: +12 or Constant +3
Ruby: +16 or Constant +4 or 1d Extra
Obsidian: +20 or Constant +5 or Double Roll
Name of Spell: Gnomish Gravity Resistance Repulsor
Type: Trait Buff - Quickness
Save: No
Crystal, Topaz, Amber: +1
Sapphire, Emerald, Ruby: +2
Obsidian: +3