Post by Head Moderator on Mar 10, 2015 21:09:16 GMT -5
Is there a penalty for wearing armor and casting spells?
Yes. The penalties are:
Light Armor:
None.
Medium Armor:
(Regged Spells) Your result is one gemstone rank lower.
(Non-Regged Spells) You take a -1 to your Strike.
Heavy Armor:
(Regged Spells) Your result is two gemstone ranks lower.
(Non-Regged Spells) You take a -2 to your Strike.
Changes are underlined:
Priest : Bonus - "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse (with DM permission). On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. This can be used once per gemstone rank during any one combat. Priests may also write ONE extra DIVINE spell per gemstone rank. Primary Priests may wear any type of armor without taking any penalty to using magic.
Automatic Skills: Rezz the Dead, Magical Affinity
[These are the priests and priestesses of the land, holy or unholy. ]
Vindicator : Bonus - "Divine Judgement" - Vindicators are fierce warriors and gain a +3 DMG. Their weapons are considered "holy" or "unholy" depending on what alignment they share, this does not take up any points of enchantment and effects any weapon they bear.
Automatic Skills: You may choose two free combat skills, or Vindicator skills.
[These are the warriors of the church, be they holy warriors or dark warriors, who put their lives and immortal souls on the line for their faith. They are paragons of battle, eschewing sermons for steel. These men and women are living conduits of divine power, down to their very blood, which they happily shed in a moment if it brings greater glory to their deity or judgment upon heretics, infidels, and all enemies of the faith.]
Yes. The penalties are:
Light Armor:
None.
Medium Armor:
(Regged Spells) Your result is one gemstone rank lower.
(Non-Regged Spells) You take a -1 to your Strike.
Heavy Armor:
(Regged Spells) Your result is two gemstone ranks lower.
(Non-Regged Spells) You take a -2 to your Strike.
Changes are underlined:
Priest : Bonus - "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse (with DM permission). On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. This can be used once per gemstone rank during any one combat. Priests may also write ONE extra DIVINE spell per gemstone rank. Primary Priests may wear any type of armor without taking any penalty to using magic.
Automatic Skills: Rezz the Dead, Magical Affinity
[These are the priests and priestesses of the land, holy or unholy. ]
Vindicator : Bonus - "Divine Judgement" - Vindicators are fierce warriors and gain a +3 DMG. Their weapons are considered "holy" or "unholy" depending on what alignment they share, this does not take up any points of enchantment and effects any weapon they bear.
Automatic Skills: You may choose two free combat skills, or Vindicator skills.
[These are the warriors of the church, be they holy warriors or dark warriors, who put their lives and immortal souls on the line for their faith. They are paragons of battle, eschewing sermons for steel. These men and women are living conduits of divine power, down to their very blood, which they happily shed in a moment if it brings greater glory to their deity or judgment upon heretics, infidels, and all enemies of the faith.]