Post by tesarikfive on Nov 9, 2012 17:31:51 GMT -5
Name - Sadlin Grey
Screen Name - tesarikfive
Rank - Ruby Commander
Dice - 2d90
AP - 837
Reputation - 57.5
Gold - 66,087gp
Alignment - Chaotic Good
Languages - Common, Elven, Celestial, Aquan, Voivan
Age - 25 Years
Height - 6'2"
Hair - Silver, Short
Eyes - Brown
Gender - Male
Race - Aasimar
Primary Class - Support
Primary Profession - Healer
Secondary Class - Support
Secondary Profession - Charmer
Overlook
Hit Points = 52
Defense DC = 20
Armor = 24 (Charming Beauty)
Magic Armor = 18
Magic Save = 2
Fire Defence = 22
Strike = +10
Melee Dmg = 1d6 +10 (Good/Gold/Lightening)
Ranged Dmg = 1d8 +10 (Good/Gold)
Healing Points = 64 (Healing Hands)
Weakness - Unholy
Trait Points - 34 (Bonus Trait Points Maxed)
(Bonus Trait in Quickness/Perception/Willpower. Rep/Flaw/Ribbon)
[ Strength ] [0]
*[ Quickness ] [10]
[ Endurance ] [0]
*[ Willpower ] [2]
[ Intelligence ] [5]
*[ Perception ] [5]
[ Charisma ] [12]
TALENTS AND TACTICS
(Reputation Talents Diplomacy/Gather Info)
Diplomacy (Cha) = +33
Intimidation (Cha/Str) = +7
Bluff (Cha) = 21
Disguise (Cha) = +12
Stealth (Qck) = +10
Insight (Per) = +15
Search (Per) = +10
Spot (Per) = +10
Listen (Per) = +10
Appraise (Per) = +5
Locate Traps (Per) = +5
Rogue (Qck) = +10
Escape (Qck) = +10
Gather Info (Cha) = 16
Knowledge (Int) = +5
Knowledge (Oceanography) = +15
Knowledge (Trade Routes) = +15
Knowledge (Astrology and Astronomy) = +15
Knowledge (Local) = +15
Knowledge (Geography) = +15
Knowledge (Monster Lore) = +15 (Basic info for Common. +5 to Uncommon/Rare)
Ride (Qck) = +10
Handle Animal (Cha) = +12
Nature (Int) = +5
Use Object (Qck) = +10
Athletics (End) = +6
Acrobatics (Qck) = +16
Use Rope (Qck) = +10
Move Silent (Qck) = +15
Flaws
Jinxed
For one reason or another, the normally impartial forces of fate hate you.
Penalty: Once per adventure or mission, the DM may force you to reroll one die roll, after it is rolled (usually if you make a really good roll of any sort). Use the new value, regardless if it's better or worse than the first roll.
(Because of his half celestial side, and being of the Chaotic Neutral path.)
Mr. Nice Guy
You are generally nice to everyone and can't act mean very effectively.
Penalty: -2 to all Intimidate Checks.
(He's just to damned pretty to be a hard ass.)
Bruise Easily
Each time you take bludgeoning damage, including that from falls, you take extra damage.
Penalty: Take an extra 1/2 dmg from bludgeoning damage.
(Skin that soft and well groomed? Damn right it'll bruise easily!)
Screen Name - tesarikfive
Rank - Ruby Commander
Dice - 2d90
AP - 837
Reputation - 57.5
Gold - 66,087gp
Alignment - Chaotic Good
Languages - Common, Elven, Celestial, Aquan, Voivan
Age - 25 Years
Height - 6'2"
Hair - Silver, Short
Eyes - Brown
Gender - Male
Race - Aasimar
Primary Class - Support
Primary Profession - Healer
Secondary Class - Support
Secondary Profession - Charmer
Overlook
Hit Points = 52
Defense DC = 20
Armor = 24 (Charming Beauty)
Magic Armor = 18
Magic Save = 2
Fire Defence = 22
Strike = +10
Melee Dmg = 1d6 +10 (Good/Gold/Lightening)
Ranged Dmg = 1d8 +10 (Good/Gold)
Healing Points = 64 (Healing Hands)
Weakness - Unholy
Trait Points - 34 (Bonus Trait Points Maxed)
(Bonus Trait in Quickness/Perception/Willpower. Rep/Flaw/Ribbon)
[ Strength ] [0]
*[ Quickness ] [10]
[ Endurance ] [0]
*[ Willpower ] [2]
[ Intelligence ] [5]
*[ Perception ] [5]
[ Charisma ] [12]
TALENTS AND TACTICS
(Reputation Talents Diplomacy/Gather Info)
Diplomacy (Cha) = +33
Intimidation (Cha/Str) = +7
Bluff (Cha) = 21
Disguise (Cha) = +12
Stealth (Qck) = +10
Insight (Per) = +15
Search (Per) = +10
Spot (Per) = +10
Listen (Per) = +10
Appraise (Per) = +5
Locate Traps (Per) = +5
Rogue (Qck) = +10
Escape (Qck) = +10
Gather Info (Cha) = 16
Knowledge (Int) = +5
Knowledge (Oceanography) = +15
Knowledge (Trade Routes) = +15
Knowledge (Astrology and Astronomy) = +15
Knowledge (Local) = +15
Knowledge (Geography) = +15
Knowledge (Monster Lore) = +15 (Basic info for Common. +5 to Uncommon/Rare)
Ride (Qck) = +10
Handle Animal (Cha) = +12
Nature (Int) = +5
Use Object (Qck) = +10
Athletics (End) = +6
Acrobatics (Qck) = +16
Use Rope (Qck) = +10
Move Silent (Qck) = +15
Flaws
Jinxed
For one reason or another, the normally impartial forces of fate hate you.
Penalty: Once per adventure or mission, the DM may force you to reroll one die roll, after it is rolled (usually if you make a really good roll of any sort). Use the new value, regardless if it's better or worse than the first roll.
(Because of his half celestial side, and being of the Chaotic Neutral path.)
Mr. Nice Guy
You are generally nice to everyone and can't act mean very effectively.
Penalty: -2 to all Intimidate Checks.
(He's just to damned pretty to be a hard ass.)
Bruise Easily
Each time you take bludgeoning damage, including that from falls, you take extra damage.
Penalty: Take an extra 1/2 dmg from bludgeoning damage.
(Skin that soft and well groomed? Damn right it'll bruise easily!)