Post by Cordelia de Clare on Feb 21, 2015 5:45:52 GMT -5
Gold
2000gps
Items
Cooperative Manacles [Magic Item]
These tight iron cuffs can fit over the wrists of any Large size or smaller humanoid. When placed on a captive or pinned humanoid, they make the captive more docile and compliant. The prisoner never attempts to escape of its own volition and agrees to any reasonable request unless it makes a DC 15 Willpower saving throw.
[Worth: 4000gp]
Amulet of Spell Learning [Neck]
(Magical Affinity Only)
This silver locket only has power when used by someone with magical affinity. It allows a mage to write 1 extra spell per dice rank, starting with the rank they are when they obtain the item.
[Worth: 4,000gp]
Ring of the Hydra [Ring] or [Consumable]
This golden ring is set with nine slender snake-like hydra heads. This allows for one reroll of a saving throw. Each time the ring is used, one of the hydra heads crumbles to dust, the number of heads indicating the charges remaining.
[Worth: 4,500gp]
Agony Sais [Weapon] ☼ ☼
(Must have Dual-Wield)
Both sais are identical, being crafted so the inner blade resembles a serpent. Green leather covers the handle and the tines are fashioned to look like recoiling vipers, fangs bared. They always come in pairs, and function as silver sais (1d3 each). Once per combat, when you strike a living creature with both sais in the same round, you can choose to leave one or both buried in her opponent's flesh, wracking the opponent with terrible pain. Such targets take an extra 1d6 damage for each sai left in the flesh. It takes one round to remove one sai.
Worth: 4,500gp
Rod of Bugs [Magic Item]
This rod looks to be covered with insect and bug exoskeletons and gives you three abilities: 1) Bug Messenger: You may send a bug to a recipient with a message from you. 2) Speak with Bugs: this enables you to speak to bugs, both monstrous and mundane, when needed. 3) Call Swarm: You may call a swarm of bugs of any type to assist you in battle, giving an extra 1d5 DMG once per combat.
[Worth: 3,500gp]
Bracelet of Mercy [Arms/Wrist]
(Must have the skill Mercy to use)
Each gem in this metal bracelet has a tiny inscription from a holy book. If the wearer has the mercy skill, she gains an extra use of any of her mercies in an adventure.
[Worth: 3000gp]
Shieldmate Bracers [Arms]
These heavy, bronze bracers depict scenes of epic battle and heroic sacrifice. When worn together, they provide no benefit, not even defense. When two individuals each wear a single bracer, each wearer gains a +1 bonus to their Defense DC as long as the two remain within 100 feet of each other.
[Worth: 4,500gp]
Blowgun x2 ( 1d3 )
Cutlass x2 ( 1d6 )
Blowgun x2 ( 1d3 )
Cutlass x2 ( 1d6 )