Post by reinardcaerllyon on Jan 25, 2015 15:15:40 GMT -5
Name: Reinard Caer Llyon
Screen Name: thewyldtyger
Alignment: Chaotic Neutral
Race: Lycan
Size: Medium
Racial Weakness: Silver
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Feral (free), Doxenian (free), Dwarven, Commonsign
Country of Origin: Avilon Islands
Chosen Deity: n/a
Storyline: Obsidian Heart Adventuring Company
Primary Class: Support
Class Bonus: 2 Free Support Skills
Primary Profession: Rogue
Profession Bonus: "Trap Sense" Rogues are very important to any adventure, and they gain the ability to detect traps at will. No roll needed. Getting past the trap...now that's another story. They also gain "Primary Strike", allowing them upon their first attack in combat, a one time +5 to Strike.
Secondary Class: Arcane
Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
Magical Affinity chosen
Strength [2]
Quickness [12]
Endurance [1]
Willpower [6]
Intelligence [7]
Perception [3]
Charisma [0]
(Reputation 20 free flavor) Natural Spell
(racial) Shapeshifting
(racial) Beastial Fury
(racial) Stealth
(flaw) Performance
(support) Alert
(support) Acrobatic
(flavor crystal) Investigator
(flavor crystal) Low-Light Vision
(flavor crystal) Knowledge (c: Arch & Engineering, t: Dungeoneering, a: History, s: Secret Codes/Scripts, e: Arcane, r: Local)
(crystal) Combat Affinity
(crystal) Escape Artist
(crystal) Athletic
(crystal) Scent
(crystal) Sidestep
(rogue) Lockpicking
(flavor topaz) Casing the Joint
(topaz) Treasure Hunter
(topaz) Disable Device
(topaz) Improved Disable Device
(amber) Stealth Synergy
(amber) Advantageous Avoidance
(amber) Dual Wield
(flavor amber) Mind over Body
(sapphire) Unarmed Focus(Skill Switch)
(sapphire) Iron Will(+3 @ Emerald)
(sapphire) Dexterous Fighter
(flavor sapphire) Keen Memory
(emerald) Lucky Duck
(emerald) Lucky Bastard
(emerald) Self-Healing(22)
(flavor emerald) Shingle Runner
(ruby) Karma
(ruby) Great Escape
(ruby) Unarmed Master
(flavor ruby) Aerial Acrobatics
1. Intolerance (Rumerians)
2. Flirt
3. Proud
Blessing of Lunne: Once per night, the light of the moon will shine down, healing up to 1/2 of your maximum HP. This is not positive energy, but a blessing of the moon.
Rank: Ruby Shield
Dice: 2d80
XP: 550
GP: 70,417
Reputation: 20(+1 to Gather Info and Bluff, -1 to Diplomacy and Intimidate)
Rezzes: 4/5
Defense DC: 22(10 + Quickness)
Hit Points: 63 (Half Dice = 40, Intelligence(Mind Over Body) = 7, Willpower = 6, Diehard = 0, Amulet of Health = 10)
Screen Name: thewyldtyger
Alignment: Chaotic Neutral
Race: Lycan
Size: Medium
Racial Weakness: Silver
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Feral (free), Doxenian (free), Dwarven, Commonsign
Country of Origin: Avilon Islands
Chosen Deity: n/a
Storyline: Obsidian Heart Adventuring Company
Primary Class: Support
Class Bonus: 2 Free Support Skills
Primary Profession: Rogue
Profession Bonus: "Trap Sense" Rogues are very important to any adventure, and they gain the ability to detect traps at will. No roll needed. Getting past the trap...now that's another story. They also gain "Primary Strike", allowing them upon their first attack in combat, a one time +5 to Strike.
Secondary Class: Arcane
Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
Magical Affinity chosen
Strength [2]
Quickness [12]
Endurance [1]
Willpower [6]
Intelligence [7]
Perception [3]
Charisma [0]
(Reputation 20 free flavor) Natural Spell
(racial) Shapeshifting
(racial) Beastial Fury
(racial) Stealth
(flaw) Performance
(support) Alert
(support) Acrobatic
(flavor crystal) Investigator
(flavor crystal) Low-Light Vision
(flavor crystal) Knowledge (c: Arch & Engineering, t: Dungeoneering, a: History, s: Secret Codes/Scripts, e: Arcane, r: Local)
(crystal) Combat Affinity
(crystal) Escape Artist
(crystal) Athletic
(crystal) Scent
(crystal) Sidestep
(rogue) Lockpicking
(flavor topaz) Casing the Joint
(topaz) Treasure Hunter
(topaz) Disable Device
(topaz) Improved Disable Device
(amber) Stealth Synergy
(amber) Advantageous Avoidance
(amber) Dual Wield
(flavor amber) Mind over Body
(sapphire) Unarmed Focus(Skill Switch)
(sapphire) Iron Will(+3 @ Emerald)
(sapphire) Dexterous Fighter
(flavor sapphire) Keen Memory
(emerald) Lucky Duck
(emerald) Lucky Bastard
(emerald) Self-Healing(22)
(flavor emerald) Shingle Runner
(ruby) Karma
(ruby) Great Escape
(ruby) Unarmed Master
(flavor ruby) Aerial Acrobatics
1. Intolerance (Rumerians)
2. Flirt
3. Proud
Blessing of Lunne: Once per night, the light of the moon will shine down, healing up to 1/2 of your maximum HP. This is not positive energy, but a blessing of the moon.
Rank: Ruby Shield
Dice: 2d80
XP: 550
GP: 70,417
Reputation: 20(+1 to Gather Info and Bluff, -1 to Diplomacy and Intimidate)
Rezzes: 4/5
Defense DC: 22(10 + Quickness)
Hit Points: 63 (Half Dice = 40, Intelligence(Mind Over Body) = 7, Willpower = 6, Diehard = 0, Amulet of Health = 10)