Post by eganlatenat on Jan 12, 2015 20:50:50 GMT -5
Name: Egan Latenat
Screen Name: AbandonedSyn
Alignment: Chaotic Evil
Languages: Common, Black Tongue, Thieves Cant, City Markers
Country of Origin: Offworld
Description:
Personality:
Current Rank: Amber Champion
Current Dice: 2d54
Current Hit Points: 29
Defense DC: 15
Defense Bonus: 16
Traits
Strength [4]
Quickness [5]
Endurance [2]
Willpower [0]
Intelligence [0]
Perception [5]
Charisma [0]
Primary Class: Support
Class Bonus: 2 Free Support Skills
Primary Profession: Bloodhound
Profession Bonus: "Mark" A bloodhound can target or mark, an individual humanoid or monstrous humanoid foe to better hunt that enemy. To do so, the bloodhound must focus on a foe who is present and visible, or on the depiction or description of one who is not, for 1 round. Once this study is complete, that target is called a mark. A bloodhound can only have one "mark" at a time. A bloodhound adds +5 to all checks involving finding the mark including Gather Information, Listen, Search, Spot, Insight, Knowledge, etc.
Secondary Class:
Class Bonus:
Secondary Profession:
Profession Bonus:
Race: Vampire
Racial Weakness (if applicable): Sunlight
You take twice the amount of damage from your weakness unless otherwise specified.
Skills
(racial) Vampiric Command
(racial) Darksight
(racial) Alert
(flaw) Trap Detection
(support) Scent
(support) Self-Healing
(flavor crystal) Daredevil Athlete
(flavor crystal) Delay Pain
(flavor crystal) Incredible Insight
(crystal) Clarity of Vision
(crystal) Dark Embrace
(crystal) Acrobatic
(crystal) Acrobatic Backstab
(crystal) Sidestep
(bloodhound) Dead Men are Poor Men
(flavor topaz) Investigator
(topaz) Stealth
(topaz) Hog-Tie
(topaz) Bring 'Em Back Alive
(amber) Double Tech
(amber) No Way Out
(amber) Seize the Moment
(flavor amber) Shingle Runner
Flaws
Beastly Instinct
Lovesick (Ella MacBride)
Distinctive
Primary Weapon: Feral Lunge [1d8]
Secondary Weapon: Feral Lunge [1d8]
Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Head:
Face:
Neck:
Torso:
Body (Armor): Windrunner's Shirt [light] [+13 Def] On command, the wearer can extrude sail-like membranes that reach from wrist to knee. By spreading her arms, the wearer causes these sails to fill with air and push her along the surface water with the speed of a small sailcraft in a moderate wind. (The wearer can choose to take advantage of existing winds instead.) The wearer can use this ability for up to 1 hour each day. The duration of the effect need not be consecutive.
Cloak: +3 DEF
Waist:
Arms/Wrist:
Hands:
Feet: Silent Slippers [+5 Stealth checks]
Body Modification:
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items)
- Compass
- Caltrops
- Empty Vials
- Manacles
- Spyglass
- Ink / Ink Pen / Parchment
Gold: 7,300
Other Information: (You can put age, description, status, children, etc)
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)