Post by raven on Jan 7, 2015 4:12:46 GMT -5
Name: Mystique Ravenlocke "The Mystic Raven" (real name only known to her)
Screen Name: Tales0fbeauty
Alignment: Chaotic Neutral
Choosen God/gods: Kanesh, Angero
Languages: Common, (2 more)
Ghost Elven, Drow (free), Sylvan, Elven
Country of Origin: Nevenwood, Kir'vir
Description:
Personality:
Champion ENFP- myers-briggs
Current Rank: Sapphire Shield
Current Dice: 2d68
Current Hit Points: 34 (Half Dice = 34, Endurance = 0, Willpower = 0, Die hard=0)
Defense DC: 22 (10 + quickness)
INT= + 17 (+12 QCK, +10 Lightning Intiative, -5 amour penalty)
Physical Strike = +12 QCK 1d20 roll + Quickness Bonus (to hit the Defense DC)
Magical Strike = +0 1d20 roll + Intelligence Bonus (to hit the Defense DC)
Melee Damage = +12 QCK Dmg + QCK Bonus
Ranged Damage = +12 QCK Dmg + Quickness Bonus
Magic Damage = +0 Dmg + Intelligence Bonus
Add to Spell's DC (Mages)= + Intelligence Bonus
Save agst Magic = +0 1d20 roll + Willpower Bonus
Traits
Strength [0]
Quickness [12]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [2]
Charisma [7]
Diplomacy (CHA)-+22 (+10 Elven beauty, +5 Alluring tongue, +7 CHA)
Intimidation
(STR or CHA)- +7 ( +7 CHA)
Bluff (CHA)- +7 ( +7 CHA)
Disguise
(CHA)- +7 ( +7 CHA)
Stealth
(QCK)- +22 (+5 Stealth, +12 QCK, +5 Speed of a cheetah)
Insight
(PER)- +2 PER
Alert - + 7 (+5 Alert +2 PER)
Spot [PER] + 7 (+5 Alert +2 PER)
Listen [PER]
+7 (+5 Alert +2 PER)
Athletics [QCK or END] +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Climb [QCK or END] - +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Jump [QCK]
+22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah)
Swim [QCK or END] - +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Acrobatics [QCK] - +22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Tumble [QCK]
+22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Balance [QCK]
+22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Rogue Talents
Disable Traps [QCK]
+22 (+12 QCK, +5 Disable Device, +5 Speed of a cheetah)
Lockpicking [QCK]
+22 (+12 QCK, +5 Lockpicking, +5 Speed of a cheetah)
Thievery [QCK]
+17 (+12 QCK, +5 speed of a cheetah)
Locate Traps [PER]
+2 PER
Escape [QCK] - +17 (+12 QCK, +5 speed of a cheetah)
Sleight of Hand [QCK] - (+12 QCK, +5 speed of a cheetah)
Appraise [PER] - +2 PER
Gather Info [CHA] +7 CHA
Knowledge [INT] +0
Ride [QCK] - +17 (+12 QCK, +5 speed of a cheetah)
Nature [INT] - +0
Use Object [QCK]- +17 (+12 QCK, +5 speed of a cheetah)
Primary Class: Support
Class Bonus: Support Bonus: You may choose 2 free support skills (non-combat/defense), you must meet the prerequisites.
Primary Profession: Rogue
Profession Bonus: Bonus - "Trap Sense" Rogues are very important to any adventure, and they gain the ability to detect traps at will. No roll needed. Getting past the trap...now that's another story. They also gain "Primary Strike", allowing them upon their first attack in combat, a one time +5 to Strike.
Automatic Skills: Any rogue skill.
Secondary Class: Support
Class Bonus: Support Bonus: You may choose 2 free support skills (non-combat/defense), you must meet the prerequisites.
Secondary Profession:
Profession Bonus:
Race:
Ghost Elf
Racial Weakness (if applicable):
Cold Iron
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill: Elven Beauty
Racial Skill: Immunity To Sleep
Racial Skill: Darkvision
1. Alert (crystal)
2. Acrobatic (crystal)
3. Athletic (crystal)
4. Agile Athlete (crystal)
5. Fearless (crystal)
6. Stealth (support)
7. Stealth synergy (support)
8. Treasure Hunter (Flaw)
9. Disable Device (rogue)
10. Speed of a Cheetah (topaz)
11. Lockpicking (topaz)
12. Dexterous Fighter (topaz)
13. Self heal (amber)
14. Dual-Wield (amber)
15. Shadow Striker (amber)
16. Improved Disable Device (sapphire)
17. Advantageous avoidance - evade 1/2 damage (sapphire)
18. Side step- full evade (sapphire)
19. Victor's Luck (support)
20. Immunity to Charm (support)
Flavor 1: Alluring tongue (crystal)
Flavor 2: Shadowwalk (crystal)
Flavor 3: Lip reading (crystal)
Flavor 4: Lightning initiative (topaz)
Flavor 5: Carouser (amber)
Flavor 6: Trackless Step (sapphire)
Flaw 1: Curious
Flaw 2: Aggressive
Flaw 3: Killing hands
Weapons with dice effects / enchantments:
Primary Weapon:
Katana 1d8
Secondary Weapon:
Katana 1d8
Ranged Weapon:
Longbow 2d5
Hidden Weapon:
2 1d5 punching (katar) daggers
Extra Attack Item:
Extra Defense Item:
+2 Mithril Shield
Head: Such as headband, hat, helmet, circlet, crown.
Face: Such as eye lenses, glasses, goggles, masks.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso: Such as shirt, vest, vestments or tabards.
Body (Armor): Heraldic Coin Amour +23 DEF -5 int, 30 cap max QCK 12
Cloak:
Waist: Such as a belt or scarf, or girdle.
Arms/Wrist: Fizzwinken's Toxic Combat Assault Vambraces
These black iron vambraces +2 DEF are studded with jagged spikes of various lengths. You may add poison to the spikes, which can then be used in a grapple to do extra damage 1d5 (Tiny), 1d6 (Small), 1d7 (Medium), 1d8 (Large) + Poison. You may only put one type of poison on your spikes at any given time. The wearer is safe from being envenomed while wearing this, unless you unless you make a critical fail during the grapple, and your roll states you take damage yourself. In that case, you poison yourself and must take all penalties from that poison including damage.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, or shoes.
Body Modification: Such as tattoos, piercings.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
bedroll 2
belt pouches 2
blankets 2
backpacks 2
burlap sacks 2
bullseye lantern
bottles 4
bucket
compass
candles 4
canvas 2
empty flasks 2
empty vials 4
flint & Steel
Grappling Hook
Hammock
latern and oil flasks 2
rations 4
sewing needel
soap
hemp rope 50 ft
sealing wax
spyglass
small steel mirror
tent
waterskins 2
Wineskisn 2
whetstone
wodden cups forks, spoons bowls plates 4 each
Other Information: (You can put age, description, status, children, etc)
Age: 32
Height: 5'2"
Weight: 110 Lbs
Hair: Raven Black
Eyes: Obsidian black
Husband: Dakkon
Went to Kir'vir Maernthym Academy
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)
Screen Name: Tales0fbeauty
Alignment: Chaotic Neutral
Choosen God/gods: Kanesh, Angero
Languages: Common, (2 more)
Ghost Elven, Drow (free), Sylvan, Elven
Country of Origin: Nevenwood, Kir'vir
Description:
Personality:
Champion ENFP- myers-briggs
Current Rank: Sapphire Shield
Current Dice: 2d68
Current Hit Points: 34 (Half Dice = 34, Endurance = 0, Willpower = 0, Die hard=0)
Defense DC: 22 (10 + quickness)
INT= + 17 (+12 QCK, +10 Lightning Intiative, -5 amour penalty)
Physical Strike = +12 QCK 1d20 roll + Quickness Bonus (to hit the Defense DC)
Magical Strike = +0 1d20 roll + Intelligence Bonus (to hit the Defense DC)
Melee Damage = +12 QCK Dmg + QCK Bonus
Ranged Damage = +12 QCK Dmg + Quickness Bonus
Magic Damage = +0 Dmg + Intelligence Bonus
Add to Spell's DC (Mages)= + Intelligence Bonus
Save agst Magic = +0 1d20 roll + Willpower Bonus
Traits
Strength [0]
Quickness [12]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [2]
Charisma [7]
Diplomacy (CHA)-+22 (+10 Elven beauty, +5 Alluring tongue, +7 CHA)
Intimidation
(STR or CHA)- +7 ( +7 CHA)
Bluff (CHA)- +7 ( +7 CHA)
Disguise
(CHA)- +7 ( +7 CHA)
Stealth
(QCK)- +22 (+5 Stealth, +12 QCK, +5 Speed of a cheetah)
Insight
(PER)- +2 PER
Alert - + 7 (+5 Alert +2 PER)
Spot [PER] + 7 (+5 Alert +2 PER)
Listen [PER]
+7 (+5 Alert +2 PER)
Athletics [QCK or END] +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Climb [QCK or END] - +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Jump [QCK]
+22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah)
Swim [QCK or END] - +22 (+5 Athletics, +12 QCK, +5 Speed of a cheetah), END +10 (+5 Athletics, +5 Speed of a cheetah)
Acrobatics [QCK] - +22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Tumble [QCK]
+22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Balance [QCK]
+22 (+5 Acrobatics, +12 QCK, +5 Speed of a Cheetah)
Rogue Talents
Disable Traps [QCK]
+22 (+12 QCK, +5 Disable Device, +5 Speed of a cheetah)
Lockpicking [QCK]
+22 (+12 QCK, +5 Lockpicking, +5 Speed of a cheetah)
Thievery [QCK]
+17 (+12 QCK, +5 speed of a cheetah)
Locate Traps [PER]
+2 PER
Escape [QCK] - +17 (+12 QCK, +5 speed of a cheetah)
Sleight of Hand [QCK] - (+12 QCK, +5 speed of a cheetah)
Appraise [PER] - +2 PER
Gather Info [CHA] +7 CHA
Knowledge [INT] +0
Ride [QCK] - +17 (+12 QCK, +5 speed of a cheetah)
Nature [INT] - +0
Use Object [QCK]- +17 (+12 QCK, +5 speed of a cheetah)
Primary Class: Support
Class Bonus: Support Bonus: You may choose 2 free support skills (non-combat/defense), you must meet the prerequisites.
Primary Profession: Rogue
Profession Bonus: Bonus - "Trap Sense" Rogues are very important to any adventure, and they gain the ability to detect traps at will. No roll needed. Getting past the trap...now that's another story. They also gain "Primary Strike", allowing them upon their first attack in combat, a one time +5 to Strike.
Automatic Skills: Any rogue skill.
Secondary Class: Support
Class Bonus: Support Bonus: You may choose 2 free support skills (non-combat/defense), you must meet the prerequisites.
Secondary Profession:
Profession Bonus:
Race:
Ghost Elf
Racial Weakness (if applicable):
Cold Iron
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill: Elven Beauty
Racial Skill: Immunity To Sleep
Racial Skill: Darkvision
1. Alert (crystal)
2. Acrobatic (crystal)
3. Athletic (crystal)
4. Agile Athlete (crystal)
5. Fearless (crystal)
6. Stealth (support)
7. Stealth synergy (support)
8. Treasure Hunter (Flaw)
9. Disable Device (rogue)
10. Speed of a Cheetah (topaz)
11. Lockpicking (topaz)
12. Dexterous Fighter (topaz)
13. Self heal (amber)
14. Dual-Wield (amber)
15. Shadow Striker (amber)
16. Improved Disable Device (sapphire)
17. Advantageous avoidance - evade 1/2 damage (sapphire)
18. Side step- full evade (sapphire)
19. Victor's Luck (support)
20. Immunity to Charm (support)
Flavor 1: Alluring tongue (crystal)
Flavor 2: Shadowwalk (crystal)
Flavor 3: Lip reading (crystal)
Flavor 4: Lightning initiative (topaz)
Flavor 5: Carouser (amber)
Flavor 6: Trackless Step (sapphire)
Flaw 1: Curious
Flaw 2: Aggressive
Flaw 3: Killing hands
Weapons with dice effects / enchantments:
Primary Weapon:
Katana 1d8
Secondary Weapon:
Katana 1d8
Ranged Weapon:
Longbow 2d5
Hidden Weapon:
2 1d5 punching (katar) daggers
Extra Attack Item:
Extra Defense Item:
+2 Mithril Shield
Head: Such as headband, hat, helmet, circlet, crown.
Face: Such as eye lenses, glasses, goggles, masks.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso: Such as shirt, vest, vestments or tabards.
Body (Armor): Heraldic Coin Amour +23 DEF -5 int, 30 cap max QCK 12
Cloak:
Waist: Such as a belt or scarf, or girdle.
Arms/Wrist: Fizzwinken's Toxic Combat Assault Vambraces
These black iron vambraces +2 DEF are studded with jagged spikes of various lengths. You may add poison to the spikes, which can then be used in a grapple to do extra damage 1d5 (Tiny), 1d6 (Small), 1d7 (Medium), 1d8 (Large) + Poison. You may only put one type of poison on your spikes at any given time. The wearer is safe from being envenomed while wearing this, unless you unless you make a critical fail during the grapple, and your roll states you take damage yourself. In that case, you poison yourself and must take all penalties from that poison including damage.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, or shoes.
Body Modification: Such as tattoos, piercings.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
bedroll 2
belt pouches 2
blankets 2
backpacks 2
burlap sacks 2
bullseye lantern
bottles 4
bucket
compass
candles 4
canvas 2
empty flasks 2
empty vials 4
flint & Steel
Grappling Hook
Hammock
latern and oil flasks 2
rations 4
sewing needel
soap
hemp rope 50 ft
sealing wax
spyglass
small steel mirror
tent
waterskins 2
Wineskisn 2
whetstone
wodden cups forks, spoons bowls plates 4 each
Other Information: (You can put age, description, status, children, etc)
Age: 32
Height: 5'2"
Weight: 110 Lbs
Hair: Raven Black
Eyes: Obsidian black
Husband: Dakkon
Went to Kir'vir Maernthym Academy
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)