Post by mobus on Jan 2, 2015 10:33:49 GMT -5
Name:
Crux Vel'nesst
Screen Name:
Howling Ember
Alignment:
Chaotic Neutral
Race:
Lumian (Air)
Size:
Medium
Racial Weakness:
Earth
Languages:
Common, Auran, Feral, Kh'ronish
Country of Origin:
Offworld
Chosen Deity:
None
Crux Vel'nesst
Screen Name:
Howling Ember
Alignment:
Chaotic Neutral
Race:
Lumian (Air)
Size:
Medium
Racial Weakness:
Earth
Languages:
Common, Auran, Feral, Kh'ronish
Country of Origin:
Offworld
Chosen Deity:
None
History:
Crux is the son of Essence Vel'nesst and a Feline shifter. His littermates came out normal shifters, while he inherited pieces of his father's kind gifting him his status as a Lumian of air and a sprinkling of Kh'ronen energy. Due to his differences, he aged slower and found himself a bit alienated from his kin, finding a different path as a dimensional hero, staying close to his father and Kh'ronen.. traveling time and space to where he is needed.
Description:
--Age: 21 in appearance (ages slower)
--Alignment: Chaotic Neutral
--Height: 6'
--Weight: 185lbs
--Body Type: Athletic
--Eyes: White
--Hair: White
--Gender: M
---
Current Rank: Emerald Adept
Current Dice: 2d70
Current Hit Points: 35 (+ 14 Int/Wlp) = 49
Defense DC: 22
Defense: 20 (Magic and Mundane)
Healing: 18
Self Healing: 0
Traits
Strength [0]
Quickness [12]
Endurance [0]
Willpower [2]
Intelligence [12]
Perception [0]
Charisma [0]
Primary Class: Arcane
Class Bonus: +2 Spell Saves
Primary Profession: Psion
Profession Bonus: "Awareness" You've always been aware of your surroundings. You are able to hear better, see farther and have the uncanny ability to notice things most others would not. This gift gives the Psion a +1 on all saves, and a +5 to Spot, Listen & Insight rolls.
Secondary Class: Devout
Class Bonus: "Holy (or Unholy) Symbol" A devout gains a holy symbol of any material and shape they desire, it can even be tattooed upon them. This holy symbol, when worn, gives the devout a +2 to any saves made against magic spells cast upon them as they are chosen and protected by their deity or spiritual guide.
Secondary Profession: n/a
Profession Bonus:
Skills
racial) Lumian Resistance: Air
(racial) Shapeshifting
(racial) Darksight
(arcane) Psionic Affinity
(psion) Telepathy
(psion) Psicrystal
(flaw) Point Blank Spells
(flavor crystal) Mind over Body
(flavor crystal) Loremaster
(flavor crystal) Voracious Reader
(flavor topaz) Psychometry
(flavor amber) Scent
(flavor sapphire) Psychoportation
(flavor emerald) Concealed Spellcasting
(crystal) Double Invocation
(crystal) Knowledge (c: Arcana, t: Monster Lore ,a: Astrology s: Dungeoneering, e: Nature )
(crystal) Bestial Fury
(crystal) Acrobatics
(crystal) Craft Magical Item (c: Magical Weapons/Techs/Invoc, t: Magic Armor/Armor tech , a: Magic Jewelry, s: )
(topaz) Healing Affinity
(topaz) Arcane Image
(topaz) Innate Spell
(amber) Alert
(amber) Agile Athelete
(amber) Sidestep
(sapphire) Combat Teleport
(sapphire)
(sapphire)
(emerald)
(emerald)
(emerald)
Flaws
1. Deep Sleeper
2. Impatient
3. Sickly
Checks
Acrobatics: +15
Athletics: +10
Knowledge: +19
Arcana: +29
Monster Lore: +29
Astrology: +29
Dungeoneering: +29
Nature: +29
Spot: +10
Listen: +10
Insight: +5
Weapons with dice effects / enchantments:
Primary Weapon: Psychic Orb [1d8]
Secondary Weapon: Psychic Orb [1d8]
Ranged Weapon:
Secondary Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Equipment
Head:
Face:
Eyes:
Neck:
Torso:
Body (Armor):
Cloak:
Waist:
Arms/Wrist:
Hands:
Feet:
Shield:
Body Modification:
Arcane Finger Sleeve V
Total Defense: 0 Magic and Mundane
Primary Weapon: Psychic Orb [1d8]
Secondary Weapon: Psychic Orb [1d8]
Ranged Weapon:
Secondary Ranged Weapon:
Hidden Weapon:
Extra Attack Item:
Extra Defense Item:
Equipment
Head:
Face:
Eyes:
Neck:
Torso:
Body (Armor):
Cloak:
Waist:
Arms/Wrist:
Hands:
Feet:
Shield:
Body Modification:
Arcane Finger Sleeve V
Total Defense: 0 Magic and Mundane
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1. 1 Dryad's Milk Potion
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items)
Item Info:
Evocation Info: Psychic Orb 1d8 Boomburst: With his psychic command of the air around him, he is able to control the it and force controlled bursts or explosions of air that expel outward in orbs of various sizes based on his needs.
Arcane Finger Sleeve:
Magic casters can get a finger tattooed with intricate, tightly woven sigils which allows them to boost their arcane power. Each time you upgrade your tattoo to the next level, you gain more power. You must start with Sleeve I, and work your way up, tattooing another finger on the same hand each time. Sleeve V also includes tattooing of your wrist. Each Sleeve is 5,000gp. This tattoo takes up your body modification slot, when you upgrade you simply state which level of the upgrade you have. You gain the new ability along with any others you've already gained when you upgrade.
Finger Sleeve I: This allows a spellcaster to write an extra spell per dice rank. This is NOT retroactive, it begins when the tattoo is inked.
Finger Sleeve II: This gives a mage +5 DMG to magical attacks they cast in combat outside of their registered spells.
Finger Sleeve III: This doubles the amount of spells you are allowed to cast per day.
Finger Sleeve IV: This allows a spellcaster to write 5 extra spells per gemstone rank. This is NOT retroactive, it begins when the tattoo is inked.
Finger Sleeve V: This finger and wrist tattoo allows a spellcaster to cast an extra spell of any type during combat.
Chronocharm of the Fateweaver [Neck]
This tiny golden spindle dangles from a thin chain of gray steel. A chronocharm of the fateweaver slows your perception of time, letting you avoid an ill-advised step. When you activate this chronocharm, you can immediately reroll a single Acrobatics check that you just attempted. The result of the second roll replaces the first result. This ability functions once per day.
Cackling Hag's Blouse (Or Tunic) [Torso]
This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +3 to Intimidate checks. If the wearer is a mage with the "Hex" skill, she gets to use any of her hexes twice instead of only once per adventure.
Pendant of Joy [Neck]
This crystal pendant is a deep shape of blue-green and any who touch it are reminded of a deep, clear, calm sea. When worn the Pendant of Joy creates a resonating field of positive emotions within 30' of the wearer. While this field is not strong enough to influence decisions or dictate courses of action, it does cause those that are willing to talk to be more patient and understanding, providing a +5 bonus to Diplomacy checks to anyone within 30'. This can only be used on unfriendly or indifferent targets, not actively hostile (check with DM).
-Ancient Wizard's Hat [Head] (Arcane Class Only) This dusty, ratty-looking old pointed hat has graced the head of many wizards over the centuries. It has absorbed much of their sweat, hard work, and toil, and has been imbued with their power. Some say it belonged to the most hated mage in the world, while others think it belonged to your ancestors. Once per day you can double the damage of one non-registered, non-invocation magical attack, or you can automatically succeed at any one Knowledge (Arcana) check, no matter the DC. [Worth 6000gp]