Post by Head Moderator on Dec 6, 2014 13:56:23 GMT -5
Someone in Bryony is stealing hands. The bodies of elves, gnomes, humans, and other races have turned up with their hands sliced off at the wrist -- over twelve such bodies in Shrine alone. The heroes meet a crucial witness when a hand-less human comes forward with a fantastic story: that he survived an attack by a gang of rune-covered skeletons with fleshy hands. The bony gang overpowered him and knocked him unconscious, and when he awoke, his appendages (both hands) were taken. Is a group of spell-stitched undead the cause of the attacks? Are the attacks random, or are the victims connected somehow? Perhaps a sick-minded sorcerer wants the hands of master artisans, believing they will grant him creative power. Perhaps a cultist of some sort is using the hands to imbue his animated dead minions with the arcane abilities of the hands' former owners. Either way, the bony gang may attack the characters next.
OOC Notes: This one is more complicated than some of the other missions, but feel free to make changes and make it your own. Look up spellstitched undead, figure out their stats accordingly. Have fun!
[Bony Gang Members (Spellstitched Undead) 2d75 - at least 50hp - 1 Baddie + 1 extra Baddie per every 2 ppl.
Undead Traits: Immune to cold attacks, Darkvision to 60ft, Immune to mind affecting effects (charm, compulsions, patterns, morale) Immunity to poison, sleep effects, paralysis, stunning effects, disease, and death effects.
Spellstitched undead are telepathic and send information between themselves and their creator.
They all have "Iron Will".
"Necrotic Damage" - Any hit that a spellstitched makes on a living creature does more damage than normal as necrosis eats the flesh away, dealing a +5 extra to all attacks.
"Arcane Cataclysm" - A spellstitched can, once per combat if it has taken any damage already, create an arcane burst that deals damage to EVERY target AND themselves, dealing Arcane, Acid, Cold, Electric, Fire, Necrotic, Psychic, AND Sonic damage all at once. The damage dealt is half of it's current hit points (so a good attack to do very early on). So if it has 40 hit points left, it will deal 20 hit point damage to SELF and to every person along with it's dice roll and INT bonus. [And please be logical. This attack affects the whole AREA you can't sidestep it, or evade it by any mundane means. 1/2 total dmg is magical, 1/2 total mundane, so do defense with that in mind.]
"Lose a Hand" - Any person that it kills, will have one hand cut off.