Angelica Rose Knight Lirian (Tales0fBeauty/xxfall3nang3lxxx)
Oct 16, 2014 0:44:23 GMT -5
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Post by angelica on Oct 16, 2014 0:44:23 GMT -5
Name: Angelica Rose Knight Lirian
Screen Name: Tales0fbeauty/xxfall3nang3lxxx
Alignment: Chaotic Good
Languages: Common, (2 more) Celestial, Black Tongue, Elven
Font: Constantia
Font Color: Berry
Country of Origin: OffWorld
Description:
Current Rank: Sapphire Defender
Current Dice: 2d62
Current Hit Points: 31 (Half Dice = 31, Endurance = 0, Willpower = 0, Die hard=0)
Defense DC: 20 (10 + quickness)
Int roll = +16 (+6 QCK, +10 Lighting int)
Physical Strike = +10 (+10 STR) 1d20 roll + STR (power attack) Bonus (to hit the Defense DC)
Magical Strike = +0 1d20 roll + Intelligence Bonus (to hit the Defense DC)
Melee Damage = +11 STR Dmg + Strength Bonus
Ranged Damage =+10 (+10 QCK) Dmg + Quickness Bonus
Magic Damage = +0 Dmg + Intelligence Bonus
Add to Spell's DC (Mages)= 12)+ Intelligence Bonus
Save agst Magic = +0 1d20 roll + Willpower Bonus
Traits
Strength [11]
Quickness [10]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
SKILLS
Diplomacy (CHA)= +5 (+5 Alluring tongue)
Intimidation (STR or CHA)= +11 STR
Bluff (CHA)= +0
Disguise (CHA)= +0
Stealth (QCK)= +15 (10 QCK, +5 Stealth)
Insight (PER)= +0
TALENTS
Alert
Spot [PER] = +5 (Alert)
Listen [PER]= +5 ( 5 Alert)
Athletics [STR or END] = +16 (5 atheltics +11 STR)
Climb [STR or END] = +16 (+5 Atheltics, +11 STR)
Jump [STR]
= +16 (+ 5 Athletics, +11 STR)
Swim [STR or END] = +16 (+ 5 Athletics, +11 STR)
Acrobatics [QCK] = +15 (+10 QCK, +5 Acrobatics)
Tumble [QCK]= +15 (+10 QCK, +5 Acrobatics)
Balance [QCK]= +15 (+10 QCK, +5 Acrobatics)
Gather Info [CHA] = +0
Knowledge [INT]= +5 (+5 Breadth of Experience)
Ride [QCK] =+10 (10 QCK )
Handle Animal [CHA] = +0
Nature [INT] = +0
Use Object [QCK]= +10 (10 QCK )
Primary Class: Support
Class Bonus: 2 support skills
Primary Profession: Healer
Profession Bonus: Healer : Bonus - "Healer's Touch" A healer has double the amount of healing points at any given rank they may use.
Automatic Skills: Healing Affinity, 1 Free Healing Skill
[Healers mend the wounds of those around them, whether physically, mentally or emotionally. They may be natural healers, magical healers, physicians, combat medics or any type of healer in between. They are one of the most important members of any team.]
Secondary Class: Combat
Class Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
Free Skills: Combat Affinity
Secondary Profession:
Profession Bonus:
Race: Angel/Vampire
Racial Weakness (if applicable): Unholy
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill: Celestial Heritage
Racial Skill: Darksight
Racial Skill: Lesser Vampiric Command
1. Rezz the Dead (crystal)
2. Self healing (crystal)
3. Shadow Walk (crystal)
4. Fearless (crystal)
5. Alert (crystal)
6. Acrobatic (support)
7. Athletic (support)
8. Magical Affinity (flaw)
9. Healers Touch (healer bonus)
10. Healing Affinty (healer skill)
12. Comabat Medic (free healer skill)
13. Dark Embrace (Topaz)
14. Healing circle (Topaz)
15. Retribution of the meek (Topaz)
16. Power attack (amber)
17. Flyby Attack (amber)
18. Dive Attack (amber)
19. Combat Affinity (secondary calls bonus)
20. Stealth (sapphire)
21. Shadow Form (evade) (sapphire)
22. Sidestep (evade) (sapphire)
Flavor 1: Lightning Inititive (crystal)
Flavor 2: Breadth of Experience (crystal)
Flavor 3: Daywalker (crystal)
Flavor 4: Alluring Tongue (topaz)
Flavor 5: Strong Stomach (amber)
Flavor 6: Divine Delving
Teamwork skill:
Flaws
Flaw 1: Code of Honour
Flaw 2: Love of Nature
Flaw 3: Mr. Nice Guy
Weapons with dice effects / enchantments:
Primary Weapon: Longsword 1d6
Secondary Weapon:
Ranged Weapon: Longbow 2d5
Hidden Weapon: Dagger 1d4
Extra Attack Item:
Extra Defense Item: Mithril Shield +2
GEAR
Head: Such as headband, hat, helmet, circlet, crown.
Face: Such as eye lenses, glasses, goggles, masks.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso: Such as shirt, vest, vestments or tabards.
Body (Armor): Mythrilweave Mail +13 Def (gifted by ellis)
Cloak: Fizzwinken's Aero Utilitarian Ebon Capelet
This feather capelet can be worn as a cloak or in the shoulder slot. The tips of the black feathers are edged with just a hint of silver. This capelet allows the wearer to stay warm in cold environments. Up to fifteen minutes per day, the capelet becomes a set of black feather wings tipped with silver to allow flight. Once per day on command, its wearer can gesture toward a creature within 30 feet. When he does, a featureless silhouette of a raven appears, swoops toward the target, and attempts to disarm or remove an item from the target's hands, doing 1d4 nondefendable damage to the target. The target may make a strength check to attempt to hold onto the item, DC10 + Strength of the wearer of the glove. The shadow falcon is a magical effect, not a creature. If the hand wearing the glove is empty, the shadow falcon brings the item to the wearer’s hand. If the gloved hand is occupied, the shadow falcon deposits the item on the ground in an unoccupied space adjacent to the wearer. The shadow falcon then disappears. This can be used 3 times a day, but only once per combat.
Waist: Such as a belt or scarf, or girdle.
Arms/Wrist: Such as bracers, bracelets.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, or shoes.
Body Modification: Such as tattoos, piercings.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Quilted Amour +5 def
bedroll 2
belt pouches 2
blankets 2
backpacks 2
burlap sacks 2
bullseye lantern
bottles 4
bucket
compass
candles 4
canvas 2
empty flasks 2
empty vials 4
flint & Steel
Grappling Hook
Hammock
latern and oil flasks 2
rations 4
sewing needel
soap
hemp rope 50 ft
sealing wax
spyglass
small steel mirror
tent
waterskins 2
Wineskisn 2
whetstone
wodden cups forks, spoons bowls plates 4 each
Other Information: (You can put age, description, status, children, etc)
Married to: Cyrus Lirian
Childern: Demetri Lirian (son), Hylia Lirian (daughter)
Age: Unkonwn
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)
Screen Name: Tales0fbeauty/xxfall3nang3lxxx
Alignment: Chaotic Good
Languages: Common, (2 more) Celestial, Black Tongue, Elven
Font: Constantia
Font Color: Berry
Country of Origin: OffWorld
Description:
Current Rank: Sapphire Defender
Current Dice: 2d62
Current Hit Points: 31 (Half Dice = 31, Endurance = 0, Willpower = 0, Die hard=0)
Defense DC: 20 (10 + quickness)
Int roll = +16 (+6 QCK, +10 Lighting int)
Physical Strike = +10 (+10 STR) 1d20 roll + STR (power attack) Bonus (to hit the Defense DC)
Magical Strike = +0 1d20 roll + Intelligence Bonus (to hit the Defense DC)
Melee Damage = +11 STR Dmg + Strength Bonus
Ranged Damage =+10 (+10 QCK) Dmg + Quickness Bonus
Magic Damage = +0 Dmg + Intelligence Bonus
Add to Spell's DC (Mages)= 12)+ Intelligence Bonus
Save agst Magic = +0 1d20 roll + Willpower Bonus
Traits
Strength [11]
Quickness [10]
Endurance [0]
Willpower [0]
Intelligence [0]
Perception [0]
Charisma [0]
SKILLS
Diplomacy (CHA)= +5 (+5 Alluring tongue)
Intimidation (STR or CHA)= +11 STR
Bluff (CHA)= +0
Disguise (CHA)= +0
Stealth (QCK)= +15 (10 QCK, +5 Stealth)
Insight (PER)= +0
TALENTS
Alert
Spot [PER] = +5 (Alert)
Listen [PER]= +5 ( 5 Alert)
Athletics [STR or END] = +16 (5 atheltics +11 STR)
Climb [STR or END] = +16 (+5 Atheltics, +11 STR)
Jump [STR]
= +16 (+ 5 Athletics, +11 STR)
Swim [STR or END] = +16 (+ 5 Athletics, +11 STR)
Acrobatics [QCK] = +15 (+10 QCK, +5 Acrobatics)
Tumble [QCK]= +15 (+10 QCK, +5 Acrobatics)
Balance [QCK]= +15 (+10 QCK, +5 Acrobatics)
Gather Info [CHA] = +0
Knowledge [INT]= +5 (+5 Breadth of Experience)
Ride [QCK] =+10 (10 QCK )
Handle Animal [CHA] = +0
Nature [INT] = +0
Use Object [QCK]= +10 (10 QCK )
Primary Class: Support
Class Bonus: 2 support skills
Primary Profession: Healer
Profession Bonus: Healer : Bonus - "Healer's Touch" A healer has double the amount of healing points at any given rank they may use.
Automatic Skills: Healing Affinity, 1 Free Healing Skill
[Healers mend the wounds of those around them, whether physically, mentally or emotionally. They may be natural healers, magical healers, physicians, combat medics or any type of healer in between. They are one of the most important members of any team.]
Secondary Class: Combat
Class Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
Free Skills: Combat Affinity
Secondary Profession:
Profession Bonus:
Race: Angel/Vampire
Racial Weakness (if applicable): Unholy
Chosen Skills (3 Flavor, 5 to start; 1 flavor, 3 more each gemstone rank)
Racial Skill: Celestial Heritage
Racial Skill: Darksight
Racial Skill: Lesser Vampiric Command
1. Rezz the Dead (crystal)
2. Self healing (crystal)
3. Shadow Walk (crystal)
4. Fearless (crystal)
5. Alert (crystal)
6. Acrobatic (support)
7. Athletic (support)
8. Magical Affinity (flaw)
9. Healers Touch (healer bonus)
10. Healing Affinty (healer skill)
12. Comabat Medic (free healer skill)
13. Dark Embrace (Topaz)
14. Healing circle (Topaz)
15. Retribution of the meek (Topaz)
16. Power attack (amber)
17. Flyby Attack (amber)
18. Dive Attack (amber)
19. Combat Affinity (secondary calls bonus)
20. Stealth (sapphire)
21. Shadow Form (evade) (sapphire)
22. Sidestep (evade) (sapphire)
Flavor 1: Lightning Inititive (crystal)
Flavor 2: Breadth of Experience (crystal)
Flavor 3: Daywalker (crystal)
Flavor 4: Alluring Tongue (topaz)
Flavor 5: Strong Stomach (amber)
Flavor 6: Divine Delving
Teamwork skill:
Flaws
Flaw 1: Code of Honour
Flaw 2: Love of Nature
Flaw 3: Mr. Nice Guy
Weapons with dice effects / enchantments:
Primary Weapon: Longsword 1d6
Secondary Weapon:
Ranged Weapon: Longbow 2d5
Hidden Weapon: Dagger 1d4
Extra Attack Item:
Extra Defense Item: Mithril Shield +2
GEAR
Head: Such as headband, hat, helmet, circlet, crown.
Face: Such as eye lenses, glasses, goggles, masks.
Neck: Such as amulets, medallions, torcs, necklaces.
Torso: Such as shirt, vest, vestments or tabards.
Body (Armor): Mythrilweave Mail +13 Def (gifted by ellis)
Cloak: Fizzwinken's Aero Utilitarian Ebon Capelet
This feather capelet can be worn as a cloak or in the shoulder slot. The tips of the black feathers are edged with just a hint of silver. This capelet allows the wearer to stay warm in cold environments. Up to fifteen minutes per day, the capelet becomes a set of black feather wings tipped with silver to allow flight. Once per day on command, its wearer can gesture toward a creature within 30 feet. When he does, a featureless silhouette of a raven appears, swoops toward the target, and attempts to disarm or remove an item from the target's hands, doing 1d4 nondefendable damage to the target. The target may make a strength check to attempt to hold onto the item, DC10 + Strength of the wearer of the glove. The shadow falcon is a magical effect, not a creature. If the hand wearing the glove is empty, the shadow falcon brings the item to the wearer’s hand. If the gloved hand is occupied, the shadow falcon deposits the item on the ground in an unoccupied space adjacent to the wearer. The shadow falcon then disappears. This can be used 3 times a day, but only once per combat.
Waist: Such as a belt or scarf, or girdle.
Arms/Wrist: Such as bracers, bracelets.
Hands: Such as gloves, gauntlets, wrappings or one glove.
Feet: Such as sandals, boots, or shoes.
Body Modification: Such as tattoos, piercings.
Rings: (Up to two active)
1.
2.
Consumables: (Up to five types, no limit on how much of each type.)
1.
2.
3.
4.
5.
Magical Pack Items (Up to five magical / wondrous items.)
1.
2.
3.
4.
5.
Mundane (non-magical pack Items
Quilted Amour +5 def
bedroll 2
belt pouches 2
blankets 2
backpacks 2
burlap sacks 2
bullseye lantern
bottles 4
bucket
compass
candles 4
canvas 2
empty flasks 2
empty vials 4
flint & Steel
Grappling Hook
Hammock
latern and oil flasks 2
rations 4
sewing needel
soap
hemp rope 50 ft
sealing wax
spyglass
small steel mirror
tent
waterskins 2
Wineskisn 2
whetstone
wodden cups forks, spoons bowls plates 4 each
Other Information: (You can put age, description, status, children, etc)
Married to: Cyrus Lirian
Childern: Demetri Lirian (son), Hylia Lirian (daughter)
Age: Unkonwn
Spells: (If you are a magic class, or have magical or psionic affinity, list your spells here once they've been approved.)