Post by tesarikfive on Aug 17, 2014 14:02:47 GMT -5
Name - Iymril Dyrr
Screen Name - tesarikfive
Rank - Sapphire Defender
Dice - 2d62
AP - 230
Reputation - 22.5
Gold - 33,750gp
Alignment - Chaotic Evil
Languages - Common, Undercommon, Primordial, Drow Sign, Polylingual
Age - 150 Years
Height - 5'10"
Hair - Long and White
Eyes - Blood Red
Gender - Male
Race - Daeva (Drow Body)
Primary Class - Combat
Primary Profession - Fighter
Secondary Class - Support
Overlook
Hit Points = 39
Defense DC = 11
Armor = +40
Magic Armor = +7
Magic Save = 3
Strike = +15
Melee Dmg = 2d8+19 (+12 Str, +2 Weapon Alt, +3 Fighter Weap, +6 Two Handed)
Ranged Dmg = +1
Weakness - Sonic
Healing Points = 18
Init = 11
Trait Points - 11
(Bonus Trait in Quickness)
[ Strength ] [12]
*[ Quickness ] [1]
[ Endurance ] [5]
[ Willpower ] [3]
[ Intelligence ] [0]
[ Perception ] [0]
[ Charisma ] [0]
TALENTS AND TACTICS
Diplomacy (Cha) = 0
Intimidation (Cha/Str) = +17
Bluff (Cha) = 0
Disguise (Cha) = 0
Stealth (Qck) = +1
Insight (Per) = 0 (-2 in Sunlight)
Search (Per) = +2 (0 in Sunlight)
Spot (Per) = +7 (5 in Sunlight)
Listen (Per) = 5
Appraise (Per) = 0
Locate Traps (Per) = 0 (-2 in Sunlight)
Rogue (Qck) = +1
Escape (Qck) = +1
Gather Info (Cha) = 0
Knowledge (Int) = 0
Ride (Qck) = +1
Handle Animal (Cha) = 0
Nature (Int) = 0
Use Object (Qck) = +1
Athletics (End) = +5
Acrobatics (Qck) = +6
Use Rope (Qck) = +1
Flaws
Musclebound
You are strong, but all those muscles make it more difficult for you to move as quickly as you should.
Penalty: You can never have more than 10 Quickness.
(For a Drow he's pretty big, doing manual labor sense he came to this body building his mucles more.)
Reincarnated Misfortune
From time to time, the character sees something that reminds him of his former lives.
Penalty: The DM or another player can activate this flaw when they wish. At the start of every encounter, there is a chance that he notices something that causes him to recall his past. If this happens, he takes no action for 1 round and thereafter takes a −2 penalty on all rolls and skills until the encounter is resolved.
Prerequisite: Daeva Race
Sunblind
You have trouble seeing in direct sunlight due to your eye's sensitivities.
Penalty: For all checks involving sight, you take a -2 while the sun is in your eyes. This includes Spot, Insight, Search, etc.
(Marked on sheet already)
Screen Name - tesarikfive
Rank - Sapphire Defender
Dice - 2d62
AP - 230
Reputation - 22.5
Gold - 33,750gp
Alignment - Chaotic Evil
Languages - Common, Undercommon, Primordial, Drow Sign, Polylingual
Age - 150 Years
Height - 5'10"
Hair - Long and White
Eyes - Blood Red
Gender - Male
Race - Daeva (Drow Body)
Primary Class - Combat
Primary Profession - Fighter
Secondary Class - Support
Overlook
Hit Points = 39
Defense DC = 11
Armor = +40
Magic Armor = +7
Magic Save = 3
Strike = +15
Melee Dmg = 2d8+19 (+12 Str, +2 Weapon Alt, +3 Fighter Weap, +6 Two Handed)
Ranged Dmg = +1
Weakness - Sonic
Healing Points = 18
Init = 11
Trait Points - 11
(Bonus Trait in Quickness)
[ Strength ] [12]
*[ Quickness ] [1]
[ Endurance ] [5]
[ Willpower ] [3]
[ Intelligence ] [0]
[ Perception ] [0]
[ Charisma ] [0]
TALENTS AND TACTICS
Diplomacy (Cha) = 0
Intimidation (Cha/Str) = +17
Bluff (Cha) = 0
Disguise (Cha) = 0
Stealth (Qck) = +1
Insight (Per) = 0 (-2 in Sunlight)
Search (Per) = +2 (0 in Sunlight)
Spot (Per) = +7 (5 in Sunlight)
Listen (Per) = 5
Appraise (Per) = 0
Locate Traps (Per) = 0 (-2 in Sunlight)
Rogue (Qck) = +1
Escape (Qck) = +1
Gather Info (Cha) = 0
Knowledge (Int) = 0
Ride (Qck) = +1
Handle Animal (Cha) = 0
Nature (Int) = 0
Use Object (Qck) = +1
Athletics (End) = +5
Acrobatics (Qck) = +6
Use Rope (Qck) = +1
Flaws
Musclebound
You are strong, but all those muscles make it more difficult for you to move as quickly as you should.
Penalty: You can never have more than 10 Quickness.
(For a Drow he's pretty big, doing manual labor sense he came to this body building his mucles more.)
Reincarnated Misfortune
From time to time, the character sees something that reminds him of his former lives.
Penalty: The DM or another player can activate this flaw when they wish. At the start of every encounter, there is a chance that he notices something that causes him to recall his past. If this happens, he takes no action for 1 round and thereafter takes a −2 penalty on all rolls and skills until the encounter is resolved.
Prerequisite: Daeva Race
Sunblind
You have trouble seeing in direct sunlight due to your eye's sensitivities.
Penalty: For all checks involving sight, you take a -2 while the sun is in your eyes. This includes Spot, Insight, Search, etc.
(Marked on sheet already)