Post by Kaori Sakura Takano on Jul 14, 2014 20:20:35 GMT -5
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Kaori Takano
(( a graceful rage ))
Topaz Defender - 2d44
Health: 28 / Alignment: Chaotic Neutral
Experience: 60 / Defense DC: 12
Gold: 9,000 / Reputation: 0.5
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~~{{ STR: 01 ; QCK: 04 ; END: 04 ; WLP: 00 ; INT: 00 ; PER 01 ; CHA: 00 }}~~
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Primary Profession: Bloodhound / Primary Class: Support
(( a graceful rage ))
Topaz Defender - 2d44
Health: 28 / Alignment: Chaotic Neutral
Experience: 60 / Defense DC: 12
Gold: 9,000 / Reputation: 0.5
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~~{{ STR: 01 ; QCK: 04 ; END: 04 ; WLP: 00 ; INT: 00 ; PER 01 ; CHA: 00 }}~~
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Primary Profession: Bloodhound / Primary Class: Support
Profession Bonus - "Mark" A bloodhound can target or mark, an individual humanoid or monstrous humanoid foe to better hunt that enemy. To do so, the bloodhound must focus on a foe who is present and visible, or on the depiction or description of one who is not, for 1 round. Once this study is complete, that target is called a mark. A bloodhound can only have one "mark" at a time. A bloodhound adds +5 to all checks involving finding the mark including Gather Information, Listen, Search, Spot, Insight, Knowledge, etc.
-------------------------------------------------------------------------------------------------------------------------- Worn:
Wielded:
Possessions:
Mundane Items:
- [ Torso ] Plated Leather Armor: (Light; +11 DEF)
- [ Neck ] None
- [ Cloak ] None
- [ Waist ] None
- [ Arms ] None
- [ Rings ] None
- [ Legs ] None
- [ Feet ] None
Wielded:
- Basic Knife: ( 1d3 )
- Hurricane Quarterstaff: "This quarterstaff (2d4) is hollow, drilled through with numerous tiny holes, and whistles when swung and spun. Once per combat, the wielder may spin the hurricane quarterstaff and create a gust of wind instead of doing damage with the quarterstaff itself, the gust of wind does the 2d4 damage and has the ability to knock the target to his feet if they fail an Athletics Check of DC15."
Possessions:
- -Perfume: Kabuki: Compelling, complex, and utterly enigmatic: a luxuriant, exotic blend of cherry, red musk, and star anise.
- Perfume: The Great Sword of War: Mandarin, tonka, saffron, black tea, cocoa, tobacco leaf, sanguine red musk and five classical herbs of conflict.
Mundane Items:
- Silver chain rope (hidden in kimono sleeve), hemp rope, teddy bear, basic backpack, pocketbelt (hidden in obi), food rations, small tent, blanket, waterskin, change of clothes, toiletries
- (Racial) Shapeshifting - Can turn into a Tengu.
- (Racial) Strong Stomach - You cannot become nauseated. If you are exposed to an effect or condition that would normally make you nauseated, merely feel a bit sick.
- (Support) Acrobatics - +5 to all Acrobatic Checks
- (Support) Sidestep - Full Evade
- (CR - Flavor) Childlike - You are small, and youthful looking enough to pass for a human child when you wish. This causes people to trust you more than they normally would. You may take 10 on any Bluff Checks so long as your story makes you appear innocent.
- (CR - Flavor) Low-light Vision - See twice as far as a normal human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- (CR - Flavor) Scent - You gain exceptional skills in scent. You can identify any scent that you have smelled in the past. This allows you to track by scent alone if you are able to find and recognize the scent you are following.
- (Crystal) Clawstrike - Attack using claws/talons 1d4 each.
- (Crystal) Flyby Attack - Attack 2 enemies at once
- (Crystal) Eyes of the Raptor - The creature can see for miles, as if the distance were a mere twenty yards. While the creature is in the sky or perched in a high lofted vantage point such as a tower or the top of a tree, they can see for as many miles as per their gemstone rank, so Crystal can see 1 mile, Topaz 2 miles, etc.
- (Crystal) Diehard - Gain 5 HP extra.
- (Crystal) Hog Tie - Catch a mark and hogtie instead of attack for dmg.
- (Topaz) Dead men are poor men - Full evade
- (Topaz) Acrobatic Backstab - Upon being attacked and taking no damage, you dart past your opponent, ending up perfectly positioned for a counterattack at that moment, allowing you to attack that same attacker instantly without taking up a turn. Roll strike as normal, and then proceed. This can be used once per combat.
- (Topaz) Escape Artist - You are skilled at getting out of whatever binds that they might find themselves in, this gives you a +3 to Escape checks. This also allows someone with this skill to make an Escape check during a grapple instead of a Strength check for the opposed roll.
- (TP - Flavor ) Casing the Joint - Allows a rogue to view a building from every vantage point for one hour's time, and they are able to get a good idea of the layout inside.