Post by Head Moderator on Jul 1, 2014 6:46:47 GMT -5
Body Fuel: A psion can expand some traits at the expense of other traits. By giving up trait points in Strength, Quickness or Endurance, you may add to your Willpower, Intelligence or Charisma. You must abide by all trait point rules (cannot go over 16), and this is temporary and lasts for one adventure only.
Prerequisites: Psion (Primary), Ruby Rank
Bonding Strike: You are able to make a single melee attack against two enemies within reach. Each hit deals damage normally if you pass strike. If both attacks are successful, the targets are empathically bound together. Until the end of your next turn, all hit point damage applied to one target is automatically applied to the other target.
Prerequisites: Psion (Primary), Obsidian
Combat
Chain Power: A psion who is able to manifest any of the elements of fire, cold, electricity, acid or sonic can arc their non-regged psionic attack to one other target, both taking the same amount of damage if you pass Strike for both of them. At Obsidian, you may arc to two other targets. Once per combat.
Prerequisite: Psion (Primary) or Spellborn (Primary), Emerald Rank
Combat
Deepened Vision: Your mental focus helps you see farther with darkvision. You gain a range increase to your darkvision of 30 feet. You gain a +3 to any Spot or Search checks while using your Deepened Vision.
Prerequisite: Psion or Spellborn, Darkvision Skill
(V - Psionic Affinity, Darkvision Skill)
FLAVOR
Earth Power: As long as you are standing on stone or unworked earth (including normal soil), you can pull psychic energy from the earth. Once per combat, when you would otherwise be knocked prone or fallen such as by a Critical Fail, you are able to remain standing and do not take the loss of a turn or detrimental effects that you would gain by falling.
Prerequisite: Psion, Amber Rank
(V - Psionic Affinity, Amber Rank)
Focused Rend: You can sense the stress points in any hard construction, such as wooden doors or stone walls, and can ignore half of the object’s total hardness (or hit points) (round down) when attacking that object. This allows you to destroy objects with ease.
Prerequisites: Psion or Spellborn, Amber Rank
(V - Psionic Affinity, Amber Rank)
FLAVOR
Force of Will: You are able to resist certain attacks and effects with extreme force of will. Once per adventure, you may make a Willpower save in place of any Endurance save you are asked to make. At Emerald, you may use this skill twice per adventure. At Ruby three times per adventure and at Obsidian, four times per adventure.
Prerequisites: Psion or Spellborn Only
(No Versatility)
Improved Psicrystal: Your psicrystal can be implanted with a second personality, which also enables you to imprint a second spell into it which can be used within combat without taking up a combat spell slot.
Prerequisite: Psion (Primary), Obsidian Rank
Inertial Armor: Your mind generates a field of protective energy around you. This inertial armor grants them a +2 defense throughout combat. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Prerequisites: Psion
(V - Psionic Affinity)
Defense
Mask of the Mind: Any skills or loot items that determine your alignment will reveal you to be neutral, and detect magic reveals you to be non-magical and non-psionic regardless of your true nature.This can be suppressed to reveal your actual characteristics. This only masks the psion, not any items you hold.
Prerequisties: Psion, Emerald Rank
FLAVOR
Mental Juggernaut: Once per combat, you may use your psionic focus to ignore the consequences of a failed save against any psionic skill, psi-like ability, or other psionic or magical effect that would otherwise daze or stun you. You can decide to use this skill after you have rolled and determined the potential outcome of your roll.
Prerequisites: Psion (Primary), Obsidian Rank
Combat
Mental Precision: You empty your mind of all distracting emotion, becoming an instrument of deadly precision. On your first attack in any one combat, you may add an extra +5 to your Strike. You are so intent on a precise hit to your target, that you cannot defend yourself with ease, causing you to have a Defense DC10 for the round you use this skill.
Prerequisites: Psion (Primary), Sapphire Rank
COMBAT
Mind Cleave: If you deal a creature enough damage to make it fall (typically by dropping it to below 0 hit points or killing it) with your mindblade, you drain off a portion of the creature's liberated energy of consciousness, which adds to your hit points temporarily, for the remainder of the adventure. Roll a 1d6 to determine how many extra hit points you glean from the kill.
Prerequisites: Psion (Primary), Mindblade Skill
Combat
Overchannel: You burn your life force to strengthen your psionic powers. You may burn off as much of your hit points as you desire, and add that to the damage of one attack. Your hit points remain lowered throughout the remainder of combat.
Prerequisites: Psion or Spellborn, Sapphire Rank
(V - Psionic Affinity, Sapphire Rank)
Combat
Return Shot: Using the power of your mind, you can catch and return projectiles and thrown weapons. Once per combat, when you would normally be hit by a projectile or thrown weapon, you can deflect the attack so that you take no damage from it. The attack is deflected back at your attacker, and they take the damage meant for you.
Prerequisite: Psion (Primary), Ruby Rank
Combat
Touchsight: You generate a subtle telekinetic field of mental contact, allowing you to “feel” your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. Your touchsight field emanates from you out to 60 feet. You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible,invisible, hiding and concealed creatures.
Prerequisites: Psion (Primary) or Spellborn (Primary), Ruby Rank
FLAVOR
Up the Walls: Using your psionic abilities, you are able to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall, taking falling damage as appropriate for your distance above the ground (per DM). You may pass from floor to wall or wall to floor freely.
Prerequisite: Psion or Spellborn, Walk the Walls Skill
(V - Psionic Affinity, Walk the Walls Skill)
FLAVOR
Prerequisites: Psion (Primary), Ruby Rank
Bonding Strike: You are able to make a single melee attack against two enemies within reach. Each hit deals damage normally if you pass strike. If both attacks are successful, the targets are empathically bound together. Until the end of your next turn, all hit point damage applied to one target is automatically applied to the other target.
Prerequisites: Psion (Primary), Obsidian
Combat
Chain Power: A psion who is able to manifest any of the elements of fire, cold, electricity, acid or sonic can arc their non-regged psionic attack to one other target, both taking the same amount of damage if you pass Strike for both of them. At Obsidian, you may arc to two other targets. Once per combat.
Prerequisite: Psion (Primary) or Spellborn (Primary), Emerald Rank
Combat
Deepened Vision: Your mental focus helps you see farther with darkvision. You gain a range increase to your darkvision of 30 feet. You gain a +3 to any Spot or Search checks while using your Deepened Vision.
Prerequisite: Psion or Spellborn, Darkvision Skill
(V - Psionic Affinity, Darkvision Skill)
FLAVOR
Earth Power: As long as you are standing on stone or unworked earth (including normal soil), you can pull psychic energy from the earth. Once per combat, when you would otherwise be knocked prone or fallen such as by a Critical Fail, you are able to remain standing and do not take the loss of a turn or detrimental effects that you would gain by falling.
Prerequisite: Psion, Amber Rank
(V - Psionic Affinity, Amber Rank)
Focused Rend: You can sense the stress points in any hard construction, such as wooden doors or stone walls, and can ignore half of the object’s total hardness (or hit points) (round down) when attacking that object. This allows you to destroy objects with ease.
Prerequisites: Psion or Spellborn, Amber Rank
(V - Psionic Affinity, Amber Rank)
FLAVOR
Force of Will: You are able to resist certain attacks and effects with extreme force of will. Once per adventure, you may make a Willpower save in place of any Endurance save you are asked to make. At Emerald, you may use this skill twice per adventure. At Ruby three times per adventure and at Obsidian, four times per adventure.
Prerequisites: Psion or Spellborn Only
(No Versatility)
Improved Psicrystal: Your psicrystal can be implanted with a second personality, which also enables you to imprint a second spell into it which can be used within combat without taking up a combat spell slot.
Prerequisite: Psion (Primary), Obsidian Rank
Inertial Armor: Your mind generates a field of protective energy around you. This inertial armor grants them a +2 defense throughout combat. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Prerequisites: Psion
(V - Psionic Affinity)
Defense
Mask of the Mind: Any skills or loot items that determine your alignment will reveal you to be neutral, and detect magic reveals you to be non-magical and non-psionic regardless of your true nature.This can be suppressed to reveal your actual characteristics. This only masks the psion, not any items you hold.
Prerequisties: Psion, Emerald Rank
FLAVOR
Mental Juggernaut: Once per combat, you may use your psionic focus to ignore the consequences of a failed save against any psionic skill, psi-like ability, or other psionic or magical effect that would otherwise daze or stun you. You can decide to use this skill after you have rolled and determined the potential outcome of your roll.
Prerequisites: Psion (Primary), Obsidian Rank
Combat
Mental Precision: You empty your mind of all distracting emotion, becoming an instrument of deadly precision. On your first attack in any one combat, you may add an extra +5 to your Strike. You are so intent on a precise hit to your target, that you cannot defend yourself with ease, causing you to have a Defense DC10 for the round you use this skill.
Prerequisites: Psion (Primary), Sapphire Rank
COMBAT
Mind Cleave: If you deal a creature enough damage to make it fall (typically by dropping it to below 0 hit points or killing it) with your mindblade, you drain off a portion of the creature's liberated energy of consciousness, which adds to your hit points temporarily, for the remainder of the adventure. Roll a 1d6 to determine how many extra hit points you glean from the kill.
Prerequisites: Psion (Primary), Mindblade Skill
Combat
Overchannel: You burn your life force to strengthen your psionic powers. You may burn off as much of your hit points as you desire, and add that to the damage of one attack. Your hit points remain lowered throughout the remainder of combat.
Prerequisites: Psion or Spellborn, Sapphire Rank
(V - Psionic Affinity, Sapphire Rank)
Combat
Return Shot: Using the power of your mind, you can catch and return projectiles and thrown weapons. Once per combat, when you would normally be hit by a projectile or thrown weapon, you can deflect the attack so that you take no damage from it. The attack is deflected back at your attacker, and they take the damage meant for you.
Prerequisite: Psion (Primary), Ruby Rank
Combat
Touchsight: You generate a subtle telekinetic field of mental contact, allowing you to “feel” your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. Your touchsight field emanates from you out to 60 feet. You ignore invisibility, darkness, and concealment, though you must have line of effect to a creature or an object to discern it. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible,invisible, hiding and concealed creatures.
Prerequisites: Psion (Primary) or Spellborn (Primary), Ruby Rank
FLAVOR
Up the Walls: Using your psionic abilities, you are able to traverse a wall or other relatively smooth vertical surface if you begin and end your move on a horizontal surface. The height you can achieve on the wall is limited only by this movement restriction. If you do not end your move on a horizontal surface, you fall, taking falling damage as appropriate for your distance above the ground (per DM). You may pass from floor to wall or wall to floor freely.
Prerequisite: Psion or Spellborn, Walk the Walls Skill
(V - Psionic Affinity, Walk the Walls Skill)
FLAVOR