Post by tesarikfive on Jun 19, 2014 16:14:27 GMT -5
Name - Warren
Screen Name - tesarikfive
Rank - Ruby Shield
Dice - 3d80
AP - 579
Gold - 56,683
Reputation - 27
Alignment - Chaotic Neutral
Languages - Common, Sylvan, Giant, Zorcan, Auran, Planer Common
Age - 12
Height - Six Inches
Hair - Light Blue
Eyes - Ice Blue
Gender - Male
Race - Fairy
Primary Class - Combat
Primary Profession - Ranger
Secondary Class - Devout
Secondary Profession - Druid
Holy Symbol - Snowflake Necklace
Goddess - Bon Dia the Goddess of Winter, Ice and Cold, appears as a pale blue skinned child with ringlets of white that hang to her waist, and she wears a dress of snowflakes and frost. She is sometimes called Frostchild.
Overlook
Hit Points = 47
Defense DC = +25
Armor = +20
Defense from Magic = +20
Defense from Fire = +25
Defense from Cold Iron = +22
Init = +23
Magic Save = +5
Strike = +15
Melee Dmg = 1d8
Ranged Dmg = 3d8 +32 (+34 to Medium) (+37 to Giants, Monstrous Humanoid, and Magical Beast, add Size difference as well)
Weakness = Cold Iron - 1.5 Fire
Healing Points - 26
(Combat String - +2 One with Wood, +13 Dex, +3 Silent Tracker, +5 Archers Bracers, + Size, +3 Bow, +6 Bow + Rolled damage)
Trait Points
(One trait from Flaws/Rep)
[ Strength ] [0]
[ Quickness ] [13]
[ Endurance ] [5]
[ Willpower ] [5]*
[ Intelligence ] [0]
[ Perception ] [8]
[ Charisma ] [1]
TALENTS AND TACTICS
(Diplomacy and Gather Info for Rep)
Diplomacy (Cha) = +3
Intimidation (Cha/Str) = -1
Bluff (Cha) = -1
Disguise (Cha) = +1
Stealth (Qck) = +18 (+23 In Mountain or Forest) Immune to scent checks
Insight (Per) = +8
Search (Per) = +6
Spot (Per) = +8 (+13 In Mountain or Forest)
Listen (Per) = +8 (+13 In Mountain or Forest)
Appraise (Per) = +8
Locate Traps (Per) = +8
Rogue (Qck) = +13
Escape (Qck) = +13
Gather Info (Cha) = +3
Knowledge (Geology - Nature - Wild Animals - Monster Lore - Dragons) (Int) = +10
Ride (Qck) = +18
Handle Animal (Cha) = +1
Nature (Int) = +0 (+4 In Mountain or Forest)
Use Object (Qck) = +13
Athletics (End) = +10 (+14 In Mountain or Forest)
Acrobatics (Qck) = +13
Move Silent (Qck) = +11
Open Lock (Qck) = +11
Flaws and Quirks
Cold-Blooded
You were raised in the arctic and cannot tolerate heat.
Penalty: You automatically fail all saves made to overcome the effects of high temperatures. Fire deals 1.5 extra damage.
Curiosity
You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.
Penalty: Once per game session, the DM or another player can activate this flaw to force you to investigate something unusual, even if it looks like it might be dangerous. You must roll a willpower check (DC15) to keep yourself from otherwise touching, pressing, or investigating what has caught your eye. In addition, you suffer a -2 penalty to checks such as Insight when being seduced, being tricked into a trap of some sort, or any similar situation in which your curiosity can be piqued and may outweigh your better judgement.
Impatient
You have a short attention span and tend to rush things.
Penalty: You take a -2 penalty on all Disable Device, Forgery, Move Silently, Open Lock, and Search checks.
Screen Name - tesarikfive
Rank - Ruby Shield
Dice - 3d80
AP - 579
Gold - 56,683
Reputation - 27
Alignment - Chaotic Neutral
Languages - Common, Sylvan, Giant, Zorcan, Auran, Planer Common
Age - 12
Height - Six Inches
Hair - Light Blue
Eyes - Ice Blue
Gender - Male
Race - Fairy
Primary Class - Combat
Primary Profession - Ranger
Secondary Class - Devout
Secondary Profession - Druid
Holy Symbol - Snowflake Necklace
Goddess - Bon Dia the Goddess of Winter, Ice and Cold, appears as a pale blue skinned child with ringlets of white that hang to her waist, and she wears a dress of snowflakes and frost. She is sometimes called Frostchild.
Overlook
Hit Points = 47
Defense DC = +25
Armor = +20
Defense from Magic = +20
Defense from Fire = +25
Defense from Cold Iron = +22
Init = +23
Magic Save = +5
Strike = +15
Melee Dmg = 1d8
Ranged Dmg = 3d8 +32 (+34 to Medium) (+37 to Giants, Monstrous Humanoid, and Magical Beast, add Size difference as well)
Weakness = Cold Iron - 1.5 Fire
Healing Points - 26
(Combat String - +2 One with Wood, +13 Dex, +3 Silent Tracker, +5 Archers Bracers, + Size, +3 Bow, +6 Bow + Rolled damage)
Trait Points
(One trait from Flaws/Rep)
[ Strength ] [0]
[ Quickness ] [13]
[ Endurance ] [5]
[ Willpower ] [5]*
[ Intelligence ] [0]
[ Perception ] [8]
[ Charisma ] [1]
TALENTS AND TACTICS
(Diplomacy and Gather Info for Rep)
Diplomacy (Cha) = +3
Intimidation (Cha/Str) = -1
Bluff (Cha) = -1
Disguise (Cha) = +1
Stealth (Qck) = +18 (+23 In Mountain or Forest) Immune to scent checks
Insight (Per) = +8
Search (Per) = +6
Spot (Per) = +8 (+13 In Mountain or Forest)
Listen (Per) = +8 (+13 In Mountain or Forest)
Appraise (Per) = +8
Locate Traps (Per) = +8
Rogue (Qck) = +13
Escape (Qck) = +13
Gather Info (Cha) = +3
Knowledge (Geology - Nature - Wild Animals - Monster Lore - Dragons) (Int) = +10
Ride (Qck) = +18
Handle Animal (Cha) = +1
Nature (Int) = +0 (+4 In Mountain or Forest)
Use Object (Qck) = +13
Athletics (End) = +10 (+14 In Mountain or Forest)
Acrobatics (Qck) = +13
Move Silent (Qck) = +11
Open Lock (Qck) = +11
Flaws and Quirks
Cold-Blooded
You were raised in the arctic and cannot tolerate heat.
Penalty: You automatically fail all saves made to overcome the effects of high temperatures. Fire deals 1.5 extra damage.
Curiosity
You're a naturally curious person and you find mysteries of any sort irresistible. In most circumstances, alas, your curiosity overrides your common sense.
Penalty: Once per game session, the DM or another player can activate this flaw to force you to investigate something unusual, even if it looks like it might be dangerous. You must roll a willpower check (DC15) to keep yourself from otherwise touching, pressing, or investigating what has caught your eye. In addition, you suffer a -2 penalty to checks such as Insight when being seduced, being tricked into a trap of some sort, or any similar situation in which your curiosity can be piqued and may outweigh your better judgement.
Impatient
You have a short attention span and tend to rush things.
Penalty: You take a -2 penalty on all Disable Device, Forgery, Move Silently, Open Lock, and Search checks.