Post by GriotsvenValbeinen on Jun 15, 2014 22:26:00 GMT -5
Screen Name:scaledzorcan
Your Character
--Name: Griotsven Drekgnvl Valbeinen
--Age: 20
--Alignment: CG
--Height: 6-2
--Weight: (optional) 200 lbs
--Body Type: (optional) Toned
--Eyes: Gold(Reptilian)
--Hair: Reddish-Brown
--Gender: Male
--Rank: Sapphire Champion(2d64, 263 xp)
--HP: 8 int:mind over body + 5 wil + 32 = 45, 50 with diehard, 52 with int buff active
--Flaws:
Absent-Minded
You are preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
Penalty: Take a -1 to all Spot, Listen, Search, Insight and Knowledge Rolls
It's hard sifting through the memories of a soul sharing your body. Sometimes at the worst possible moments, the most inconsequential thing can spark a fond or hated memory. In such times, he tries his hardest, but falls short more often than not.
Distinctive
You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal. Characters with this trait might be sensitive about it, or they might play up its presence to gather attention, sympathy, or notoriety.
Penalty: -2 on Disguise Checks
With the blessings of a Dragon's blood come some of the downfalls. While he is able to pass mostly for a human, there is no disguising the shape and coloring of his eyes(gold and reptilian in form), as well as the tell-tale signs of scales which are mostly noticeable around his eyes as well. The scales are also gold in color, standing out even among his tanned skin tones. The more he uses his magic, the more prominent the scales become, showing along his arms, chest and legs as well.
Ill-Fortune
Fate conspires to stifle your success.
Penalty: The first time you roll a critical hit in any adventure, mission, quest, etc - you must immediately reroll your strike.
Sometimes, the zeal for battle is hard to restrain. Rather than wanting to put an opponent out with a single blow, Griotgar is more of a fighter that likes to let a fight lead its own course. Some could call it cockiness, he likes to think of it as getting the full test of his abilities.
Your Race
--Race: Dragonborn
--Free Racial Skill/s: Dragon Heritage(Gold Dragon: Fire)
--Any extra skills? Self Healing, Fireblood
--Racial weaknesses? Please list if any: Ice(1.5 times damage)
-- Which kingdom do you hail from? Alzorc(Valbein)
--What two languages can your character speak besides "common"? Zorcan, Feral, Draconic(racial free language)
--Deity: Zorja
[Combat] [X](Primary)
[Support] []
[Arcane] [X](Secondary)
[Devout] []
--State your Class Bonus:COMBAT CLASS
Combat Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
ARCANE CLASSES
Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
--Any free class skills? Combat Affinity, Magical Affinity
You are given FIVE (5) Trait Points to place in the following seven Traits, read about Trait Points before you place them in the following traits.
21 trait points(5 from crystal, topaz, amber, sapphire ranks, 1 from flaw bonus)
[ Strength (STR) ] [4]
[ Quickness (QCK) ] [4]
[ Endurance (END) ] [0]
[ Willpower (WLP) ] [5]
[ Intelligence (INT) ] [8]
[ Perception (PER) ] [0]
[ Charisma (CHA) ] [0]
Your Skill Choices
15 skills(5 crystal, 3 topaz, amber, sapphire, 1 flaw)
1. Blind Fight(Crystal)
2. Tactician's Sense(Crystal)
3. Fearless(Crystal)
4. Diehard(Crystal)
5. Acrobatic(Crystal)
6. Sidestep(Topaz)
7. Bruised Armor(Topaz)
8. Steel Skin(Topaz)
9. Spell Combatant(Amber)
10. Strong as an Ox(Amber)
11. Iron Will(Amber)
12. Arcane Warrior(Sapphire)
13. Pincushion(Sapphire)
14. Dead End(Sapphire)
15. Concussive Breath(Flaw)
Brawler Bonus: Spirit Strike
Flavor 1: Strong Stomach
Flavor 2: Four Eyes, Four Ears
Flavor 3: Knowledge(Local, Body Modification, Dragons, Arcana)
Flavor 4: High Society
Flavor 5: Mind Over Body
Flavor 6: Reputation Precedes(Hero, Persona: Salamander)
Gold: 15,000
Armor: Maxed Armored Ink(+13 DEF)
Armor:Pure Bull-Headed:What should phase you just seems to do it a little bit less. You're used to taking a beating, able to get back up from blows that should have left you down and out. (Shattered Dreams3 DEF, free from Brawler profession)
Weapon: Unarmed Brawler Tech: Fire Dragon Iron Fist(Guillotine 1d8): A single, powerful blow aimed at his opponents head, be it through an uppercut, roundhouse or a simple haymaker. This blow will leave its mark, and thensome.
Weapon: Arcane Invocation: Fire Dragon Meteor Fist(Arcane Orb: 1d8): As he lines up the attack, flames coalesce and swirl up and down his arm, forming into an orb of fire right as the fist makes impact with the target.(Right hand/arm)
Darkeye Lenses(Fixed into Goggles) (Face/Eye)
Iron Will Band(+2) (Right index finger)
Everlasting Rations
Flask of Endless Water
Magic Bedroll
Ioun Stone (dark blue rhomboid) [Magic Item]
If you do not have the Alert Skill, this stone grants the wearer +5 to Spot and Listen. If you already have the Alert skill, the bonus for Alert increases to +8 when this stone is used. Ioun stones orbit around the wearer's head.
Your Character
--Name: Griotsven Drekgnvl Valbeinen
--Age: 20
--Alignment: CG
--Height: 6-2
--Weight: (optional) 200 lbs
--Body Type: (optional) Toned
--Eyes: Gold(Reptilian)
--Hair: Reddish-Brown
--Gender: Male
--Rank: Sapphire Champion(2d64, 263 xp)
--HP: 8 int:mind over body + 5 wil + 32 = 45, 50 with diehard, 52 with int buff active
--Flaws:
Absent-Minded
You are preoccupied to the extent of being unaware of one's immediate surroundings. Abstracted, daydreaming, inattentive, oblivious, forgetful.
Penalty: Take a -1 to all Spot, Listen, Search, Insight and Knowledge Rolls
It's hard sifting through the memories of a soul sharing your body. Sometimes at the worst possible moments, the most inconsequential thing can spark a fond or hated memory. In such times, he tries his hardest, but falls short more often than not.
Distinctive
You have some distinctive physical feature such as a scar, a prominent nose, a limp, or some similar characteristic that is hard to disguise or conceal. Characters with this trait might be sensitive about it, or they might play up its presence to gather attention, sympathy, or notoriety.
Penalty: -2 on Disguise Checks
With the blessings of a Dragon's blood come some of the downfalls. While he is able to pass mostly for a human, there is no disguising the shape and coloring of his eyes(gold and reptilian in form), as well as the tell-tale signs of scales which are mostly noticeable around his eyes as well. The scales are also gold in color, standing out even among his tanned skin tones. The more he uses his magic, the more prominent the scales become, showing along his arms, chest and legs as well.
Ill-Fortune
Fate conspires to stifle your success.
Penalty: The first time you roll a critical hit in any adventure, mission, quest, etc - you must immediately reroll your strike.
Sometimes, the zeal for battle is hard to restrain. Rather than wanting to put an opponent out with a single blow, Griotgar is more of a fighter that likes to let a fight lead its own course. Some could call it cockiness, he likes to think of it as getting the full test of his abilities.
Your Race
--Race: Dragonborn
--Free Racial Skill/s: Dragon Heritage(Gold Dragon: Fire)
--Any extra skills? Self Healing, Fireblood
--Racial weaknesses? Please list if any: Ice(1.5 times damage)
-- Which kingdom do you hail from? Alzorc(Valbein)
--What two languages can your character speak besides "common"? Zorcan, Feral, Draconic(racial free language)
--Deity: Zorja
[Combat] [X](Primary)
[Support] []
[Arcane] [X](Secondary)
[Devout] []
--State your Class Bonus:COMBAT CLASS
Combat Bonus: Extra 1d Attack, once per combat. So if you are 2d, you'd roll a 3d. A 3d rolls a 4d, and if you are one of the lucky few that eventually gain 4d, you'd roll a 5d!
ARCANE CLASSES
Arcane Bonus: You gain a boost to the save difficulty of your spells. All saves required for spellcasting are given a +2 boost. So if a spell at Crystal rank calls for a save of 14, you add your +2 and the save is now 16. You also gain the free skill of "Magical Affinity" or "Psionic Affinity".
--Any free class skills? Combat Affinity, Magical Affinity
You are given FIVE (5) Trait Points to place in the following seven Traits, read about Trait Points before you place them in the following traits.
21 trait points(5 from crystal, topaz, amber, sapphire ranks, 1 from flaw bonus)
[ Strength (STR) ] [4]
[ Quickness (QCK) ] [4]
[ Endurance (END) ] [0]
[ Willpower (WLP) ] [5]
[ Intelligence (INT) ] [8]
[ Perception (PER) ] [0]
[ Charisma (CHA) ] [0]
Your Skill Choices
15 skills(5 crystal, 3 topaz, amber, sapphire, 1 flaw)
1. Blind Fight(Crystal)
2. Tactician's Sense(Crystal)
3. Fearless(Crystal)
4. Diehard(Crystal)
5. Acrobatic(Crystal)
6. Sidestep(Topaz)
7. Bruised Armor(Topaz)
8. Steel Skin(Topaz)
9. Spell Combatant(Amber)
10. Strong as an Ox(Amber)
11. Iron Will(Amber)
12. Arcane Warrior(Sapphire)
13. Pincushion(Sapphire)
14. Dead End(Sapphire)
15. Concussive Breath(Flaw)
Brawler Bonus: Spirit Strike
Flavor 1: Strong Stomach
Flavor 2: Four Eyes, Four Ears
Flavor 3: Knowledge(Local, Body Modification, Dragons, Arcana)
Flavor 4: High Society
Flavor 5: Mind Over Body
Flavor 6: Reputation Precedes(Hero, Persona: Salamander)
Gold: 15,000
Armor: Maxed Armored Ink(+13 DEF)
Armor:Pure Bull-Headed:What should phase you just seems to do it a little bit less. You're used to taking a beating, able to get back up from blows that should have left you down and out. (Shattered Dreams3 DEF, free from Brawler profession)
Weapon: Unarmed Brawler Tech: Fire Dragon Iron Fist(Guillotine 1d8): A single, powerful blow aimed at his opponents head, be it through an uppercut, roundhouse or a simple haymaker. This blow will leave its mark, and thensome.
Weapon: Arcane Invocation: Fire Dragon Meteor Fist(Arcane Orb: 1d8): As he lines up the attack, flames coalesce and swirl up and down his arm, forming into an orb of fire right as the fist makes impact with the target.(Right hand/arm)
Darkeye Lenses(Fixed into Goggles) (Face/Eye)
Iron Will Band(+2) (Right index finger)
Everlasting Rations
Flask of Endless Water
Magic Bedroll
Ioun Stone (dark blue rhomboid) [Magic Item]
If you do not have the Alert Skill, this stone grants the wearer +5 to Spot and Listen. If you already have the Alert skill, the bonus for Alert increases to +8 when this stone is used. Ioun stones orbit around the wearer's head.