Post by brycethomson on May 26, 2014 18:27:16 GMT -5
Name: Bryce Thomson
Screen Name: cloakedfists
Alignment: Lawful Neutral
Languages: Common, (2 more)Feral, Sylvan, Voivan(Gypsy bonus)
Country of Origin: Kyngfeld
Description: 6-2, 230 lbs of lean, toned muscle. He keeps his clothing clean and in good repair, and enjoys having an overly scruffy beard.
Personality: Honest, Loyal, Protective
Current Rank: Emerald Shield
Current Dice: 2d78
Current Hit Points: 44
Defense DC: 18
Traits
Strength [10]
Quickness [8]
Endurance [2]
Willpower [3]
Intelligence [0]
Charisma [0]
Perception[3]
Primary Class:Combat
Class Bonus: Bonus 1 rank di on successful hit
Primary Profession: Brawler
Profession Bonus:Brawler : Bonus - "Brawler's Rage" During combat, you get +5 DMG to unarmed physical attacks. You may also take an unarmed defense tech +3 DEF (at no cost).
Automatic Skills: You may choose one free combat or brawler skill.
[Brawlers live for the fight, whether on the street, in the bar or on the battlefield. They make up for their lack of finesse with sheer strength. They only use hand to hand.]
Secondary Class:Support
Class Bonus: 2 bonus non-combat/defensive skills
Secondary Profession:
Profession Bonus:
Race: Human
Racial Weakness (if applicable):
Racial Skills: Versatility, Athletic, Acrobatic
Chosen Skills (5 to start, 3 more each gemstone rank)
(15 total: ranks plus flaw)
1. Iron Will(+3 @ Emerald)
2. Jawbreaker
3. Bruised Armor(+4 @ Emerald)
4. Self-Healing(22 @ Emerald)
5. Chin Music
6. Lick Wounds
7. Intimidating(skill change)
8. Quickstep(Versatility)
9. Calm Mind(Versatility)
10. Double Tech
11. Blindfight
12. Sidestep
13. Stare Down(skill change)
14. Dead-End
15. Grappled Pin(skill change)
16. Alert
17. Deflect Arrows
18. Improved Grapple
Bonus: Brawler/combat: Spirit Strike
Bonus: Support: Healing Affinity: 33(22 @ Emerald, 11 from Vow of Charity)
Bonus: Support: Artisan Crafting(Unarmed Tech, Leatherworking, Carpentry, Blacksmithing, Weaponsmithing)
Flavor 1: Vow of Charity(Versatility)
Flavor 2: Blindsense
Flavor 3: Cloud Step(Versatility)
Flavor 4: Investigator
Flavor 5: Knowledge(Undead, Nature, Savage Humanoids, Martial Arts, Medicine)
Flavor 6: Reputation Precedes
Flavor7: Polylingual
Weapons/Items/etc. with dice effects / enchantments:
Primary Weapon: Truth: Simple, sweet and right to the point. The pressure point, that is. There's nothing fancy and no finesse to this technique; just straight-up, in-your-face aggression.(Guillotine: 1d8 Unarmed Tech: Battering Hand, Deflecting: 3/5 improvement points)(right hand).
Secondary Weapon: Consequences: No one ever expects the left to be just as devastating as the right. This technique harnasses that philosophy, along with the practice needed to make it so. Using the lack of expectation, the fist/hand can leave a swift reminder that underestimating and ignorance of one's foe can come back to haunt you.(Guillotine: 1d8 Unarmed Tech: Battering Hand, Ferocious: 3/5 improvement points)(left hand).
Defensive Tech: Harder to See, Harder to Hit: Unorthodox fighting style makes it tougher to land those blows in vital areas. Putting fate back into your corner, ensuring that you'll be useful the entirety of the combat, rather than just part of it(Shattered Dreams Defensive Tech).
Unarmed Armored Tech: Roll with the Blows: In combat, one thing is true. You can't shy away from a hit. On the frontlines, everything is smash-mouth, in your face action. To move away from an attack is to open yourself to another. Years of training and conditioning have heightened your awareness, knowing how to move when a strike lands to lessen the effectiveness of the damage.
Dread Mask of the Crusader: This half orange, half black mask with its expressionless face is far more than it seems. Upon placing it upon your face, the item tells you the key word that causes it's magic to take place. Upon uttering the key word, the mask becomes a thick liquid black and covers the body from head to toe in matte black armor, thin as cloth yet as strong as chainmail, allowing ease of movement. It grants a +5 DEF.
Ring of Escape
Consumables: (Up to five types, no limit on how much of each type.)
2 full heal potions
Unarmed Armored Tech(13 DEF)
Shattered Dreams[Tech](+3 DEF Brawler Tech)
Bruised Armor[Skill](+3 DEF)
Cloak of Defense[Shoulder](+5 DEF)
Total Defense: 13(armored tech), 3(Brawler Tech), 5(Cloak of Defense) = cap of 20 for light armor,
Crafting Points: 361
20 rep
52,500 gold
541 xp