Post by Ophelia Harrington on May 22, 2014 5:02:54 GMT -5
The Knight
Written by a runic euphony
The Knight is one of the most highly trained combatants to ever enter the field of battle. They are experts at a variety of weapons and are particularly effective when they are astride their trusty charger. When a Knight is under pressure, they will draw strength from his or her chivalric vows. Generally born to a noble family, the Knight can be a warrior for justice, or for injustice. They revere the Gods, and the challenges presented by them.
The Knights Code
No matter what alignment a Knight is, they are expected to follow a stringent set of orders or vows, either to a lord or a God. The Knights Code changes very slightly from order to order but to each Knight the code means something different. On Arith, most Knights follow the code of the old Order. There eleven vows to the Knight’s Code: Prowess, Justice, Honesty, Loyalty, Courage, Faith, Largesse, Courtesy, Humility, Nobility and Franchise.
Assignment One: Your assignment is to pick three of the listed vows and describe, in your own words ( at least 100 per vow) what they mean to you as a Knight.
Knightly Combat
As mentioned Knights are experts at a variety of weapons but the most prominent feature of a Knight, are his armour and his steed. Knights are often found wielding a sword and shield, a large two-handed weapon, or perhaps even a pole arm. There are no limits to the weaponry that a Knight can use. Most Knights are instructed during their squire ship in different methods of combat but it is up to them to find what is most natural to them.
Assignment Two: Consider your approach to combat, do you favour a sword and shield while mounted? Do you prefer to be on solid ground? Do you prefer the pole arm over a sword, or an axe? Discuss in writing (at least 250 words) the benefit of your chosen weapons and defence items and then create one Combat Manoeuvre that displays them being used in tandem.
I.E. Maneuver Name: Shield Counter
Type of Maneuver: Dual Manuever
Range/area of effect: Melee Range
Target/s: 1 NPC/PC
Duration: Immediate
Saving Throw: (Yes) ( DC is Rank # + Class Boost + Your Strength v.s Target's Endurance)
Explanation: As your opponent prepares to make his attack, you bash him with your shield and disrupt his attempt.
Evade/Attack
Crystal, Topaz, Amber: Evade 1/4 / +5 DMG
Sapphire & Emerald: Evade 1/2 / +10 DMG
Ruby and Obsidian: Evade Full / +15 DMG
Taking a Squire
Generally, at the side of every Knight there is a faithful Squire. The Squire is not there simply to be at the beck and call of the Knight but instead to learn the craft from someone that has faced the harsh reality of war and the sacrifices that Knight’s make for their lord or God. It is under a Knight’s tutelage that the Squire will find out what sort of Knight he will be and will learn the true meaning of the vows to which he will one day subscribe.
Assignment Three: Inform on how you, as a Knight, would train a Squire. What lessons would you bestow upon the young mind? How would you inform him or her on the benefits of being a Knight and the rewards of such? How would you decide that your Squire is ready to be knighted?
Reverence of Religion
Religion is as important to a Knight, as their sworn oath to an earthly-bound Lord. No matter the alignment of the Knight, whether they swear their oath to an evil God, or a God of Light they uphold a distinct reverence for the deity they fight for. They will specifically target the Knights of their deity’s enemies but beyond that respect the Clergy of other Gods.
Assignment Four: For which God do you as a Knight, or as a Knight of an Order stand for? What benefits do you believe you gain through fighting for this God? What acts have you committed in the name of the deity to which you swear fealty?
Heraldry
Almost as important to a Knight as his steed, his armour and his vows is his Coat of Arms. It is the symbol, under which the Knight fights, that which he becomes known and perhaps even feared, or revered himself. The choice of what appears on the Coat of Arms distinguishes the Knight’s family, their position and any acts of bravery that are worth commenting upon.
A Coat of Arms is made up of seven sections, the: Crest, Wreath, Mantling, Helmet, Supporters, and Shield of the Arms, Compartment and Motto. (http://www.internationalheraldry.com/#shield)
Assignment Five: Using the materials made available (link above), design your own Coat of Arms, listing out each section and what you have chosen to include and why you have chosen to include them I.E what they mean to you.