Post by Kythin Steelfang on Jan 21, 2014 4:26:52 GMT -5
Name: Ini-herit / Serad
Screen Name: lurkerinshade
Alignment: Neutral
Race: Obsidian Dragon
Racial Weakness: Cold
You take twice the amount of damage from your weakness unless otherwise specified.
Languages: Common, Draconic (free), Thanic (free), Goblinoid, Ignan
Country of Origin: Thanes Desert
Rank: Ruby Commander
Dice: 2d90
Defense DC: 10
Hit Points: 64 (Half Dice = 45, Mind over Body = 12, Willpower = 7 )
Primary Class: Arcane
Class Bonus: +2 Spell DC, Psionic Affinity
Primary Profession: Psion
Profession Bonus: "Awareness" You've always been aware of your surroundings. You are able to hear better, see farther and have the uncanny ability to notice things most others would not. This gift gives the Psion a +1 on all saves, and a +5 to Spot, Listen & Insight rolls. You need Psionic Affinity to take this profession.
Secondary Class: Arcane
Class Bonus: +2 Spell DC Magical Affinity
Secondary Profession: Mage
Profession Bonus: "Surge of Power" Mages are given a +5 DMG to all magical attacks they make in combat outside of your official spells per combat. Mages may also register 1 extra spell per gemstone rank. You need Magical Affinity to take this profession.
Automatic Skills: Magical Resistance
Strength [12]
Quickness [0]
Endurance [0]
Willpower [7]
Intelligence [12]
Perception [0]
Charisma [0]
(racial) Dragon Breath
(racial) Elemental Immunity (Fire)
(arcane) Psionic Affinity
(psion) Psicrystal [ Personality/Spell: Observant (+2 to Spot) / Energy Ball (fire) ]
(psion) Telepathy
(flaw) Alert
(teamwork) Elemental Co-Mixture
(flavor crystal) Mind Over Body
(flavor crystal) Knowledge (Dragons, Psionics, Martial Arts, Region: Thanes, Savage Humanoids, Monster Lore)
(flavor crystal) Shapeshifting
(crystal) Arcane Image
(crystal) Darksight
(crystal) Dive Attack
(crystal) Fly-By Attack
(crystal) Tail Sweep
(flavor topaz) Fireblood
(profession) Psicrystal
(profession) Telepathy
(topaz) Inertial Armor
(topaz) Self-Healing
(topaz) Shielded Mind
(flavor amber) Deepened Vision
(amber) Earth Power
(amber) Force of Will
(amber) Psychoportation
(arcane) Magical Affinity
(sapphire) Mental Precision
(sapphire) Power Attack
(sapphire) Unarmed Focus / Unarmed Master
(flavor sapphire) Incredible Insight
(emerald) Chain Power
(emerald) Piercing Spell
(emerald) Rapid Breath
(flavor emerald) Deduction
(ruby) Eldritch Master
(ruby) Hollowing
(ruby) Selective Spell
(flavor ruby) Touchsight
1. Hot-Blooded (Since cold is your weakness already, this means cold does 3.5 extra damage to you)
2. Ponderous (-10 Init)
3. Slow to React (You do not gain your bonus to Quickness or any other boosts for the first round of any combat, your Defense DC is DC10.)
Primary: Vargach (Eviscerate - Legacy Natural Attack Technique 3d10 - Improvement & Innate Skill: Keen & Bestial Fury )
Arcane Focus ☼☼ Add Magical Bonus Damage to Unarmed Tech.
Flurry of Blows ☼☼☼ Hit two enemies with half combat dice, once per combat.
Secondary: Fizzwinken's Drago-Buff Blazing Pulverizer
This 2d7 quarterstaff is not only carved from the bone of a dragon, it is partially covered in small, obsidian scales and can erupt in flames if the bearer desires. Draconic runes are carved upon the bone, which is russet-stained from being boiled in dragon's blood. One end has a spear-point and can be used to do piercing damage. This quarterstaff gives benefits to those of draconic heritage. Dragonborn who bear this quarterstaff gain the ability to cast any spell already cast in combat again, but with the effects two gemstones down from the bearer's own gemstone ranking. So someone of Amber rank would cast the spell again with Crystal effects. Half-dragons who bear this quarterstaff can recast a spell he has already cast with the effect one gemstone down from his own gemstone. True Dragons who bear this quarterstaff can recast a spell at the same level as he has already cast it. These recastings do not count against the amount of spells allowed per combat, or per adventure.
Ranged:
Hidden: (2)
Extra Attack Item:
Extra Defense Item:
Head/Headband:
Face/Eyes: Phoenix Tattoo #1
Neck: Sash of Equilibrium [Neck]
As long as this sash’s wearer doesn’t move more than 5 feet during her turn, she ignores the penalties for being fatigued, shaken, or sickened until the end of combat or until she moves more than 5 feet, whichever occurs first. While she does not take any of the penalties of those conditions, she is considered to be under the effect of those conditions until they end or are removed.
[Worth: 8,000gp]
Torso/Body:
Armor: Armor of the Construct [Heavy Armor] ☼ ☼ ☼ ☼ ☼
-- Crystal of Spellbinding II [Armor Crystal]
--
As you put on the armor your body turns to iron and stone, giving you the body of a golem with a defense of +35. This armor grants construct immunities as it fuses with your body, transforming you into living armor. You gain low-light vision, darkvision out to 60 ft., immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immunity to sleep effects, paralysis, disease, negative energy. You may be raised and resurrected as normal, and retain normal effects when dropping below 0 hp. You cannot benefit from positive energy healing, you must be repaired in some way. You cannot gain any other defensive boosts while wearing this armor, except from skills, class/profession bonuses and a buckler or shield. All heavy armor cap and penalties apply.
(when in dragon form)
Thrae [Medium (-5 Init, 12 qck max) Armor Technique] - +20 (n) / +13 (m) DEF
Calloused ☼☼ Tank the Damage. Once per Combat.
Tripping ☼☼☼ Lose turn, Once Per Combat.
Magically Warded --
Cloak/Shoulders:
Waist: Sash w/ Thyshi's Holy Symbol
This symbol of Thyshi is made of purple mournlode. When worn, it causes all weapons or unarmed to be treated as if made with purple mournlode.
Legs:
Arms/Wrist:
Hands: Arcanist's Gloves [Hands]
These sleek blue gloves bear tiny golden stars across the knuckles. Wearing these gloves allows you to cast regged spells in combat one gemstone rank higher than your own rank. So for instance if you are Sapphire ranked, your regged spells are considered Emerald rank to determine effects and damage.
Feet:
Body Mod: Phoenix Tattoo #2
Rings: Ring of Obsidian Heart (free)
This ring carved of jet into a heart set in platinum is only given to members of the Obsidian Heart Adventuring Company. It is enchanted as a safeguard for the members, by pressing the stone down, they are instantly teleported to the nearest safe house owned by the Obsidian Heart. It also informs Maria instantly if it is used, to tell her where her members have been taken.
Free Slot: Obsidian Heart Insignia
You may send a short message (of no more than 25 words) at a time to any other wearer of the insignia,as long as they are on the same plane of existence that you are on. You may target one, numerous or everyone that bears the insignia, and the message is relayed telepathically. This also allows Maria,who owns the prime insignia, to locate anyone wearing the pin if they are on the same plane of existence that she is located on.
Consumables: (5/5)
Laughing Potion 400gp
This potion when injected causes the target to erupt in a laughing fit for 1d2 rounds, causing them to be unable to attack for up to 2 rounds following the injection.
Potion of Mage Armor +2 / 500gp
What it Does: This causes the drinker to glow a dull silvery color while creating a mystic armor under their skin, giving them a boost to defense for the length of one combat. This can be added to any mundane armor that one is wearing.
Snakebite Potion 1,500gp
Snakebite has the taste of bitter apples and an aroma of nutmeg and ginger. When consumed, it delays the effect of poison for one hour. In addition, any yuan-ti, vishkanya or snake-creature that bites a person with snakebite active in their veins takes damage, DC15 Endurance save, if they pass 1d6 dmg, if they fail 2d6 damage.
Remove Fear Effects - Removes/cures any fear effect on imbiber - 150gp
Bachelor's Snuff 300gp (2 Doses)
If inhaled through the nose, this sootysmelling golden powder renders humanoid males temporarily sterile without otherwise affecting their performance. A dose typically lasts 1–3 days. Long-term users of bachelor snuff tend to develop a slight, but still noticeable, gilded tinge to their teeth and nails.
Magical Pack Items: (1/5)
Doorknocker [Magic Item]
This iron gargoyle face holds an iron ring in its mouth. Once per day, when the flat back of the gargoyle face is placed against a wall, floor, or ceiling, it fuses into place, creating a usable door and penetrating the space beyond up to 1 foot. Speaking the command word again ends the effect, and returns the surface to its previous doorless shape, and releases the doorknocker from the surface.
[Worth: 2,500gp]
Books: (0/3)
Hoard (Storage):
Quietus [Weapon] ☼ ☼ ☼ ☼
(Priest Profession Focus)
This 1d6 longsword is enchanted with Baneful (Undead - extra 1d5), as well as Phantom (strike incorporeal), making it a powerful weapon against the undead. The bearer cannot be turned undead, and if you are a Priest Profession, your boost to Divine Turning is now +5.
[Worth: 10,000gp]
Plated Leather Armor [+11 DEF] (Light)
Adamantine Mindblade Gauntlets [Hands]
(Mindblade Skill Needed)
These gauntlets allow you to change your mindblade into adamantine to be used to bypass damage reduction.
[Worth: 3,500gp]
Handbook of the Pools of Arrowtere [Book]
This pamphlet of vellum contains a map to the pools in Bryony and what the water from each one does, a history of the pools, and gruesome true tales of those who acted the idiot in the pools and paid with their lives.
[Worth: 500gp]
Harpy's Cap [Head]
This black velvet tricorne hat is studded with six feathers taken from a harpy. The wearer can remove one of the feathers to gain a specific effect. Each feather may be used once, and when all six feathers have been used, the cap loses it's magical properties. When the wearer activates a feather, he chooses from the following effects:
1) +5 Bonus on Bluff, Diplomacy, and Intimidate for the next five minutes.
2) +10 on the wearer's next Diplomacy or Intimidate, the roll must be made immediately following activation.
3) Double the bonus of a bard's Inspire Allies for one full combat.
[Worth: 7,500gp]
"Bright Eye's Secrets" in Thanic (Curiosity)
Robes of Thyshi (Curiosity)
These white robes do not confer any special ability, but they are embroidered with various constellations. Whatever month that the character that wears this robe was born in, that particular constellation associated with the astrological sign appears while the robe is worn.
Staff of Thyshi
This starshod staff (2d6) is studded with bits of starmetal and carved with symbols of the stars, sun and moon.
Illusion of Innocence Wristlet [Gear/RP Flavor Item]
This small brightly colored bracelet holds within it the power to transform someone into a human child-like version of themselves much like a Disguise Self spell combined with the Childlike skill. It was designed to bypass the aversion wards on the Sweetest Day Shop that has since burnt down within the Navahla Market. This item will take the wearer's gear and turn them into a 'play' version of themselves. Metal weapons will become wooden. Real jewels into paste. The bonuses are not lost, they just appear different. ((This item is meant to be for RP flavor only. Before using on a mission or quest, please make sure that you have the DM's express permission though it provides NO BONUS when being used. ))
Note: Knowledge(Arcana) DC 15 can be used to determine the arcane mark on the jeweler to be one Ellywick Fizzlespark of Trinkets & Treasures. All items made by Miss Fizzlespark are similarly marked in a way that cannot be removed. A person told of this bracelet could technically order another from said master jeweler.
Novel written in Necronian "The Practical Pyromaniac" (Curiosity)
Jar of Portal Dust [Magic Item]
This jar of colorful dust is called Portal Dust. You need only toss it out for it to form a portal to wherever it is you were thinking of when you used the dust, the portal stays open until the dust dissipates. There is enough dust for three uses.
[Worth: 1000gp]
Pendant of the Thanic Nobles [Neck]
Crafted from gold beaten into the image of a falcon and suspended upon a gold chain, it's the traditional badge of office for a Thanic Prince or Princess— although they are often given as rewards to those who are particularly helpful or well-liked by the Prince or Princess. The wearer of the pendant can hold the pendant to her brow, allowing her to identify the magical properties of one item, once per day. Finally, the pendant grows warm in the presence of illusions, granting a +5 bonus on saving throws made to disbelieve existing illusion effects.
[Worth: 5,000gp]