Post by Head Moderator on Jan 17, 2014 23:22:58 GMT -5
Endurance Match XP = 1XP x # of Rounds with a Different Person Fought
If the Challenger Wins, he/she is granted an extra 5XP for being Victorious.
If the Team Wins, each member of the team gets an extra 5XP
Proctor receives the same XP as Team
Send EM logs to the Activity Mod for credit.
Only moderators can proctor EM's at this time. Our mods are listed on the sidebar.
Your roleplay must be at least a full and complete sentence. We will not give credit for -he punches him in the face- and that type of roleplay that only tells us you are out for the XP and do not care about story development.
• An EM is a fight between THREE to SEVEN people at a time.
• One person is the EM Challenger, the others make up the Challenged Team.
• A roll is made of 1d100 to see whom is the challenger (unless that decision was made beforehand), high roll wins.
• Then rolls of 1d100 are made by the remaining teammates to see in what order they will fight the challenger.
• This is a test of endurance, hence the name, and there are great rewards for participating.
• HP is Gem Rank based. Challenger, Team
Crystal & Topaz: 40, 15
Amber & Sapphire: 50, 20
Emerald & Ruby: 65, 30
Obsidian: 80, 40
Diamond: 90, 50
• Fight the spar normally, rolling 1d6 to see who goes first.
• Healings are made for the Challenger only between rounds. A Challenger may roll a 1d20, and heal as many points as is rolled.
• The proctor cannot be one of the fighters.
• No magic, weapons, abilities, etc of any kind are to be used in an EM (except for rp flavor).
• If you have various forms for your body, you must choose one and stay with it for the entire match. (I.E.: Beast form, hybrid, human)
• NO SKILLS of any kind except Aura of Strength (gives you 3d), Epic Power (4d).
• NO Trait bonuses. Period.
• There is no strike roll. This simply a roll of your combat dice and the damage rolled from that alone.
• You may only participate in ONE EM a Day.
Healing After an Endurance Match
Healing after an Endurance Match is recommended but not mandatory; be aware though that if you plan to attend a quest on that character that same day and you don't take a healing, the DM reserves the right to carry your EM damage onto the quest score board or hinder your character in some other fashion. EM's are exhausting after all!
For the healer profession one EM counts as 1 point towards a ribbon, regardless of how many participants healed from that match.