Post by Katarina Drabardi on Jan 6, 2014 3:03:06 GMT -5
Katarina Drabardi
( sn - a clarion beauty @ aol )
( sn - a clarion beauty @ aol )
Rank: Sapphire Defender [ 2d65 ]
HP: 32 + 5 ( Diehard) = 37
Exp: 217
Rep: 16
Weapon [1]: Elven Thinblade [ 1d6; one-handed ]
Bard Instrument: Castanets [ Enchanted with the Song of Discord ]
( This enchantment causes those within the area to turn on each other rather than attack their foes. A willpower save of DC15 is given, those that fail their save attack each other during one round of combat, instead of you and your allies. )
Magic Item: Cups of the Rambler
Armor: [1 full def] Sparkle and Flash Inkantation
( Many of the exotic veiled dancers of the Thanes as well as the gypsy dancers of the world are adorned in spectacular sparkle and flash tattoos. The tattoos consist of faint lines on the flesh covering the bodies of the dancers, but in daylight or bright light they can hardly be noticed. However, in moonlight, torch-, fire-, or candlelight, they can be clearly seen. The tattoos are largely abstract images – curved lines, swirls, repeating patterns – with a few recognizable images such as flowers interspersed. When activated, the tattoos illuminate, sparkle and flash. As the dancer begins to twist and twirl the light show becomes intoxicating and up to 2d3 viewers within 90 feet of the dancer must make a Willpower save (DC 10 + the dancer’s Charisma Bonus) or become fascinated. The fascinated condition lasts in the viewers for as long as the dancer continues to perform outside of combat, inside combat they are given a save each round to break free. )
Items: 2 Healing Potions
Race: Feykin
Weakness: 1.5 dmg from Cold Iron
Primary Class: Support
Secondary Class: Arcane
Primary Profession: Bard
Spoken: Voivan, Sylvan, Common
Traits:
STR: 0
QCK:3
END:2
WLP: 4
INT: 3
PER: 3
CHA: 5
Skills:
(racial) Elven Beauty ( +10 Diplomacy )
( Your elven heritage has made you beautiful to gaze upon. The kind of beauty that woos those around you, starts wars, and has songs written about them. This gives you a +10 to Diplomacy. )
(racial) Clairvoyant ( Visions of the Past )
(( You have visions, of past and of things to come. You know things. Things most people would not. Whether a person, an animal or an object or weapon.. you can see the past or the future. [GM's discretion of what you learn.] ))
(racial) Elven Accuracy ( Reroll a missed shot )
(support) Haunting Melody ( Cause enemies to lose a turn )
( A bard is able to use their music to inspire fear in their enemies. Using your bardic talents in song, you cause fear to develop in all opponents within hearing range. Bard rolls 1d20 + Charisma versus the target rolling 1d20 + Willpower, if target fails then they are Fear Stricken. Instead of attacking on their turn, though, the bard must continue to sing or play their instrument each round to keep the bonus going. This does not stack with any other bard using the same skill, only one haunting melody can be in effect at a time. )
( A bard is able to use their music to inspire fear in their enemies. Using your bardic talents in song, you cause fear to develop in all opponents within hearing range. Bard rolls 1d20 + Charisma versus the target rolling 1d20 + Willpower, if target fails then they are Fear Stricken. Instead of attacking on their turn, though, the bard must continue to sing or play their instrument each round to keep the bonus going. This does not stack with any other bard using the same skill, only one haunting melody can be in effect at a time. )
(support) Opening Act ( +5 Init )
(A bard knows quite well they need to jump on opportunities when they arise. This enables a bard to take first spot on the scoreboard, or gives them a +5 to Init Rolls when needed.)
(A bard knows quite well they need to jump on opportunities when they arise. This enables a bard to take first spot on the scoreboard, or gives them a +5 to Init Rolls when needed.)
(bard) Dancing Bard ( Inspire Allies by Dancing )
(( This skill allows a bard to dance now to Inspire Allies, instead of while they sing or play. ))
(( This skill allows a bard to dance now to Inspire Allies, instead of while they sing or play. ))
(arcane) Psionic Affinity
(flavor-crystal) Inspirational Elegy ( Get a hint in solving a riddle on a mission/quest. )
( Your song causes either yourself, or your target, to sharpen their mind and allows the wisdom of those past to fill their minds to assist them in solving problems or deciphering riddles or codes. This gives you (or one target) one hint from the DM which will help you solve the problem or riddle. )
( Your song causes either yourself, or your target, to sharpen their mind and allows the wisdom of those past to fill their minds to assist them in solving problems or deciphering riddles or codes. This gives you (or one target) one hint from the DM which will help you solve the problem or riddle. )
(flavor-crystal) Performance ( Gain gold by performing )
( You may take this skill if you are a performer of some type, choose one. You are allowed to perform in chats, and after your performance you will roll a d50 to determine how much gold the audience tips you! Roll as many dice as you have gemstone ranks, so a Crystal would roll 1d50, a Topaz would roll 2d50, etc. You may perform up to three times every 24 hours. Some examples are: Comedy, Dance, Drama, Poetry, Erotic Dance, Instrument (flute, lute, drums, etc), Juggling, Mime, Storytelling. )
( You may take this skill if you are a performer of some type, choose one. You are allowed to perform in chats, and after your performance you will roll a d50 to determine how much gold the audience tips you! Roll as many dice as you have gemstone ranks, so a Crystal would roll 1d50, a Topaz would roll 2d50, etc. You may perform up to three times every 24 hours. Some examples are: Comedy, Dance, Drama, Poetry, Erotic Dance, Instrument (flute, lute, drums, etc), Juggling, Mime, Storytelling. )
(flavor-crystal) Nimble Feet ( Auto pass an acrobatics check on difficult terrain. )
(crystal) Diehard ( Gain 5HP )
(crystal) Twisted Melody ( Enemies lose DEF for one round )
( A bard with this skill uses their song to ridicule and harass the enemy instead of boosting their allies, causing enemies in the hearing range to lose all defensive bonuses for one round of combat. All targets get a DC15 Willpower Save, if they fail they lose all defensive bonuses that round. This can only be used once per combat, and will only effect a target once. This means, if another bard decides to use this in the same combat, they can only attempt to effect those that passed the last time it was used. )
( A bard with this skill uses their song to ridicule and harass the enemy instead of boosting their allies, causing enemies in the hearing range to lose all defensive bonuses for one round of combat. All targets get a DC15 Willpower Save, if they fail they lose all defensive bonuses that round. This can only be used once per combat, and will only effect a target once. This means, if another bard decides to use this in the same combat, they can only attempt to effect those that passed the last time it was used. )
(crystal) Acrobatics ( +5 Acrobatic checks )
(crystal) Lasting Inspiration ( Inspire allies even after you stop playing. )
( Only a bard may take this skill, and it enables them to inspire their allies with even greater benefits. Their Inspire Allies bonus of defense or attack goes up to +5.)
( Only a bard may take this skill, and it enables them to inspire their allies with even greater benefits. Their Inspire Allies bonus of defense or attack goes up to +5.)
(crystal) Reveille ( Assist Fatigued Allies )
( Allies affected by exhaustion, fatigue, sleep effects, stuns or holds are given another chance to roll a save against it, and if they pass they are instantly returned to normal/awaken. Allies who are sleeping normally automatically awaken when this ability is used. )
( Allies affected by exhaustion, fatigue, sleep effects, stuns or holds are given another chance to roll a save against it, and if they pass they are instantly returned to normal/awaken. Allies who are sleeping normally automatically awaken when this ability is used. )
(flavor-topaz) Remote Viewing ( See through the eyes of others )
( This ability allows the Psion to see through the eyes of another person in their general area. The target, if unwilling does have the option to roll 1d20 Willpower save with DC15 against the use of this ability. If the save is failed, or the target is willing, it lasts up to 30 mun minutes. )
( This ability allows the Psion to see through the eyes of another person in their general area. The target, if unwilling does have the option to roll 1d20 Willpower save with DC15 against the use of this ability. If the save is failed, or the target is willing, it lasts up to 30 mun minutes. )
(topaz) Deceleration ( Take half dmg from spells )
( Halve the speed of an incoming enemy, causing you to only take half damage, once per combat. )
( Halve the speed of an incoming enemy, causing you to only take half damage, once per combat. )
(topaz) Mind blade ( A blade created from psychic energy )
(A psion can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a longsword. The blade deals 1d6 points of damage.)
(A psion can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a longsword. The blade deals 1d6 points of damage.)
(topaz) Sonic blade ( 1d5 weapon of sound blades )
(flavor-amber) Empathy ( Know what People's Emotions are )(You are able to feel the emotions of anyone in your general area. You cannot alter their emotions with this gift but you are able to "know" what is wrong. Players can roll 1d6 to determine the "strength" at which they understand the targets emotion.
- 1 - 3 = Insight. You know "something" is wrong or something is up.
- 4 - 5 = You know what is wrong or what is up, down to the exact detail.
- 6 = Shared Emotion. You know and feel everything the target does, as it were happening to you. )
(amber) Racial weakness resistance ( +2 DEF against racial weakness // Cold Iron \\ )
(amber) Counterattack
( If an enemy attempts to attack you and misses completely, you may counter attack them immediately with your full dice and weapon damage, if you make your Strike against them. (No skills, etc.) This can be used once per combat. )
(amber) Sidestep ( Evade Dmg )
( You are skilled enough in acrobatics that you can simply dodge an incoming melee attack, taking no damage once per combat. )
( You are skilled enough in acrobatics that you can simply dodge an incoming melee attack, taking no damage once per combat. )
(flavor-sapphire) Scanning ( Find details about those around you. )
( With this Gift, the psion is able to "scan" a certain target and know certain details about them. These details can include, but are not limited to; any concealed weapons, true appearances, current health level (Hit Points), and a character's natural or true race. You may work with the DM for other creative things you might wish to find out. )
( With this Gift, the psion is able to "scan" a certain target and know certain details about them. These details can include, but are not limited to; any concealed weapons, true appearances, current health level (Hit Points), and a character's natural or true race. You may work with the DM for other creative things you might wish to find out. )
(sapphire) Thievery ( Can steal when attacking someone. )
( The thief is a cunning type of person. They see an opportunity and exploit it. With a successful unarmed or short weapon attack (dagger, bladed gloves, etc) the thief not only hurts their target but also steals some of their gold. The number rolled by both dice on the attack roll is also the amount of the victim's gold that was lifted. (ie: a roll of 20 20 would yield 40 gold). They must have one hand open, meaning that they are not holding a weapon or another object. At Sapphire Rank, you may double the gold stolen (so a roll of 20 20 would yield 40x2=80gp). At Ruby you may triple the gold stolen, and at Obsidian you quadruple the gold stolen. One time use in combat. )
( The thief is a cunning type of person. They see an opportunity and exploit it. With a successful unarmed or short weapon attack (dagger, bladed gloves, etc) the thief not only hurts their target but also steals some of their gold. The number rolled by both dice on the attack roll is also the amount of the victim's gold that was lifted. (ie: a roll of 20 20 would yield 40 gold). They must have one hand open, meaning that they are not holding a weapon or another object. At Sapphire Rank, you may double the gold stolen (so a roll of 20 20 would yield 40x2=80gp). At Ruby you may triple the gold stolen, and at Obsidian you quadruple the gold stolen. One time use in combat. )
(sapphire) Carouser ( Resist drunkenness & aphrodisiacs )
( The ability to socialize informally with persons of all social classes, without being seen as an outsider. Also includes the ability to drink considerably less than most observers would think, and resistance to drunkenness as well as aphrodisiacs. )
( The ability to socialize informally with persons of all social classes, without being seen as an outsider. Also includes the ability to drink considerably less than most observers would think, and resistance to drunkenness as well as aphrodisiacs. )
(sapphire) Enchantment Resistance ( +2 Enchantment Resistance )
( You gain +2 to your save against any enchantment effects or spells. )