Post by Head Moderator on Sept 6, 2012 6:13:16 GMT -5
NOTE: Any one person may only gain up to 10,000gp from the Emporium (through any means) per week. This includes crafting, selling back gear, pickup loot, etc.
Step 1) Seller emails Emporium (OHTreasury) with items to be sold and any applicable skills. Fill out the following for each item:
Item Type: (EX: Sword 1d6, Chainmail +5 DEF, Amulet of Health)Note: SOME items such as gemstones or art items that are given to you with a worth written beside them such as "gemstone (50gp)" or "sapphire ring (150gp) will usually be sold at that price. There is no haggling needed, a 50gp gemstone will earn you 50gp when you sell it, a ring worth 150gp will earn 150gp when you sell it. Ask the Treasury Mod if your gemstone or art item falls under this caveat.
Item Name: (if applicable) (EX: "Bigass Sword of the North")
Item Description: (Full item description including what enchantments it may have, and any other information.)
Obtained From: (EX: From the horde of the dragon Xantopullion; Pulled from the body of the Pirate King; Looted off a dead body or Crafted through Artisan Crafting)
Step 2) Emporium will email back an offer based on the scale and circumstances below. "Used" items are not going to get as much gold as "New" items such as items crafted.
Step 3) Seller emails Emporium with either acceptance or denial of offer. You do not have to accept the offer if you think you can get a better deal selling your equipment to another PC. There is a section on our message board where you can post items for sell, and it can also be announced in our IC Newsletter once per month.
Step 4) Emporium updates your gold listing (if accepted) or does nothing (if denied.)
Note: When you sell something to the Emporium it is YOUR responsibility to update your dossier. If you are found not taking off items and using them after you've sold them, you will be docked xp, gp, and possibly asked to leave.
Please allow up to 3 days for your order to be processed, don't send in an order the day of a quest and expect your gear! It might happen, but probably not!
BASE PAYMENT SCALE
These are the base prices you will get for an item. The Treasury will normally not give you less than this for any item you sell, but there are circumstances (listed below) which will give you more, or possibly less, per the Treasury's decision and discretion.
USED, common items: 1/4 of Normal Cost
EX: Throwing Axe that costs 2000gp, you will get 500gp.
LEGENDARY, rare items: 1/2 of Normal Cost
EX: The Archdruid of the Silver Oak's Relic Boline. A boline costs 2000gp, so the least you will get for this is 1000gp.
NEWLY CRAFTED: 1/3 of Normal Cost
EX: You've crafted +8 Full Plate Armor. It's normal cost is 6000gp. You pay 1500gp for crafting it, and if you turn around and sell it right back you make 2000gp. Your profit is 500gp.
SPECIAL MATERIALS: Full Price
If you have an item made with a special material, such as adamantine or blueice, be sure to state that clearly as you will get the full selling price for that special material plus the base payment for the item itself.
CIRCUMSTANCES THAT EFFECT HOW MUCH YOU RECEIVE
Brand Spanking New
Newly crafted items will get more than an old item you found on a quest.
Legend Precedes
Items from legendary sources, creatures, or people will get more than your everyday pickup loot, such as a sword you snatch off a guard compared to a named longsword from a legendary pirate. Often, a legendary item has nothing in the Emporium for which to base a cost off of, so the Treasury & Head Moderator work together for a cost of the item first, then how much a person gets for selling it is determined.
Special Materials
When you sell an item made of a special material (such as adamantine, blueice, etc) you will get the full material price back when you sell it. So be sure in your description you state it is made of a special material, and how much that material costs.
Failure to Describe
If you do not give enough information on an item, such as merely stating "found on an adventure" when it was something legendary or special, or made with special materials then the Treasury will assume it's just a plain old pickup item. You cannot respond to the offer with "oh but it's adamantine, and was stolen from the Queen of Rumeria!" It's too late, once that offer comes back to you. Take it, or leave it!
Flooding the Market
If you flood the market with one certain item, the Treasury Mod has the power to give you less than normal due to selling back so many of the same kind. After all, if you sell the Emporium 50 daggers, the economy changes... there are so many around that they sell for much cheaper, so it is logical you get less.
Special Crafting Circumstances
There are certain crafting skills you can take that allows you to make stronger, more potent crafting items. These items will receive a bit more when you sell them back to the Emporium. You may also sell them for more to other PC's.
Improved Poisonmaking: Improved Poisons are harder to save against, and last longer than normal poisons. You get 1.5x more than a normal poison when you sell an Improved Poison back to the Emporium.
EX: Bloodfire costs 1500gp, a normal version would receive 500gp when you sell it back. When you make an improved version, you'd receive 750gp from selling it.
Greater Poisonmaking: Greater Poisons are even more difficult to save against, and last far longer than normal or even improved poisons. You get 2x more than a normal poison when you sell a Greater Poison back to the Emporium.
EX: Bloodfire costs 1500gp, a normal version would receive 500gp when you sell it back. When you make a greater version, you'd receive 1000gp from selling it.
Augmented Alchemy: You get x3 whatever you would normally obtain for a 1-Use Potion.
EX: A Full Heal Potion costs 500gp. When you craft it (for 125gp) and sell it back to the Emporium you receive 166gp. But a 3-use potion will get 498gp.