Post by Head Moderator on Dec 20, 2013 21:42:00 GMT -5
Rules & Guidelines
So, you're a highly skilled fighter and want to use your unique fighting style to enhance your character's roleplay and gameplay? Well that's great! Using your Combat Maneuvers is basic and easy. If you belong to the combat class, or if you have the skill 'Combat Affinity' you may create and implement your Combat Maneuvers. But, in our game there's a few "rules" you need to know.
Who can use Combat Maneuvers?
If you choose the Combat Class you are automatically allowed to have a Fighting Style. If you choose Combat Affinity for a skill, you are able to use these maneuvers, regardless of your class. If you are not Combat Class, and/or do not have Combat Affinity you CANNOT USE Combat Maneuvers!
What about other classes?
As mentioned, if you have selected the Combat Class as one of your classes, then you automatically have Combat Affinity. If you are any other class, you must select the skill 'Combat Affinity'. That's it.
When Can I NOT use Combat Maneuvers in OH?
The mental concentration it takes for you to properly execute your Combat Maneuvers means that during a fight you must make a choice. You may either use Combat Maneuvers OR Registered Spells. You may not use both. This does not mean you may not use your Combat Maneuvers and generic magical attacks, only that you cannot use both regged maneuvers and regged spells in the same fight. So decide if you are going to use magic, or strictly combat in any given fight.
Where do Combat Maneuvers come from in our realm?
Every fighter develops their own unique style. They can learn their skills from anyplace; a mentor, a family member, an old tome, their own brutal lessons on the fields of battle.
What kind of maneuvers can I use?
Well all that would take to answer your question is a quick glance at the "Ranks & Their Limitations" section. There it gives a full description of what your maneuvers can and can not do. While some fighters have a supernatural aura about them, keep in mind, maneuvers are not magic. Though the fighter's race and other skills may play into effect granting a bit of wiggle room.
Do I have to tell you the maneuvers?
Yes. In order to ensure that your maneuvers have been written correctly and may be used properly, we have to register them and approve them. Send your maneuvers to The Systems Mod to look over, then when he approves them, you place them in your dossier. Be sure to follow the guideline for creating your maneuvers.
What do I put in my character sheet dossier?
If you wish to use your unique Fighting Style, you need to list out what maneuvers your character knows. Any maneuver not posted, is simply not in your repertoire. You may choose to list them by name and type only if you wish, or the full descriptions - your call! Think of it like this, you would not go into a fight carrying only the scabbard and not the sword would you? When you use a maneuver in combat you need to IMMEDIATELY (or beforehand) c&p your FULL maneuver description into an IM to the DM. If you fail to give the DM the maneuver, then the DM has every right to disregard.
How many maneuvers do I get?
26. That's right, twenty-six total by the time you reach Diamond.
The chart below shows how many you get at each gemstone rank:
Crystal: +5
Topaz: +3
Amber: +3
Sapphire: +3
Emerald: +3
Ruby: +3
Obsidian: +3
Diamond: +3
How do I write a maneuver?
We could not have been more pleased that you asked! Simply see the guide on how to accomplish such a thing.
Are there any penalties for maneuver usage?
You know it! Spending a lifetime doing combat should effect you. So, you'll be asked to take on quirks or weaknesses as you go up in rank. You can take any quirk/weakness you like, I have a list of various types if you need help.
Crystal - 1
Sapphire - Take another Quirk
Ruby - Take another Quirk
Obsidian - Take final Quirk (total: 4)
Will maneuvers always work?
Nope. While harder to try to cut out something your character knows as opposed to magic, there are any number of situations that could occur by the choice of a DM that might limit your ability to use what you know. So like anything else in this game, nothing is forever and fully at your use at all times.
How do I use my maneuvers outside combat?
Being that these fighting styles are combat based, it is highly improbable you would use any one of them outside of combat except for skill effects or flavor effects. Should you find a reason, and a situation, you role play out your character beginning to use the maneuver. Right before you get to the maneuver's description, you stop your post, and ask for a save by posting this:
[Maneuver: (name) - Target: (target/s) - Maneuver Type: (attack / defense / heal / etc) - Save: +The Number]
If the save passes, you RP out the maneuver not working correctly.
If the save fails, you RP out the maneuver in it's complete fashion.
Things that cause you to be held for various rounds, get a save each round..
How do I use a Maneuver INSIDE combat?
Once again, you role play out your character beginning to use the maneuver. Right before you get to the maneuver's description, you stop your post, and ask for a save by posting this:
[Maneuver: (name) - Target: (target/s) - Maneuver Type: (attack / defense / heal / etc) - Save: +The Number]
If the spell save passes, you RP out the spell not working correctly.
If the save passes, you RP out the maneuver not working correctly.
If the save fails, you RP out the maneuver in it's complete fashion.
Things that cause you to be held for various rounds, get a save each round..
Also note, that if this is your registered maneuver you are using in combat, you do NOT have to roll to see if you hit their Defense DC. The save takes care of whether it "hits" or not.
How many registered maneuvers can I use?
Out of Combat: If it makes sense for a combat based maneuver to be used outside of combat, you may.
Inside of Combat: 2 maneuvers per combat. Unless you have a skill or item that allows an extra one, those are the rules.
Unlearning Maneuvers
You may unlearn as many CM's over the lifetime of your character as the Quickness (QCK) points you have. So if you have 10 points in QCK, you can unlearn 10 maneuvers. Send all CM changes to the Systems Mod.