Post by Head Moderator on Dec 18, 2013 23:07:58 GMT -5
Experience Points
Spar - Win = 2XP
Spar - Lose = 1XP
Proctor = 1XP
High Impact Spar - Win = 4XP
High Impact Spar - Lose = 2XP
Proctor = 1XP
Log Requirements
Send Training Spar and High Impact Spar logs to the Activity Moderator for validation and credit.
Your roleplay must be at least a full and complete sentence. We will not give credit for -he punches him in the face- and that type of roleplay that only tells us you are out for the XP and do not care about story development.
Also remember our "Fair Fighting" Rule, you may earn XP for fighting those lower ranked than you but if you fight someone more than 1 gemstone below you, you do not gain a "win" for earning Ribbons.
Important Notes concerning Magic Use
If you use magic to create a weapon such as a dagger, you need to use the normal traits for a melee weapon. If it is a thrown dagger, for instance, you need to use the normal traits for a ranged weapon such as quickness/strength for strike/damage (dexterous fighter/power attack). If you create a weapon made of magic/elements such as a blade formed of fire, then you would use your normal magical traits for strike/damage (INT usually unless you have a skill that modifies it).
Using magic to create a servant to fight for you, would use intelligence for strike/damage as the servant is feeding off the mage's magic to operate, as opposed to a solid non living object.
Training Spars
- You may decide ahead of time to use Rank Dice, or Set Dice of 2d75.
- Life is half your dice + your Endurance Trait bonus + Willpower Trait Bonus.
- You may decide to have a purely hand-to-hand spar if you wish. Otherwise, hand-to-hand, weapons, and magic can be used.
- No Class or Profession Bonus, Skills, Regged Spells, Loot, Enchants, Etc. during training spars. EXCEPT Pertinent Innate Skills such as Hit Point Altering skills.
- If weapons are allowed they will be "training" versions of your armor and weapons (meaning armor is just padded and grants no defensive boost, weapons are wooden or padded and allow no weapon damage rolls).
- Add your Quickness to your Initiative Roll as usual.
- You may add your Strength (melee) or Quickness (ranged) or Intelligence (magic) bonus to your roll.
- Damage in a training spar is non-lethal, and very little actual damage is given, bumps and bruises.
- If you roll a Crit Hit (20), it is treated simply as an auto-hit regardless of opponent's DC.
- If you roll a Crit Fail (1), it is treated as an auto-miss, no need to roll anything else.
- Proctor is allowed to offer Honor Strikes, they can be denied if not desired. (Honor Strike allows the second person on the SB to get in one last hit. If an honor strike causes the opponent to also go out, then whoever is further over in hp loses. For instance, Player 1 25/20, Player 2 21/20. Player 2 wins, they took less damage.)
Pertinent Innate Skills
Innate Skills are skills that are always active, part of who you are and how you fight. However not all skills marked as Innate can be used in a training spar. This is because as it's just a training spar your character is holding back, not going all out, or simply using a wooden or illusionary training weapon in place of their primary, so it stands to reason that they're not doing their full damage potential.
This is a list of Innate Skills that apply to a training spar, if it's not on this list then it isn't applicable, and if you don't state it during a spar it isn't added to the total and risks invalidation. If you want to flavour your roleplay with the other skills you can, just keep in mind that any bonuses will not apply to the spar itself.
Arcane Warrior (trait placement only), Aura of Strength, Brutish Durability, Charismatic Fighter, Dexterous Fighter, Diehard, Epic Power, Focused Shot, Mindblade (trait placement only), Mind over Body, Muscle Reactions, Natural Spell, Power Attack, Presence of Mind, Sealed with a Kiss, Small and Fast, Spellborn Body, Sword and Pistol (trait placement only), Tactician's Sense, Will of the Divine
Weaknesses in a Training Spar
Training Spars do not include racial or flaw based weaknesses to avoid confusion. Other flaws are still applicable in Training Spars, just not weakness based flaws.
High Impact Spars
- You must use Rank Dice.
- Life in a High Impact is DOUBLE what it normally would be for a spar or adventure. So if you have 30 life normally, in any spar you will have 60.
- Hand-to-hand, weapons, and magic can be used.
- Class Bonus, Skills, Loot, CM's, Spells, Enchants Etc. are applicable during high impact spars. You MAY heal, or self-heal during these matches if you have the appropriate skill or item, though it will consume your entire turn.
- Anything marked "Once per adventure" are not to be used in spars, as they are adventure items. Had they the intent to be used in spars they would have been marked "Once per combat".
- Add your Quickness bonus and any other boons to your initiative.
- You may add your Strength (melee) or Quickness (ranged) or Intelligence (magic) bonus to your roll.
- Crit Hits and Crit Fails Apply. If your roll on the Crit Fail Chart is not applicable, treat it as a miss.
- High Impact Spars are normally non-lethal, you are merely KO'd if you lose, and can suffer major injury that is healable.
- If BOTH opponents agree to a lethal spar, it must be stated in the log, and the loser must have a rezz at the end of the spar. Any self-rezz skills, loot or items can be used to rezz. If an NPC Priest is called in to perform a rezz, you WILL lose one of your rezzes.
- *You may only do THREE High Impact spars a day.*
Weaknesses in a High Impact Spar
If you are weak, be it racial or other, any wounds suffered by said substance are multiplied times 2 unless it specifically says 1.5. If this weakness is applied to a weapon/vocation (poisoned, bludgeoning, silver, fire, piercing, etc.) ONLY the weapon/vocation damage rolled is multiplied (such as 1d5 piercing dagger, no rank dice, skills or traits) to avoid confusion. DMs can and will change this depending on their play style, but in High Impact Spars and Scar Matches only the weapon/vocation damage is affected by racial or flaw based weaknesses.
When applying defense, first you multiply the damage caused by the weakness, apply it to any other applicable damage for that attack, and then subtract the applicable defenses from armor or skills.
The Beginning
- Always log your spars, so that they can be sent in for XP credit.
- The proctor states:
OH Training/High Impact Spar - State rank, name, combat dice, hit points & Defense DC.- Roll 1d20 initiative
- Proctor should keep up with both player's defense DC so you know if it is a hit or miss.
- Highest roll goes first.
Hit Points = Half your Dice + Endurance Trait Bonus + Willpower Trait Bonus
Defense DC = 10 + Quickness Trait Bonus
Strike = Your Quickness Bonus + 1d20 roll
How-To Fighting
- Roleplay your attack.
- Roll your d20 to see if you hit, add your Quickness Bonus for Strike..
- State the final number.
- Proctor states if HIT or MISS.
- If your Strike is lower, you miss. End of turn.
- If your Strike is higher, you hit them.
- If you hit your target, roll your combat dice.
- Add your Strength (melee) or Quickness (ranged) or Intelligence (magic) bonus to your roll.
- State the end number of your roll + Trait Bonus for Proctor.
Sample Headers
Training Spar
OH Training Spar
State: Name, Rank, Dice, HP, Def DC
As this is a Training Spar, no skills, armor, weapon rolls, loot, class bonuses, etc., are allowed.
Only your Traits will have an effect here.
Hand to Hand, Weapons, Magic allowed/not allowed.
High Impact
OH High Impact Spar
State: Name, Rank, Dice, HP, Def DC
As this is a High Impact Spar, skills, armor, weapon rolls, loot, class bonuses, etc., are allowed.
Hand to Hand, Weapons, Magic allowed.
(If you both agree to lethal, state this clearly, otherwise it is non-lethal)
Example
Tesarik One: OH Training Spar - State rank, name, combat dice, hit points & Defense DC.
Tesarik One: Amber Champion Ankar "Shroud" Tesarik (2d52, 30hp, Defense DC 13)
bIoodsworn vow: Topaz Defender Talia d'Syr (2d36, 24hp, Defense DC 13)
Tesarik One: 1d6 Init
OnlineHost: Tesarik One rolled 1 6-sided die: 5
OnlineHost: bIoodsworn vow rolled 1 6-sided die: 3
Tesarik One: Shroud 0/30 | Talia 0/24
Tesarik One: Ankar hadn't had a good fight in a while, though she was going to go easy on Talia tonight. She was just using one sword instead of six! She spun it around, then darted towards her, trying to give a light poke to the middle of her
Tesarik One: chest with the tip of her blade.
OnlineHost: Tesarik One rolled 1 20-sided die: 12
Tesarik One: (15)
Shroud has a +3 Strike, so she adds +3 to her roll to get 15.
Tesarik One: Hit!
Talia's Defense DC is 13, so a 15 is a hit.
OnlineHost: Tesarik One rolled 2 52-sided dice: 33 43
Tesarik One: ~*~ Tesarik One scored 10 poynts damage ~*~
Tesarik One: (+1)
Shroud adds her melee bonus to the roll, which is her Strength bonus of +1.
bIoodsworn vow: She was wearing her leather armor, but that did not save her from the poke of the blade. She had her own sword in hand, it looked a bit too big for the young woman but she'd been trained in it's use. She ran past the magiken and sent the flat of her blade against the small of her back as she passed by.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 17
Tesarik One: ~*~ bIoodsworn vow scored 1 poynts damage ~*~
bIoodsworn vow: (20)
Talia has a +3 Strike, so she adds +3 to her roll to get 20.
Tesarik One: Hit!
OnlineHost: bIoodsworn vow rolled 2 36-sided dice: 12 25
Tesarik One: ~*~ bIoodsworn vow scored 3 poynts damage ~*~
Tesarik One: (+4)
Talia's melee dmg bonus is +4 because that is her Strength Bonus.
Tesarik One: Shroud 7/30 | Talia 11/24
Tesarik One: She'd hit her, that was a surprise. *Well done, Talia. Keep that up if you can.* She grinned, after the words were heard in Talia's head, and then she was going after her again. A slash was made across her thighs, one to the other.
OnlineHost: Tesarik One rolled 1 20-sided die: 7
Tesarik One: ~*~ Tesarik One scored 0 poynts damage ~*~
Tesarik One: (10)
Even with Shroud's +3 Strike, she still doesn't reach Talia's Defense DC of 13, so it's a Miss.
Tesarik One: Miss!
bIoodsworn vow: She dodged that blow completely, and did not stop the momentum! She lunged in after the attempt, and sent a stab of the point of her blade into Shroud's stomach.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 11
Tesarik One: ~*~ bIoodsworn vow scored 0 poynts damage ~*~
bIoodsworn vow: (14)
Tesarik One: Hit!
OnlineHost: bIoodsworn vow rolled 2 36-sided dice: 4 25
Tesarik One: ~*~ bIoodsworn vow scored 3 poynts damage ~*~
bIoodsworn vow: (+4)
Tesarik One: Shroud 14/30 | Talia 11/24
Tesarik One: She blinked slightly as she felt the blade push into her stomach, but she was quick at least she tried to be, and sent a fist into Talia's chin when she got close enough.
OnlineHost: Tesarik One rolled 1 20-sided die: 7
Tesarik One: ~*~ Tesarik One scored 0 poynts damage ~*~
Tesarik One: (10)
Tesarik One: Miss!
bIoodsworn vow: She dropped to a knee, that fist missing her, but she wouldn't lose the opportunity since she was so close and she sent the hilt of her blade into Shroud's gut while she was on one knee.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 19
Tesarik One: ~*~ bIoodsworn vow scored 1 poynts damage ~*~
bIoodsworn vow: (22)
Tesarik One: Hit!
OnlineHost: bIoodsworn vow rolled 2 36-sided dice: 27 19
Tesarik One: ~*~ bIoodsworn vow scored 4 poynts damage ~*~
bIoodsworn vow: (+4)
Tesarik One: Shroud 22/30 | Talia 11/24
Tesarik One: Shroud's face contorted as if she grunted, but no sound was heard. She stepped back, and sent a kick into Talia's face.
OnlineHost: Tesarik One rolled 1 20-sided die: 2
Tesarik One: ~*~ Tesarik One scored 0 poynts damage ~*~
Tesarik One: (5)
Tesarik One: Miss!
bIoodsworn vow: "You're getting too old for fighting, Shroud?" She rolled away, then jumped upwards and came at her from the side, slashing at her upper arm.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 6
Tesarik One: ~*~ bIoodsworn vow scored 0 poynts damage ~*~
bIoodsworn vow: (9)
Tesarik One: Miss!
Tesarik One: Shroud 22/30 | Talia 11/24
Tesarik One: *I am still very young, Talia.* She smirked, using her quick reflexes to move out of the way of the blade, then caught it with her own as the sound of metal and metal was heard. Then she pulled her blade away and attempted to slash
Tesarik One: Talia again.
OnlineHost: Tesarik One rolled 1 20-sided die: 12
Tesarik One: ~*~ Tesarik One scored 0 poynts damage ~*~
Tesarik One: (15)
Tesarik One: Hit!
OnlineHost: Tesarik One rolled 2 52-sided dice: 7 51
Tesarik One: ~*~ Tesarik One scored 8 poynts damage ~*~
Tesarik One: (+1)
bIoodsworn vow: She sucked in air as she was struck that time, Shroud had missed so many times she'd figured she'd miss again. Not so. She darted in with a slash to her stomach.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 13
Tesarik One: ~*~ bIoodsworn vow scored 0 poynts damage ~*~
bIoodsworn vow: (16)
Tesarik One: Hit!
OnlineHost: bIoodsworn vow rolled 2 36-sided dice: 5 18
Tesarik One: ~*~ bIoodsworn vow scored 1 poynts damage ~*~
bIoodsworn vow: (+4)
Tesarik One: Shroud 27/30 | Talia 20/24
Tesarik One: Blood was oozing from her... a silvery liquid that was quite unlike other types of blood. Her very magic essence flowing from her. She reached out with her free hand and wrapped her hand around Talia's throat, and pushed her away
Tesarik One: and down to the ground.
OnlineHost: Tesarik One rolled 1 20-sided die: 10
Tesarik One: ~*~ Tesarik One scored 0 poynts damage ~*~
Tesarik One: (13)
Tesarik One: Hit!
OnlineHost: Tesarik One rolled 2 52-sided dice: 16 50
Tesarik One: ~*~ Tesarik One scored 9 poynts damage ~*~
Tesarik One: (+1)
Pushing someone down is still a melee hit, so she still adds her +1 Strength Bonus to the hit.
Tesarik One: (Talia, Honor Strike?)
bIoodsworn vow: (Yes)
Tesarik One: (Go for it then.)
bIoodsworn vow: She fell back, landing with a soft thud on the training grounds, but was soon to leap up with that innate ability that spiders have to jump about easily. She lunged for Shroud, trying to skewer her in the right shoulder.
OnlineHost: bIoodsworn vow rolled 1 20-sided die: 2
Tesarik One: ~*~ bIoodsworn vow scored 0 poynts damage ~*~
bIoodsworn vow: (5)
Tesarik One: Miss!
Tesarik One: Talia is Out!
Tesarik One: Shroud is the Winner!
Tesarik One: Shroud 27/30 | Talia 30/24