Post by Head Moderator on Sept 3, 2012 19:37:11 GMT -5
The Legacy Weapon is a weapon enhanced beyond others of it's kind, with a special connection to the owner. It can be a family heirloom, something you've bought or looted previous, or even an item gained or forged on a special mission.
To purchase Legacy Invocations, see the Magic Invocation charter.
Once attained, it cannot be stolen or traded, though it may be passed along to another member of the owner's bloodline. If handed down, the item will not be able to re-forge a connection to the previous owner short of a wish or miracle.
You must purchase your legacy weapon from the Emporium, by the Treasury Mod. Crafters cannot make legacy weapons.
To obtain a Legacy Weapon:
• 10,000gp Cost
•• Sapphire Rank
••• Must be on a weapon you have already purchased/crafted/looted/gained in game. Please provide proof (Loot Receipt, Crafting Receipt, Emporium Receipt, Mission Log, Etc). You may run your own mission to gain the weapon, but it must be overseen by an official DM (or run by one) and last at least an hour.
••••Paragraph explanation of how you will improve upon this weapon and make it special. See below as to what you may add to a weapon in order to make it special.
••••• A Legacy Story detailing how you've gone about improving upon the weapon, enchanted it, had a blacksmith work on it, made a deal with a demon or angel, dipped it in a sacred lake, blessed by a god or whatever else creative way you've come up with to make the weapon special. This should be something you come up with yourself, written and sent to the Treasury Mod for approval. If you wish, you may post your story on the message board. It should be at least a few paragraphs long, or 300 words.
*NOTE* You can submit it to the Mission Admin if you so desire if it is long enough to be considered a solo mission, it is up to the Mission Admin if he gives xp, and how much will be given.
*NOTE* You may own as many legacy weapons as you wish, but you may only use one (or two if you have dual-wield) during any given round.
Legacy Weapon Abilities:
• Legacy weapons will always return to the owner within 24 hours if they are lost or stolen. They are bound to the individual.
• Legacy weapons are immune to such things as disintegration, dragon's breath, rust, rot and the like. If they somehow get destroyed, they return to the owner the next day in perfect condition.
• Extra 1d to Weapon Damage, this can be a magical enchantment, or merely the weapon honed to be able to hit harder to cause more damage.
• You may choose one "improvement" from the list below. No extra abilities come with this improvement, except that you gain the extra 1d damage, BUT if creatures are weak to the improvement you do double damage. Such as a fire elemental being weak to ice.
Acidic
Anarchic (Chaos)
Axiomatic (Lawful)
Brilliant (Prismatic/Radiant)
Entropic (Negative Energy)
Flaming
Blessed (Holy)
Profane (Unholy)
Icy
Shocking (Lightning)
Thundering (Sonic)
Poisoned
Silvered
Shadowed (Darkness)
Resilient (Non-magical, just crafted to hit harder, dbl dmg if weak to bludgeoning)
Keen (Non-magical, just crafted to be extra sharp, dbl dmg if weak to slashing)
Acute (Non-magical, just crafted to be extra incisive, dbl dmg if weak to piercing)
Balanced (Non-magical, ranged weapon only, adds 5' to the range increment of thrown weapon, 10' to projectile weapon)
• You may choose one skill to give to your weapon (such as Darksight, when you use the weapon you have that skill) but it must make sense, and you must be able to meet the prerequisites as far as class and profession, etc.