Post by Head Moderator on Dec 17, 2013 0:19:17 GMT -5
MOUNTS, PETS,
COMPANIONS and FAMILIARS
and Their Gear
COMPANIONS and FAMILIARS
and Their Gear
"There is something about riding down the street on a prancing horse that
makes you feel like something, even when you ain't a thing."
makes you feel like something, even when you ain't a thing."
The Gear
Some of the gear presented here is for flavor purposes only, or to have a worth if it is found as loot.
Bit & Bridle: 50gp
The bit and bridle is the piece of tack one needs to properly ride and steer their mount in the direction they wish it to travel.
Barding, Medium Creature and Large Creature: Cost Varies Dependent Upon Armor
Barding is a type of armor that covers the head, neck, chest, body, and possibly legs of a horse or other mount. Barding made of medium or heavy armor provides better protection than light barding, but at the expense of speed. Barding can be made of any of the armor types found on in the Emporium.
Armor for a horse costs two times times as much as armor for a human and also weighs twice as much. If the barding is for a pony, both the cost and weight is the same as for a humanoid. Medium or heavy barding slows a mount that wears it, just as armor would slow the man within.
[Armor Slot]
Dandy Brush: 1gp
This hard-bristled tool has a handle that slips over the wearer's hand, and is used by animal breeders, owners, and grooms to brush the animals in their care, loosening dirt and detritus from the creatures' coats and stimulating the skin so it produces the natural oils that keep them healthy and clean.
Falconry Gauntlet: 10gp
This gauntlet, made from layers of thick leather, is worn on the falconer's off hand to give a falcon a place to stand before and after a hunt. The gauntlet also has a tassel and a ring attached to the falcon's tether.
Feed: 1sp (per day)
Herbavores (plant eater only) such as horses, donkeys, mules, and ponies can graze to sustain themselves, but providing feed for them is much better. If you have an omnivore (both plant and meat eater), you have to feed it at least some meat.
Saddle, Exotic: 1000 gp or 600 gp or 250 gp
An exotic saddle is like a normal saddle of the same sort except that it is designed for an unusual mount. See the individual descriptions for what each type of saddle does. Exotic saddles come in military (1,000 gp), pack (600 gp), and riding (250 gp) styles.
Saddle, Military: 1000gp
A military saddle braces the rider, providing a +3 bonus on Ride checks related to staying in the saddle. If you’re knocked unconscious while in a military saddle, you have a 75% chance to stay in the saddle (compared to 50% for a riding saddle).
Saddle, Pack: 500gp
A pack saddle holds gear and supplies, but not a rider. It holds as much mundane gear as the mount can carry.
Saddle, Riding: 150gp
The standard riding saddle supports a rider. If you're knocked unconscious while in a riding saddle, you have a 50% chance to stay in the saddle.
Saddlebags: 50gp
The standard equipment for carrying mundane gear while mounted. Two equal sized leather bags held together by a wide leather band to be thrown either in front or behind the saddle.
Common Mounts
These animals are simple mounts, meant to be ridden or to carry belongings. If you wish for your mount to engage in combat, then you must have a companion skill such as Animal Companion, Familiar, etc. Any attacks given below can only be used if your animal is allowed to attack, or in some cases DM permission. Hit points are for a non-companion in case they are attacked while you are riding. In all cases, if your animal is a companion/familiar/etc always go by those stats.
Dog, Riding: 500gp
Halfling riding dogs are hard workers, famed for their ferocity and loyalty on the battlefield. Though stoic animals, riding dogs hate to be left tied up “with the mounts.” They prefer to lounge by the fire with their masters at night. In the wild, this is sometimes even a preferable arrangement. However, too much socialization is usually not in a working dog’s best interests, since it can begin to forget its training.
Type: Animal
Size: Medium
Speed: 40ft
Alignment: Neutral
Hit Points: 25
Attack: Bite (1d3)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
Donkey or Mule: 1000gp
Donkeys and mules are stolid in the face of danger, hardy, surefooted, and capable of carrying heavy loads over vast distances. Unlike a horse, a donkey or mule is willing (though not eager) to enter dungeons and other strange or threatening places.
Type: Animal
Size: Medium
Speed: 30ft
Alignment: Neutral
Hit Points: 30
Attack: Hooves (1d3/1d3)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.
Pony: 2000gp
See Pony Breeds Below
Type: Animal
Size: Medium
Speed: 40ft
Alignment: Neutral
Hit Points: 30
Attack: Hooves (1d3/1d3)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a pony is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A pony can drag 1,500 pounds.
Light Horse: 3,000gp
See Horse Breeds Below
Type: Animal
Size: Large
Speed: 60ft
Alignment: Neutral
Hit Points: 34
Attack: Hooves (1d4/1d4)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a light horse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light horse can drag 3,450 pounds.
Heavy Horse: 6,000gp
See Horse Breeds Below
Type: Animal
Size: Large
Speed: 50ft
Alignment: Neutral
Hit Points: 37
Attack: Hooves (1d6/1d6)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a heavy horse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy horse can drag 4,500 pounds.
Rumerian Courser: 10,000gp
The Rumerian Courser is a cavalry horse, and is agile, strong, fleet of foot, these light calvary horses not only can charge into battle, but maneuver around the dangers easily. These are the finest light warhorse variation in the known world. While not large and heavy enough for full plate barding and charging knights, the Rumerian Courser is a solidly built horse with long legs and impressive endurance. Rumeria has spent thousands of years breeding to get the lines just right. Each stallion that is purchased is gelded before they leave, allowing Rumeria to be the sole breeders of their astounding mounts.
Type: Animal
Size: Large
Speed: 80ft
Alignment: Neutral
Hit Points: 39
Attack: Hooves (1d6/1d6)
Defense: +7 (Toughened Hide)
Special Qualities: Scent, Low-Light Vision, Alert
Known Commands:
Carrying Capacity: A light load for a Rumerian Courser is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A Rumerian Courser can drag 4,500 pounds.
Rumerian Heavy Calvary Horse: 13,000gp
The Rumerian Heavy Calvary horse (RHC) is by far the largest equine mount in the world. Thick and powerful muscles, hard and iron like hooves, nothing draws terror or awe on the field of battle as a charge of Rumerian Heavy Calvary horses. These are the finest heavy warhorse variation in the world. Each stallion that is purchased is gelded before they leave, allowing Rumerian to be the sole breeders of their astounding mounts.
Type: Animal
Size: Large
Speed: 60ft
Alignment: Neutral
Hit Points: 43
Attack: Hooves (1d8/1d8)
Defense: +9 (Toughest Hide)
Special Qualities: Scent, Low-Light Vision, Alert
Known Commands:
Carrying Capacity: A light load for a Rumerian Heavy Calvary horse is up to 400 pounds; a medium load, 401-800 pounds; and a heavy load, 801-1,200 pounds. A Rumerian Heavy Calvary can drag 6,000 pounds.
Unique Horse Breeds
Dwarven War Horse: 5,000gp
These stocky, muscular steeds are an inch or two shorter than ponies and capable of entering underground passages. They are known for being as stubborn and as tough as dwarves themselves. Also, for some odd reason or another, despite being a pony, when a Dwarven War Horse is openly called such, it lashes out, violently. These horses have darkvision.
Type: Animal
Size: Medium
Speed: 40ft
Alignment: Neutral
Hit Points: 37
Attack: Hooves (1d5/1d5)
Defense: +6 (Tough Hide)
Special Qualities: Scent, Darkvision
Carrying Capacity: A light load for the war horse is up to 150 pounds; a medium load, 151-250 pounds; and a heavy load, 251-350 pounds. A dwarven war horse can drag 2,000 pounds.
Fey Woodhorse: 6,000gp
These horses have been warped over time by wild fey magic. While retaining the general conformation of a medium built horse, the Fey Woodhorse often has shaggy hair, horns or antlers, and magical abilities. The breed is slow to reproduce as the mares have a strong chance of being killed in the process of giving birth. They are found in the Faerie Forest.
Type: Animal
Size: Medium
Speed: 50ft
Alignment: Chaotic
Hit Points: 30
Attack: Hooves (1d3/1d3) or Antlers (1d6)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a the woodhorse is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A woodhorse can drag 1,500 pounds.
The Thin'elrach: 8,000gp
The Thin'elrach breed is known for being healthy, unpredictable, and long lived. Most of these horses live around 100 years or longer. Outside of the elvish lands they are known as "Starry Nights". As individuals, the Thin'elrach are territorial and demanding, be it for attention, mating, or food. The breed can be traced back to three stallions that survived crossing lands wracked by violent storms and saturated in divine essence through Thanes Desert. While their riders perished, the horses fled into Kir'viir and survived to breed with mares in the wild, producing the strong and powerful breed. These horses all have shining silvery manes and tails, bodies are of various colors, and all have a star upon the head. Trainers outside the elves consider the breed to be unable to trained to ride, as the time and span of years it takes to gain the trust of one of these horses has been recorded in the double digits.
Type: Animal
Size: Large
Speed: 60ft
Alignment: Neutral
Hit Points: 34
Attack: Hooves (1d4/1d4)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a light horse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light horse can drag 3,450 pounds.
Umbran: 6,000gp
There are myths and stories about how the Umbran horses were created, but regardless of how they were created they are the most revered horses in all the lands. The people of these lands believe the gods and goddesses watch us from the shadows, and somehow these horses have been permeated by the essence of the shadow realm. These horses are all a charcoal/slate color of gray and their eyes are a milky gray color. The breed is all but blind, but have a highly developed sense of hearing and smell, and are sensitive to movement. The horse can stand perfectly still becoming almost impossible to notice in the darkness and shadows. Like the gods, one never knows where an Umbran is watching you.
Type: Animal
Size: Large
Speed: 60ft
Alignment: Neutral
Hit Points: 34
Attack: Hooves (1d4/1d4)
Defense: +5 (Tough Hide)
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: A light load for a light horse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light horse can drag 3,450 pounds.
Pony Breeds
Halfling Pony: The halfing pony is a highly intelligent, overly curious, friendly, eager to help (even if you don't need it) pony. As comfortable carrying the shorter folk (gnomes, halflings) through the wilds, or pulling a pony sized cart behind it. Their colors runs the entire spectrum for ponies.
Alzorc Pony: Few breeds of horse or pony can match the Alzorc for sheer stubborn will to survive. These scruffy, long haired grey or black ponies can be found among the mountain heaths and alpine meadows of Alzorc. Originally bred centuries ago for use in mines, the pony is too small for adult humans to ride comfortably, though the pony itself is strong enough to carry a normal man. With hard hooves, a thick coat, and a strong stomach, the Alzorc can survive foraging in the wilds and as such, the breed has flourished in what is otherwise a grim and inhospitable place.
Bryony Pacer: Being more calm and tame than other ponies, this pony is seen more in active use around the lands. The Bryony Pacer is a pleasant animal bred to be an easy ride, and narrow through the body for passage through the vineyards without damaging the valuable plants. The Pacer has a pacing gait that is slower than a gallop, but as easy to ride as a trot. The horses tend to be white with large brown or black spots called skewbald and piebald respectively. Not surprisingly, the horses love to eat grapes off of the vine when no one is looking.
High Moor Pony: This breed of pony is a favorite of the nomadic and proud people of the High Moors of Rumeria. The High Moor Pony is bred to survive the brutal conditions of the Moor, especially in the winter months. The Pony is capable of navigating the steep and treacherous terrain of the Moor. The High Moor Pony is a tough little horse, able to carry a hundred pounds of cargo on its back. The Pony measures 13 to 14 hands in height, and is usually a bay or gray color. The clansmen usually breed the High Moor Pony during the summer months in an enclosed corral with the aid of clan druids.
Light Horse Breeds
Obsidian Standard: The Standard is breed of horse that excels at sprinting short distances. It has a raw and natural ability to outdistance other breeds of horses in races of a quarter mile or less; though beyond that it begins to lose it's speed. This horse is the most popular breed in the lands, and has a loyal and mild tempered way about it.
Ahern: The Ahern is a horse breed best known for its use in horse racing, they live to run! If an Ahern is not allowed to run at least once a week, they become very stubborn and irate. Aherns are considered a "hot-blooded" horse, known for their agility, speed and spirit. Aherns are used mainly for racing, but are also bred for other riding disciplines, such as jumping and fox hunting. They are also commonly cross-bred with other breeds to create new breeds or to improve existing ones, and have been influential in the creation of many important breeds. Ahern racehorses perform with maximum exertion, which has resulted in high rates of accidents and other health problems. Aherns are prone to other health complications, including bleeding from the lungs, low fertility, abnormally small hearts and a small hoof to body mass ratio.
Pyrois Firemane: Hailing from Thanes Desert, the Firemane is considered to be good horse breed and is often used as a cavalry horse. Most of the breed are a bright chestnut color which sun-bleaches down to a softer light bay color in the coat. The mane and tail are most commonly affected with the deep to light red mixture of color, which gives this lean-built horse breed it’s name. Firemane's have narrow faces, large ears and nostrils, and are spirited and dangerous to inexperienced riders. The Firemane, being a thin-skinned desert horse, is vulnerable to colder temperatures and do not do well in cooler climates. Firemane stallions are considered valuable as adding a stallion to another breed almost always improves the breed in question.
Thane: Found among the gem-strewn Thanes Desert, this desert horse is the main form of transport for the desert nomads and some say it is the namesake of the desert, when the sands were overrun with wild thanes. These magnificent horses are long and lean with the large ears and expressive eyes of other desert horses, but differ in that there is a streak of elemental blood in them. Attuned to the earth, Thanes are immune to all but the most virulent of poisons and toxins and only in the most extreme circumstances become ill. The breed is highly susceptible to suffering from colic, and it is a leading cause of death for the breed, especially outside of the desert. This breed has an ability to withstand the chaotic sandstorms that whip across the desert. Over the years it has developed the ability to close it's ears, nostrils and drop a protective lens that covers the eye. By calling out to it's earthen bound blood the horse lays down and becomes as unmovable as the earth itself.
Madder White: The Madder White Horse was specifically bred to come in only one color, white. An average carriage type horse, the Madder White is most often seen pulling the wagons of out of the salt flats of Madder. When a large shipment of salt is made, most often the horses pulling the wagons are Madder Whites, complete with large salt crystals tied into their manes.
Sarkotos Dancer: Found in the noble stables of Navahla, the noble Dancer is bred purely for appearance and ability to perform show dressage. Tall and greyhound lean, these horses have a high gait and carry their heads arched in what is considered proper noble style. This comes at a high price to the horse as after two or three years, this style of riding causes joint problems as all of the movements are not natural. Sarkotos Dancers are also afflicted with a large degree of inbreeding due to irresponsible line breeding stallions to their own foals. They love to show off, and anytime there is at least a few people to watch, will do so by prancing and leaping about.
Avilon Timberhorse: The islands of Avilon are well known for ship building. It is much less known that the island has it’s own breed of horse, the Timberhorse. Stout and barrel chested, these dappled gray horses are bred to be very strong for pulling timber to make ships and stone to make the walls and towers of the ever growing towns and cities. While strong, the breeders also tried to keep the size of the Timberhorse down as much as possible to facilitate moving the animals on ship, and to reduce the amount of food that the horses would consume.
Heavy Horse Breeds
Drowser: The Drowser is a breed of draft horse derived from the farm horses of Drowsing, Doxenia and named after that region. Thought to be over 500 years old, the breed was extensively used for pulling heavy loads in rural, industrial and urban settings, their common use a familiar sight pulling the carts of milk and vegetable vendors. They have been exported to other kingdoms, where they are live up to their promise of wonderful heavy horse either for work or trained for battle. These draft are noted for grace and versatility; they stand on average between 16 to 17 hands in height (the largest one record was 20.2 hands) and can weigh upwards of 2,000 pounds.
A Drowser has an elegant head with a straight profile, small ears, large, dark eyes, and a heavy forelock. The neck is long and slightly arched, the chest deep, and the shoulders are well sloped and muscular. Perhaps the most widely recognized feature of this breed's appearance is the abundance of feather, the long hairs that fall from just below the knees and hocks to cover the hooves. Drowsers may be of several possible colors, including various shades of bay (sometimes called brown), chestnut (sometimes called sorrel) or black. They have a range of characteristic white markings which are generally present regardless of body color. The most distinctive are four white feet and a blaze, most often a full blaze or large, white "bald face" marking which extends to the lips and chin and may also extend to the eye region. White on the legs sometimes does not extend much above the feather, but in many cases, it can extend up the greater part of the leg and even merge with a white underbelly. Drowsers are gentle creatures.
Ironburn Draft Horse: A thick-boned and heavy horse, the Ironburn Draft is a young breed from the vicinity of Ironburn, Bryony. As an area of stone and rock construction, there was a need for a strong horse to pull the loads of stone removed from the mountains and hills when new homes and buildings are created. A few stallions were imported to breed with the locally available mares and the Ironburn Draft was soon realized. As with most drafts, the Ironburn is docile and easy to handle, it also has a rather long coat that is predominantly gray, though there are piebalds (white with large black spots) to be found among some of the herds. They have also found work as a plow horse, a carriage horse, and is increasingly popular among the lesser ranking knights in the area for it’s strength, level temperament, and ease of care as well as being much less expensive than Rumerian Steeds.
Kyngfeld Shire: This breed comes in many colors, including black, bay and gray. They are a tall breed, with mares standing 16 hands and over and stallions standing 17 hands and over. The head of a Shire is long and lean, with large eyes, set on a neck that is slightly arched and long in proportion to the body. The shoulder is deep and wide, the chest wide, the back muscular and short and the hindquarters long and wide. There is not to be too much feathering on the legs, and the hair is fine, straight and silky. Smaller Shires, under 17 hands are generally preferred for working horses, while taller horses, especially those over 18.2 hands are used for show and promotional purposes. The breed is known for its easy-going temperament.The breed has an enormous capacity for weight pulling. Throughout its history, the breed has been popular for pulling brewery wagons that delivered ale to customers. This practice continues today, with the breed also being used for forestry, leisure and promotional pursuits. As much as this breed loves pulling ale wagons, it loves drinking it! To keep a shire happy, give it one tankard a week!
Madder Heavy Draft: The Madder Heavy Draft is a breed of draft horse which comes from Madder, of course. It is a strong horse that is an all-around draft horse of medium size. This quick-maturing, strong, heavy horse is popular for draft work. The head is large and long, with a Roman nose. The neck is strong and long. The back, although broad, can be weak. The croup is long, with a definite slope. The limbs are strong and feathered. Bay is its most common color, but some can be black and chestnut. It stands between 15 and 16.1 hands high. They normally bond with only it's rider, and lash out at all others - animal or person.
Zyon Harness Horse: The Zyon Harness Horse is found predominantly in northern and middle Zyon. Outside the cities, the stout black drafters are used to pull plows and farmers wagons to and from the market, while in Summerglass and other larger towns, the horses are closely clipped and used to pull carriages of the well off. Zyon Harness Horses are pure black horses. They have a horrible ride, no amount of pads or finest saddle will smooth it out. It is obvious after one ride, that it's pulling wagons and carts for a reason.
Icemane: Beauty and white often go hand in hand and in this regard the horses are no different. Seemingly sculpted of white stone, the Icemane is a large and impressive horse descended from the drafters who originally were used to haul stone in to build the palaces and porticos of the lands. In the intervening years, other horses were imported to improve the stock until an idealized horse was created. It’s draft roots are apparent in it’s large feet and stoic temper, but the horses are not good for use in war as heavy burdens on their backs tend to cause them long term problems. The Icemane was bred to pull heavy loads or carry light passengers.
Exotic Mounts
These animals are exotic mounts, meant to be ridden or to carry belongings. If you wish for your mount to engage in combat, then you must have a companion skill such as Animal Companion, Familiar, etc. Any attacks given below can only be used if your animal is allowed to attack, or in some cases DM permission. Hit points are for a non-companion in case they are attacked while you are riding. In all cases, if your animal is a companion/familiar/etc always go by those stats.
Axe Beak: 4,000 gp
Enormous birds that vaguely resemble a cross between a parrot and an ostrich, axe beaks are known for their aggressive and territorial behavior and powerful axe-shaped beaks. Wild axe beaks are nearly impossible to catch and train, but there are domesticated varieties available and wealthy nobles or ostentatious warriors ride these birds as mounts. They stand 9 feet tall and weigh about 400 pounds.
Type: Animal
Size: Large
Speed: 65ft
Alignment: Neutral
Hit Points: 34
Attack: Beak (1d8), Kick (1d4)
Defense: +5 (Tough Hide)
Special Qualities: Alert
Carrying Capacity: Light 198 lb., medium 399 lb, heavy 600lbs.
Bull: 3,000 gp
Bulls are herd animals typically known for pulling heavy loads with relative ease. They are slower than the average warhorse but make up for it with their sheer size and strength. They are able to trample those unfortunate to get in their path or gore the even less fortunate with their thick horns. Typically hard to command, many of them have nose rings which aid in making the creature much easier to control as the interior of the nose is a very sensitive area. Herds of three or more can easily be provoked into stampedes.
Type: Animal
Size: Large
Speed: 40ft
Alignment: Neutral
Hit Points: 45
Attack: Hooves (1d8/1d8) Gore (horns) (2d6)
Defense: +10
Special Qualities: Scent, Low-Light Vision
Carrying Capacity: Light 366 lbs., medium 367–433 lbs, heavy 634–900 lbs.
Equine Golem: 14,000 gp
Equine golems are golems shaped as heavy warhorses instead of humanoids. An equine golem is faster and more agile than a regular golem, but less durable. The standard material used for golems is too heavy to make a good horse, and earth elementals are too plodding to make a swift mount. Instead, equine golems are crafted out of thick hardwood, and the animating spirit is an air elemental.
Type: Construct
Size: Large
Speed: 50ft
Alignment: Neutral
Hit Points: 45
Attack: Hooves (1d8/1d8)
Defense: +8
Special Qualities: Immune to Magic
Carrying Capacity: Light load 459 lb., medium 918 lb., heavy 1,380 lb.
Elk: 3,000 gp
This majestic beast stands the height of a man at its shoulders, a many-tipped rack of proud antlers crowning its head.
Type: Animal
Size: Medium
Speed: 50ft
Attack: Hooves 1d4/1d4
Defense:
Special Qualities: Low Light Vision, Alert
Elephant: 10,000gp
These Huge animals are exceptionally strong and are quick learners. They are most commonly trained for labor but occasionally also for battle. Most known elephants come from the jungle. Their upkeep is exorbitant, so only the richest citizens can afford to house one.
Type: Animal
Size:
Speed:
Attack:
Defense:
Special Qualities:
Carrying Capacity: Light 3,192 lb., medium 6,384 lb., heavy 9,600 lb.
Giant Eagle: 6,000gp
A typical giant eagle stands about 10 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size. It weighs about 500 pounds.
Type: Magical Beast
Alignment: Usually Neutral Good
Size: Large
Speed: 10 ft / 80ft flying
Attack: Claws 1d6/1d6
Defense:
Special Qualities: Low Light Vision, Alert, Flyby Attack
Giant Praying Mantis: 6,000 gp
These are the vermin of choice for palace, city wall, and ceremonial guards because of their natural tendency to stand still for long periods. Ceremonial mantis mounts are often dyed exotic colors to make their effect more striking, as well as easier to find in case one gets separated from its rider.
Griff0n: 15,000gp
These deadly but majestic fliers are the favored aerial cavalry of many kingdoms. While griffons can be trained, some good deities consider doing so akin to enacting slavery, insisting that a griffon must come to its rider on its own free will. The price listed is for a trained griffon; free will is bought with different currency (determined by the Storyline Leader).
Hippogriff: 8,000gp
This large, brown, horse-like creature has a hawk's wings, talons, and hooked beak. Hippogriffs measure 11 feet long and weigh upward of 1,500 pounds. A hippogriff can carry 198 pounds as a light load, 399 pounds as a medium load, and 600 pounds as a heavy load.
Monstrous Spider: 7,500 gp
Those who can actually tame spiders of this size find hunters to be better mounts than web spinners, since they are more inclined toward moving and stalking rather than weaving webs and waiting. Like giant preying mantises, however, web-spinning spiders are good for stationary duty, such as guarding gates.
Riding Camel: 3,000 gp
Due to their incredible endurance, these Large animals are the preferred mounts of desert-dwelling people. They tend to be ill-tempered beasts.
Type: Animal
Size:
Carrying Capacity: Light 300 lb., medium 600 lb.,heavy 900 lb
Wyvern: 8,000 gp
Despite its claws and wicked sting, a wyvern is a far safer mount than one of its more intelligent cousins. Once caught and tamed, a wyvern behaves predictably and follows relatively standard training procedures. When properly disciplined and cared for, a wyvern can learn many different commands and follow complex orders, even away from its master. However, if it is confused or hurt without a master to issue orders, it reverts to instinct and attacks the source of its discomfort.A wyvern can never be domesticated.
Carrying Capacity: Light 696 lb., medium 1,398 lb., heavy 2,100 lb.;