Post by Head Moderator on Oct 29, 2013 0:53:53 GMT -5
Limits on Divine Turning added...
Priest : Bonus - "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse. On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. This can be used once per gemstone rank during any one combat. Priests may also write ONE extra DIVINE spells per gemstone rank.
Automatic Skills: Rezz the Dead, Magical Affinity
[Clerics are the priests and priestesses of the land, holy or unholy. ]
Updated skills...
Nature's Guard : The shaman's staff can be used for defense as well. Using his staff as a defensive object, he may gain a +2 to Defense throughout combat. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Prerequisite: Shaman
DEFENSE
(V)
Spirit Armor : This spell allows the druid to be surrounded by a portion of his own life's essence which takes the form of a shimmering aura. It gives protection to magical and non magical attacks with a +2 Defense. It doesn't add on any weight to the druid, and it doesn't interfere with any other spellcasting. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Druid (Primary) Only
DEFENSE
As Water: Having been trained in both the mental and physical arts, the monk knows to keep both their mind and body loose and flowing like water. Always able to shift, to adapt, to flow around combat. This relaxed state of being grants them a +3 defense throughout combat. At Emerald, the defense improves to +4, and at Obsidian +5.
Prerequisite: Monk
COMBAT
(V)
Bruised Armor : Due to punches and cuts on a Brawler's body, they gain a +3 DEF when wearing light or no armor throughout combat. At Emerald it bumps to +4, and at Obsidian it is +5 DEF.
Prerequisite: Brawler Only
DEFENSE
(V)
Charming Beauty : A charmer is a stunning physical specimen, so much so that it is difficult to land a hit on her in combat as the attention keeps moving to just how beautiful or handsome the charmer looks. The charmer gains a +3 defense throughout combat. At Emerald it becomes +4, at Obsidian +5 DEF.
Prerequisite: Charmer
DEFENSE
(V)
Elusive Dance : Your training in dance allows you to mirror and anticipate an opponent's moves, granting you +3 Defense throughout the combat. At Emerald it becomes +4, at Obsidian +5 DEF.
Prerequisites: Noble Only
DEFENSE
(V)
Silver Blood: You are immune to lycanthropy. If a lycanthrope bites you, then they take 1d5 damage each time, no defense allowed unless it is specifically defense against silver damage.
Prerequisites: Cannot be a lycanthrope or lycanborn yourself.
Bestial Fury : A shapeshifter may shift into their hybrid or "war" form or their beast form, and for the duration of being in this shifted form, you gain a +5 DMG.
Prerequisites: Shapeshifting, or a Race that Shifts
COMBAT
Removed:
As Water, Improved. If you took this skill, choose another. As Water does not need to be improved.
Priest : Bonus - "Divine Turning" A priest has the ability to turn undead, which means that they may attempt to turn undead back into merely a corpse. On your turn you may state you are using Divine Turning, and roll an opposed check, adding a +3 to your roll. If you roll higher, then the undead turns into a harmless, rotting corpse. This can be used once per gemstone rank during any one combat. Priests may also write ONE extra DIVINE spells per gemstone rank.
Automatic Skills: Rezz the Dead, Magical Affinity
[Clerics are the priests and priestesses of the land, holy or unholy. ]
Updated skills...
Nature's Guard : The shaman's staff can be used for defense as well. Using his staff as a defensive object, he may gain a +2 to Defense throughout combat. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Prerequisite: Shaman
DEFENSE
(V)
Spirit Armor : This spell allows the druid to be surrounded by a portion of his own life's essence which takes the form of a shimmering aura. It gives protection to magical and non magical attacks with a +2 Defense. It doesn't add on any weight to the druid, and it doesn't interfere with any other spellcasting. At Sapphire, the defense improves to +3, at Ruby +4, and at Obsidian +5.
Druid (Primary) Only
DEFENSE
As Water: Having been trained in both the mental and physical arts, the monk knows to keep both their mind and body loose and flowing like water. Always able to shift, to adapt, to flow around combat. This relaxed state of being grants them a +3 defense throughout combat. At Emerald, the defense improves to +4, and at Obsidian +5.
Prerequisite: Monk
COMBAT
(V)
Bruised Armor : Due to punches and cuts on a Brawler's body, they gain a +3 DEF when wearing light or no armor throughout combat. At Emerald it bumps to +4, and at Obsidian it is +5 DEF.
Prerequisite: Brawler Only
DEFENSE
(V)
Charming Beauty : A charmer is a stunning physical specimen, so much so that it is difficult to land a hit on her in combat as the attention keeps moving to just how beautiful or handsome the charmer looks. The charmer gains a +3 defense throughout combat. At Emerald it becomes +4, at Obsidian +5 DEF.
Prerequisite: Charmer
DEFENSE
(V)
Elusive Dance : Your training in dance allows you to mirror and anticipate an opponent's moves, granting you +3 Defense throughout the combat. At Emerald it becomes +4, at Obsidian +5 DEF.
Prerequisites: Noble Only
DEFENSE
(V)
Silver Blood: You are immune to lycanthropy. If a lycanthrope bites you, then they take 1d5 damage each time, no defense allowed unless it is specifically defense against silver damage.
Prerequisites: Cannot be a lycanthrope or lycanborn yourself.
Bestial Fury : A shapeshifter may shift into their hybrid or "war" form or their beast form, and for the duration of being in this shifted form, you gain a +5 DMG.
Prerequisites: Shapeshifting, or a Race that Shifts
COMBAT
Removed:
As Water, Improved. If you took this skill, choose another. As Water does not need to be improved.