Post by Head Moderator on Sept 7, 2013 0:35:31 GMT -5
INSTRUMENTS FOR BARDS
CRAFTING: You must have the appropriate Artisan Crafting to make instruments, such as (Instrument Making) or even (Woodworking) to carve wooden instruments. Crafting follows the same rules as elsewhere, 1CP per 500gp cost (Lowest 1CP) and you pay 1/4 of the cost to craft.
Purchasing an Instrument
1. Be sure to check your gold.
2. Send this to our Treasury Mod to purchase instruments:
Name & SN:
Current Gold:
List Purchases & Cost:
Ending Gold:
Note: If you wish to sell back an instrument, please follow the procedures found for selling any other item, which can be found by clicking here.
Bard Instruments
These instruments are available for purchase from the Emporium. Anyone can purchase these instruments if they so desire, but only a bard of the Bard Profession (primary or secondary) can further have their instrument enchanted from the list of enchantments below. Just like a weapon, a bard can have 5 points of very specific bardic enchantments upon their bard instrument.
Earth vs Arith
I have left the descriptions as they pertain to Earth, so that you will have a better ability to decide on your character's instruments since all of our kingdoms and lands are based on real-world areas of Earth.
Alphorn 2000gp | 500gp | 4CP
An alphorn is a 6- to 12-foot-long, "J"-shaped horn used to call cattle, among other things. A favorite instrument of giants and giantkin.
Bagpipe 1500gp | 375gp | 3CP
This ancient instrument was used throughout the world: Rome, Northumberland, Scotland, Ireland, Brittany, France, Italy, Spain, Portugal, Norway,
Finland, Poland, Russia, Greece, Persia, China, India, and the Balkan countries.
Balalaika 2000gp | 500gp | 4CP
This is a three-string Russian triangular guitar. It comes in various sizes, the largest resting upon the ground when played.
Bells 500gp | 125gp | 1CP
These are sometimes attached to clothing to accentuate rhythm in dance.
Castanets 500gp | 125gp | 1CP
This Spanish instrument consists of two small, hollow-shaped pieces of wood. Castanets are worn on the finger and thumb. Like bones, they are clacked together.
Chitarrone 2000gp | 500gp | 4CP
This double-necked lute is very large, often six feet long, and has 20 wires. It was also called the Roman theorbo.
Citole 1000gp | 250gp | 2CP
This instrument was invented in Italy. It has a flat body, a short neck, four brass or steel strings, and is plucked with a quill. By 1550 this was known as the cittern.
Cittern 1000gp | 250gp | 2CP
A member of the guitar family, the cittern is shaped like a fig, with a flat back, fretted fingerboard, and wire strings (usually four pairs). It is a descendant of the
Medieval citole. The bass cittern is also called the pandora.
Clappers 500gp | 125gp | 1CP
Two pieces of hard material (wood, bone, metal, etc.) struck together are called clappers. They have existed for thousands of years in all parts of world (as spoons,
bones, etc.).
Clarsach 1500gp | 375gp | 3CP
An ancient small harp of the Scottish highlands.
Claves 500gp | 125gp | 1CP
When these short, round sticks of hardwood are used, the hollow of one's hand acts as a resonating cavity for sound amplification.
Clavichord 1500gp | 375gp | 3CP
This keyboard instrument is small, often just an oblong box placed on the table. It can have its own legs and stand on the floor, but this was a later development. Sound is made when a small piece of metal hits a string, producing a soft, quiet tone.
Cornett 1000gp | 250gp | 2CP
The cornett (not cornet) is a woodwind with a cupped mouthpiece (like that of a trumpet) that comes in three sizes: treble, small treble, and tenor. It is shaped either as a straight tube or as a tube curved like an S.
Crumhorn 1000gp | 250gp | 1CP
This double-reed woodwind comes in all sizes: trebles, tenors, and basses.
Cymbals 1000gp | 250gp | 2CP
These are brass dishes that are slammed together.
Drums 1000gp | 250gp | 2CP
Drums have existed for thousands of years. The many types have one thing in common: a skin or membrane stretched tightly over some kind of hollow vessel. The membrane is beaten with sticks or the hands. The exception is the friction drum, which has its skin pierced by a stick or string that is rubbed or pulled, causing the skin to vibrate.
Kettledrums are metal bowls with parchment stretched over them.
Side drums are wooden or metal cylinders with skin over each end. The lower end has string or gut, called snares, stretched over it that causes the drum to rattle when it is beaten.
Bass drums are very large, double-headed drums from two to three feet in diameter and of equal length.
Gong drums are like bass drums but they have only one head (membrane).
Bongos are two small drums that sit side by side.
Tom-toms are small Oriental drums with pigskin heads stretched over a bowl-shaped shell.
Cylinder drums are a type of base drum that is beaten at both ends.
The changgo is a Korean two-headed lap drum.
Talking drums are used to send messages.
Slit drums can be made by hollowing out a tree or log through a long narrow slit. The wood is then beaten to produce the sound.
Dulcimer 1000gp | 250gp | 2CP
Used in Hungary, Rumania, and Czechoslovakia, the dulcimer is a shallow, closed box over which are strung wires that are struck with a wooden hammer. In Hungary and Rumania this is called a cimbalom, and in Greece, a santouri.
Fanfare Trumpet 1000gp | 250gp | 2CP
This is often hung with a heraldic banner and used for state and ceremonial purposes.
Fiddle 1500gp | 375gp | 3CP
There are two types of fiddles: folk (or spiked) fiddles and medieval fiddles. A spiked fiddle is a type of bowed lute and either has a long neck (typical of Africa, Asia, and the Middle East) or a short neck as found in Europe. Most spiked fiddles have one to three strings. Medieval fiddles were replaced by the viol family and usually had three to five strings with both flat and rounded backs.
Fipple Flute 500gp | 125gp | 1CP
This type of flute is held vertically and is winded from the end.
Flute 500gp | 125gp | 1CP
There are two types of flutes: the vertically winded fipple flute and the horizontally held transverse flute. The transverse is made of wood or metal stopped at one end. The player blows in a side hole, with notes made by closing holes along the flute's body.
Gemshorn 500gp | 125gp | 1CP
This is an ancient type of recorder made of chamois or goat horn.
Gittern 1500gp | 375gp | 3CP
A medieval guitar.
Gong 500gp | 125gp | 1CP
A gong is a large metal plate that is struck with a mallet.
Harmonica 500gp | 125gp | 1CP
This instrument originated in Asia and China around 1100 B.C.
Harp 1000gp | 250gp | 2CP
The harp is an ancient instrument. It consists of a sound box near the player and numerous strings that are each plucked to produce a specific tone.
Horns 1500gp | 375gp | 3CP
Horns have existed all over the world throughout recorded history. The earliest form was the animal horn or large sea shell. Most are end-blown, but some side-blown horns exist. Metal horns arose in the 14th century and were made of brass, copper,
and occasionally silver. They were slender tubes 6 to 12 feet long, often coiled in several circles with a flared bell.
Hurdy Gurdy 2000gp | 500gp | 4CP
This mechanical instrument resembles a viola with a handle to crank. Cranking it causes a wheel to revolve under its four to six strings like an endless bow. A small keyboard is used to silence certain strings.
Jaw Harp500gp | 125gp | 1CP
This instrument is called a feugdtromp (child's trumpet) by the Dutch. It is a bottle-shaped wire frame with metal tongue held in teeth, allowing the mouth cavity to alter the sound it produces.
Kazoo 500gp | 125gp | 1CP
Although considered a humorous instrument today, the kazoo is of ancient origin.
Kit 1000gp | 250gp | 2CP
A small violin.
Koto 2000gp | 500gp | 4CP
The most famous Japanese instrument is the 13-stringed Japanese zither known as the koto. The instrument is played on the ground or while resting on a low table.
Lira da Braccio, Lira da Gamba 1000gp | 250gp | 2CP
These are Italian stringed instruments. The lira da braccio has seven strings and is played like a violin. The lira da gamba is a bass instrument held between the knees and has 11 to 16 strings.
Lur 1500gp | 375gp | 3CP
The lur is an ancient trumpet of Scandinavian origin. It is made in pairs twisting
in opposite directions to resemble horns or the tusks of an animal.
Lute 1500gp | 375gp | 3CP
The lute is of Persian-Arabian origin and came to Europe at the time of the crusades. The body resembles a pear split lengthwise. Thus, it has a curved back, a flat belly, and a fretted neck. It ranges in size from the large chitarrone and theorbo to the small mandora.
Lyre 1500gp | 375gp | 3CP
The lyre has existed since 3000 BC. It has four components: a sound box, two arms, and a crossbar. Strings run from the cross bar down across the sound box.
Mandoline or Mandolin 1500gp | 375gp | 3CP
A lute-shaped, small stringed instrument.
Metallophone 1500gp | 375gp | 3CP
This resembles a xylophone, but it has metal bars that are beaten with small hammers.
Nakers 1000gp | 250gp | 2CP
These are small kettledrums of Arabian origin that came west during the crusades. They are made of metal or wooden bowls covered with skin and are used in pairs like bongos.
Ocarina 500gp | 125gp | 1CP
This vessel flute is globular or pear-shaped with a mouthpiece on one side and holes cut in its body. The holes are opened and closed with the fingers.
Pandora or Bandora 1000gp | 250gp | 2CP
This is the bass cittern; it has a flat back with wire strings and frets. It usually has three pronounced ridges, making it easy to identify.
Panpipes 500gp | 125gp | 1CP
Panpipes are simply a set of whistle-flutes supposedly invented by the god Pan.
Psaltery 1000gp | 250gp | 2CP
This type of dulcimer has a square or triangular box over which are strings. It is held on the lap or against the chest and plucked.
Rackett 500gp | 125gp | 1CP
This is an early double-reed woodwind.
Rattle 500gp | 125gp | 1CP
A rattle can be made of a gourd, clay, wood, or leather, and it is filled with pellets.
Rebec 1000gp | 250gp | 2CP
This is the stringed ancestor of the violin family. The rebec evolved from the Arabian fiddle but has a rounded back, unlike the fiddle. The body is pear shaped and has three strings. The rebec is played on the shoulder or against the chest.
Recorder 500gp | 125gp | 1CP
Also known as the English flute, the recorder is blown at the end. It has eight holes with which to alter the produced sound.
Sansa 500gp | 125gp | 1CP
The sansa is African in origin and has a metal or cane tongue attached to a wooden board or box. It is also called the thumb piano.
Scraper 500gp | 125gp | 1CP
When you scrape a stick over a series of notches in wood or bone, you have a basic scraper.
Serpent 1000gp | 250gp | 2CP
This woodwind is shaped like a pronounced S.
Shamisen (Samisen) 1000gp | 250gp | 2CP
This Japanese long-necked lute has a square wooden body. Its belly and bottom are made of cat skin and it has frets with three strings that are plucked hard.
Shawm 1000gp | 250gp | 2CP
This early double-reed is an outdoor instrument that produces a loud buzzing sound.
Sheng 1000gp | 250gp | 2CP
This is a Chinese mouth organ.
Sistrum 500gp | 125gp | 1CP
The sistrum is an open, U-shaped rattle that contains metal discs or other objects that rattle when shaken.
Sitar 1500gp | 375gp | 3CP
This three- to seven-stringed Indian lute was invented in Persia.
Stamping Stick 500gp | 125gp | 1CP
One of the oldest known instruments is the stamping stick. It is simply a length of hollow wood or bamboo that is beaten on the ground. It was often used to beat grain or other food into pulp while providing simple music during work.
Tabor 1000gp | 250gp | 2CP
This early side (snare) drum is usually slung from the waist. Smaller versions can be played with just the left hand while the bard plays a small whistle flute in the other hand.
Tambourine 500gp | 125gp | 1CP
The tambourine likely originated in Rome. It is a shallow wooden hoop parchment stretched over a frame that is struck with knuckles or rubbed with the thumb. The hoop has imbedded metal plates that jingle when shaken.
Triangle 500gp | 125gp | 1CP
A triangle is a steel bar bent into a triangle that is struck with a metal rod.
Trumpet 1000gp | 250gp | 2CP
The Medieval trumpet was nonvalved and was played from the side or end.
Violin 1500gp | 375gp | 3CP
This instrument evolved from the fiddle, rebec, and lira da braccio.
Viol 2000gp | 500gp | 4CP
These instruments produce a soft sound; they resemble violins. However, their shoulders slope, their backs are flat, their sound holes are C-shaped, they have broader necks, and they have six strings, not four.
Zither 1000gp | 250gp | 2CP
The zither has a flat box that is strung with strings of metal or gut. It is plucked while resting on a table.
Xylophone 1000gp | 250gp | 2CP
This consists of hardwood blocks that are hit with a mallet.
ENCHANTMENTS FOR BARD'S INSTRUMENTS
Your instruments can have up to five points of enchantments, much like a weapon or armor. Each enchantment is labeled as to how many points it is worth.
CRAFTING: You must have CMI (Craft Magic Item) to enchant instruments. Crafting follows the same rules as elsewhere, 1CP per 500gp cost (Lowest 1CP) and you pay 1/4 of the cost to craft.
Choir 1500gp | 375gp | 3CP
☼
This enchantment causes three spectral accompanists to appear who back up the bard's performance with playing, singing, dancing or whatever means the bard wishes.
Crescendo 3,000 | 750gp | 6CP
☼ ☼
This spell creates a martial fanfare that slowly builds in volume, inspiring you and your comrades to ever-greater combat prowess. For one round of combat, your allies are boosted +2 Strike.
Fanfare 6,000gp | 1,500gp | 12CP
☼ ☼ ☼
Fanfare creates a trumpet blast so loud that it can shake the foundations of buildings or stop an army in its tracks. Every enemy within the area must make a Endurance save of DC15 or be stunned one round.
Follow the Leader 5,000gp | 1,250gp | 10CP
☼ ☼ ☼
Like the legendary piper, you can play a tune so beguiling that those who hear it feel compelled to follow along behind you, dancing merrily if they fail their Willpower save of DC15. You can lure up to 1 creature per 2 gemstone ranks you hold, once per combat.
Fortissimo 5,000gp | 1,250gp | 10CP
☼ ☼
Fortissimo doubles the volume of one source of sound specified by the caster. Bards often use this spell to help their music carry to larger audiences—or just be heard
over the din of a noisy tavern. Any sonic based attacks used during this round of combat gain an extra +2 DMG. It also dispels any silence spell cast.
Harmonic Chorus 4,000gp | 1,000gp | 8CP
☼ ☼
Harmonic chorus lets you improve the spellcasting ability of one chosen spellcaster. For as long as you continue to play, the save DC for all spells that the target casts increase by +1.
Healthful Aria 3,000gp | 750gp | 6CP
☼
Healthful aria doubles the subjects’ natural healing rate. Each affected creature regains twice the hit points it otherwise would have from self-healing while this tune is played.
Hymn of Praise 4,000gp | 1,000gp | 8CP
☼ ☼
You can strike up a rousing, inspirational spiritual that temporarily boosts the save DC of each good-aligned divine spellcaster within range by +1. In addition,
hymn of praise mimics the effect of a hallow spell while it is being played.
Infernal Threnody 4,000gp | 1,000gp | 8CP
☼ ☼
You can strike up a pulsing, powerful rhythm that temporarily boosts the save DC of each evil-aligned divine spellcaster within range by +1. In addition, infernal threnody mimics the effect of an unhallow spell while it is being played.
Insidious Rhythm 5,000 | 1250gp | 10CP
☼ ☼ ☼
The caster plays a catchy, silly, little tune that sticks in the mind of one chosen subject who fails their Willpower save of DC15. The endlessly recycling melody makes it very difficult for the subject to concentrate on their own spellcasting. They are unable to use anything that requires the Intelligence trait (INT) for that round of combat including spells, magic or even wand usage.
Dance 4,000 | 1000gp | 8CP
☼ ☼
You can play a tune so foot-tappingly appealing that everyone who hears it wants to jump up and dance. You may choose one target, and unless your specified target makes a successful Willpower save of DC15 to resist, that’s exactly what happens for one round of combat. A dancing creature suffers a -2 to their Quickness, including their Defense DC for the round they are dancing.
Song of Discord 8,000gp | 2,000gp | 12CP
☼ ☼ ☼
This enchantment causes those within the area to turn on each other rather than attack their foes. A willpower save of DC15 is given, those that fail their save attack each other during one round of combat, instead of you and your allies.
Summon Instrument 1,000gp | 250gp | 2CP
☼
This enchantment summons your instrument to your hands from wherever it is located.
Zone of Silence 2,000gp | 500gp | 4CP
☼
By casting zone of silence, you can manipulate sound waves in your immediate vicinity so that you and those within the spell’s area can converse normally, yet no one outside can hear your voices or any other noises from within.
SPECIALTY INSTRUMENTS
These instruments MUST be purchased from the Emporium, they are specialty instruments and cannot be crafted.
Bells of Rebuking 6,000gp
A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to effect mindless undead. Undead at least one gemstone rank lower than the bard that hears the bells gain a willpower save of DC15, if they fail, they are stopped in their place and cannot take any action until the bells stop being played.
Chime of Interruption 6,000gp
When this small chime is played, for one round all enemy spellcasters within hearing range must take a -2 to all Strike rolls. Can be used once per combat.
Gourd of Travel 3,000gp
Shaking this rattle made out of a dried gourd causes a portal to open to any place you've been before and think about.
Harp of Light 4,000gp
When played, the harp strings glow with light equal to a light spell when played. Creatures who are evil aligned within 100 feet gain a glowing aura while it is being played.
Harp of Resonance 6,000gp
This 12-stringed harp can be played so that it causes all glass and metal items within 30 feet to resonate with the harp's tones. This does not harm the items but provides an interesting accompaniment to the harp itself. All Listen Checks in the area take a penalty of -5 to the checks. Three times per day, anyone playing the harp may shatter a small, mundane glass object.
Horn of Blasting 2,000gp
This silver horn does 1d5 sonic damage whenever it is played. It can be used as a weapon in the hands of a bard.
Lute of Healing 6,000gp
Strumming the strings of this lute does 10hp healing to all who are able to hear the music. It can be used once per adventure.
Night Caller 2,000gp
This whistle is transparent but weighty as if forged of iron, not glass. The whistle resembles a small dragon curled up like a snail. When blown over a grave containing a body in darkness or at night, one corpse below animates and claws its way to the surface. The zombie serves the whistler faithfully until it is destroyed. It is not a combatant, but can be used to do mundane tasks such as taking messages, gathering firewood, cooking, cleaning, etc. Only one undead can be called with this whistle at a time, and it can be used once per week.
Sailor's Panpipes 2,000gp
This is often carved of driftwood and engraved with images of ships and clouds. Three times per day it can be played to produce a gust of wind that lasts for 1 hour.
Spellscroll Flute 8,000gp
This finely crafted silver flute resembles a rolled-up spell scroll, with its holes lining the edge of the "parchment." When two short notes in any key are played on the flute, it emanates light, and automatically dispels any of the following magical effects within the light effect's radius: fogs, mists or clouds. The flute's second ability is revealed when you play three long notes in any key. The flute unrolls like a scroll; revealing an area that can hold one magical scroll. When rolled around the flute in such a way, you may invoke the magic of that scroll when you play the flute.