Post by Head Moderator on Sept 6, 2013 20:52:37 GMT -5
KNOCKSKULL MOUNTAINS
There are 3 dwarven kingdoms within the Knockskull Mountains which separate Rumeria and Alzorc.
KINGDOM OF THRANGSTONN
Leader: King Annar Silvershield
This is the largest dwarven kingdom in the Knockskulls, if not in all of Arith. Though all dwarves are known for their craftsmanship, the Thrangstonn dwarves are unmatched in reputation. No other metal workers compare to the quality of the fine armor and swords made in the smithies deep within the Knockskulls. No buildings are built as strong or as beautiful. They are responsible for most of the stone buildings in Rumeria and Alzorc in the area of their kingdom. The dwarves of Thrangstonn built palaces, towers and keeps for those that would hire them and their expertise continues into the present day.
The dwarves of Thrangstonn are also famous for a unique material found only in the northern Knockskulls, skystone. It is a colorless, transparent rock well suited for construction of buildings. The dwarves know how to tint the stone any hue. Thrangstonn has grown very wealthy selling skystone to outsiders, and it has been used to construct several sparkling, jewel-like towers throughout the lands.
KINGDOM OF BETH-EL
Leader: King Ralgin Fargrim
Glitterholm
A place to light the fire of avarice in the most virtuous, this huge cavern glimmers with the light of gold. This vast cavern is actually lined with fools gold, but still presents a truly spectacular vista. The dwarves have placed many large lamps fueled with mineral oils to light this chamber when visitors arrive. In addition to the fools-gold, the Dwarves have brought in massive crystals to add to the splendor.
KINGDOM OF DENROK HALLS
Leader: King Yurten Ardun
THE BALLARI RIDGEBACKS
[Insert Pictures Here]
KINGDOM OF RUNE FORGE
Leader: King Gimlagg Ringsmith
Where Thrangstonn can boast the finest metal workers in the lands, Rune Forge is aptly named, for none can Boast the quality of enchanted weaponry and armor. Most of the stout folk have a distinct disdane for the arcane skills, those of Rune Forge have an affinity for them. The king himself is highly skilled in the magical arts, and it is said that the forges themselves are mystical...which they are.
Each anvil and each and every hammer covered in eldritch runes, and when in use casting off a faint unearthly gleam when striking upon metal, the very forge is powered by a willingly bound fire elemental that is pleased to leand its flames to create masterworks,..and the taste of hot metal is a good reward as well! To watch the crafters of Rune Forge is a sight indeed, the play of fire, magic and other elements of their skill in full display to some is awe inspireing.
Rune Forge is the largest Dwarven kingdom within the Ballari Ridgebacks, the city was built on a huge scale, with many doorways constructed at a size that would allow even dragons to pass through. Doorways were constructed from iron, mithril and stone. These doors can be magically sealed and are tremendously heavy. The city itself is adorned with icons of the dwarven pantheon and other dwarven heroes.
KHORS HAMMER
Those seeing the massive, 200’ tall warhammer carved from the very peak of the mountain cannot help but feel small. Perfectly proportioned, it looks like a gods weapon ready for use. This was indeed the intent of the Dwarven King that commissioned it, in response to a vision he received at his first wife’s funeral pyre. It took nearly 30 years to complete, and consumed much of the King’s energy, for he personally to a hand in its carving.
TOR'S RIDGE
KINGDOM OF TORGRIM
Leader: King Rugion Moonshadow
The second largest dwarven kingdom within Arith, boasting some of the finest crafters, second only to Thrangstonn. Their skill in the use is Adamantine, much like their cousins with the skystone is famous. Most of their architecture incorporates Adamantine into the designs, not only using the glossy black metal for its appearance and reflective qualities, but the density and strength as well to create secure, damage resistant homes.
Stone Citadel (Capital of Torgrim): The capital of Torgrim is the Stone Citadel, the citadel consists of a massive fortified fortress that provides a surface bridge that grants access to miles and miles of defensive granite corridors, tunnels and hallways that wind their way under the knockskulls.
Access to the Stone Citadel is by a large, spanning bridge over a gaping chasm between mountain ledges. The banners of Torgrim fly at all times lit by torches, the massive doors that grant entrance made of Adamantine that is close to 15 foot thick. The bridge itself is a marvel, sections able to be dropped creating hazards for any thinking to attack the citadel.
[Insert Picture Here]
BRISTLEBACK MOUNTAINS
KINGDOM OF VALDROK
Leader: Queen Mirtha Sandrim
City of 10,000 Tunnels, or Gimthur
Deep within the Bristleback Mountains within the Kingdom of Valdrok is the great city of Gimthur can be found. As a passive defense, the city is surrounded in all dimensions by a vast warren of tunnels that seem to lead everywhere, yet nowhere. These tunnels are used by the dwarves to grow mushrooms and other subterranean plants, and prevent enemies from tunneling undetected into the main city within. The city itself is a worked stone complex forming a rough rectangle 1/2 mile long,1/2 mile wide and about 1000’ deep while the array of tunnels stretches miles in all directions. A 100’ wide shaft runs from the city to the peak of Mount Valdrok, which itself rises more than 3 miles into the sky. Three watchtowers guard this opening at the mountains peak, and the shaft itself has dozens of long iron spikes, chains and other obstructions to defend against dragon entry.
[Insert Picture Here]
THANES DESERT
KINGDOM OF OLD THANES
Leader: Pasha Killad Fireheart
Deep within the harshest deserts of Thanes rests a Dwarven Kingdom, from the outside of the ziggurat it would appear to be an imposing fortress with the ability to hold a large size dwarf military unit. Which it could, within the massive stone halls where travelers can rest and find respite from the harsh sun, and bitter cold at night.
Within the large Ziggurat there is everything that one could need on the surface area, dwarvish and gnomeish workers having created large wells and pipeing systems for harvesting the water. When evening falls, large glowstones light the halls and passageways keeping those who might not have the benefit of darkvision from running into walls or furniture.
In the central portion of the ziggurat is a large market area, this allows the dwarves of Lyvvlosat-drukat to sell their wares that they craft, and merchants of other races to ply their own trades as well.
Another of the comforts of the Kingdom of Old Thanes, within the halls of the Ziggurat, it is kept at a moderate climate year round, when the day grows to its hottest, the halls adapt to the heat and vice versa for when it grows cooler in tempature. The clerics that live within the kingdom keeps these changes in effect to supply the most comfort to both dwarf and settlers of the ziggurat.
The Ziggurat that is the Kingdom of Old Thanes houses plush living quarters for those who do settle in the halls, each of the living areas are supplied with voice controled glowstones, enchanted to the occupants voice, piped water supplies anda stone oven and stove for cooking and a large (depending on the race, the size changes from one home to the next) tub crafted from smooth stone. Yes the dwarves of the kingdom knew that trade and bartering would be needed so they set up their kingdom to be a comfort for all races.
There is living quarters for each race, the stone shapers able to meld them to fit when they were crafted to accomodate races of all sizes, a large portion of rooms made for medium sized another good portion for smaller sized being that is what generally stays within the Ziggurat, though on the occasion one of larger stature does come within the halls that can be worked around as well within the inne of the ziggurat for those that are just passing through till an adequate sized living space is made.
[Insert Picture here]
Deep within the land of the Old Kingdom of Thanes lay Lyvvlosat-drukat, the main living quarters for the miners and permanent residents. What was already a large natural cave was carved out further, by the town founders. The walls had ledges carved into them like a colosseum, with several small homes carved into each of the giant steps. Although only inhabited by a few thousand in the beginning, this town had the capacity to house some 10,000 individuals. In the middle of the room, at the bottom, was a huge workshop and forge where the majority of the forging and labour took place. Towering over the city was a bridge allowing miners to navigate through the city rather than around it. The town even had its own taverns, making it a self-contained city beneath the Ziggurat.
Once inside the Lyvvlosat-drukat, one was faced with a web of tunnels and numerous caves and rooms. To navigate the tunnels required an experienced guide or several years of experience spelunking within them.
Gathering Hall
On the upper levels, on the east side of the complex, were the Gathering Halls. These huge rooms were used as a meeting and greeting place for visitors and guests. Here the majority of Lyvvlosat-drukat occupants could meet (depending on the current population) and share pleasantries with any newcomers.
The Workshop
At the bottom in the middle of Lyvvlosat-drukat sets the workshop and forge, here the dwarves of this city craft the arms and armor used by the soldiers, the cookware used by the chefs and other mundane items. The forges run every hour of the day worked at in shifts. The armor crafted at these forges have the adaption feature forged into them, this allows the soldiers of the ziggurat, as well as the city to wear it comfortably without the threat of the desert heat.
Sacred Hall
Near the west side of the complex is the Sacred Hall, this is a hall devoted to all the dwarven deities but serve Vegra the goddess of Wealth and Luck. The shrine has gold leaf over the stone structures and statues to denote the portfolio of the goddess. A large statue in the center is dedicated to Moradin, the Soul Forger, the creator of the dwarves.
There are 3 dwarven kingdoms within the Knockskull Mountains which separate Rumeria and Alzorc.
KINGDOM OF THRANGSTONN
Leader: King Annar Silvershield
This is the largest dwarven kingdom in the Knockskulls, if not in all of Arith. Though all dwarves are known for their craftsmanship, the Thrangstonn dwarves are unmatched in reputation. No other metal workers compare to the quality of the fine armor and swords made in the smithies deep within the Knockskulls. No buildings are built as strong or as beautiful. They are responsible for most of the stone buildings in Rumeria and Alzorc in the area of their kingdom. The dwarves of Thrangstonn built palaces, towers and keeps for those that would hire them and their expertise continues into the present day.
The dwarves of Thrangstonn are also famous for a unique material found only in the northern Knockskulls, skystone. It is a colorless, transparent rock well suited for construction of buildings. The dwarves know how to tint the stone any hue. Thrangstonn has grown very wealthy selling skystone to outsiders, and it has been used to construct several sparkling, jewel-like towers throughout the lands.
KINGDOM OF BETH-EL
Leader: King Ralgin Fargrim
Glitterholm
A place to light the fire of avarice in the most virtuous, this huge cavern glimmers with the light of gold. This vast cavern is actually lined with fools gold, but still presents a truly spectacular vista. The dwarves have placed many large lamps fueled with mineral oils to light this chamber when visitors arrive. In addition to the fools-gold, the Dwarves have brought in massive crystals to add to the splendor.
KINGDOM OF DENROK HALLS
Leader: King Yurten Ardun
THE BALLARI RIDGEBACKS
[Insert Pictures Here]
KINGDOM OF RUNE FORGE
Leader: King Gimlagg Ringsmith
Where Thrangstonn can boast the finest metal workers in the lands, Rune Forge is aptly named, for none can Boast the quality of enchanted weaponry and armor. Most of the stout folk have a distinct disdane for the arcane skills, those of Rune Forge have an affinity for them. The king himself is highly skilled in the magical arts, and it is said that the forges themselves are mystical...which they are.
Each anvil and each and every hammer covered in eldritch runes, and when in use casting off a faint unearthly gleam when striking upon metal, the very forge is powered by a willingly bound fire elemental that is pleased to leand its flames to create masterworks,..and the taste of hot metal is a good reward as well! To watch the crafters of Rune Forge is a sight indeed, the play of fire, magic and other elements of their skill in full display to some is awe inspireing.
Rune Forge is the largest Dwarven kingdom within the Ballari Ridgebacks, the city was built on a huge scale, with many doorways constructed at a size that would allow even dragons to pass through. Doorways were constructed from iron, mithril and stone. These doors can be magically sealed and are tremendously heavy. The city itself is adorned with icons of the dwarven pantheon and other dwarven heroes.
KHORS HAMMER
Those seeing the massive, 200’ tall warhammer carved from the very peak of the mountain cannot help but feel small. Perfectly proportioned, it looks like a gods weapon ready for use. This was indeed the intent of the Dwarven King that commissioned it, in response to a vision he received at his first wife’s funeral pyre. It took nearly 30 years to complete, and consumed much of the King’s energy, for he personally to a hand in its carving.
TOR'S RIDGE
KINGDOM OF TORGRIM
Leader: King Rugion Moonshadow
The second largest dwarven kingdom within Arith, boasting some of the finest crafters, second only to Thrangstonn. Their skill in the use is Adamantine, much like their cousins with the skystone is famous. Most of their architecture incorporates Adamantine into the designs, not only using the glossy black metal for its appearance and reflective qualities, but the density and strength as well to create secure, damage resistant homes.
Stone Citadel (Capital of Torgrim): The capital of Torgrim is the Stone Citadel, the citadel consists of a massive fortified fortress that provides a surface bridge that grants access to miles and miles of defensive granite corridors, tunnels and hallways that wind their way under the knockskulls.
Access to the Stone Citadel is by a large, spanning bridge over a gaping chasm between mountain ledges. The banners of Torgrim fly at all times lit by torches, the massive doors that grant entrance made of Adamantine that is close to 15 foot thick. The bridge itself is a marvel, sections able to be dropped creating hazards for any thinking to attack the citadel.
[Insert Picture Here]
BRISTLEBACK MOUNTAINS
KINGDOM OF VALDROK
Leader: Queen Mirtha Sandrim
City of 10,000 Tunnels, or Gimthur
Deep within the Bristleback Mountains within the Kingdom of Valdrok is the great city of Gimthur can be found. As a passive defense, the city is surrounded in all dimensions by a vast warren of tunnels that seem to lead everywhere, yet nowhere. These tunnels are used by the dwarves to grow mushrooms and other subterranean plants, and prevent enemies from tunneling undetected into the main city within. The city itself is a worked stone complex forming a rough rectangle 1/2 mile long,1/2 mile wide and about 1000’ deep while the array of tunnels stretches miles in all directions. A 100’ wide shaft runs from the city to the peak of Mount Valdrok, which itself rises more than 3 miles into the sky. Three watchtowers guard this opening at the mountains peak, and the shaft itself has dozens of long iron spikes, chains and other obstructions to defend against dragon entry.
[Insert Picture Here]
THANES DESERT
KINGDOM OF OLD THANES
Leader: Pasha Killad Fireheart
Deep within the harshest deserts of Thanes rests a Dwarven Kingdom, from the outside of the ziggurat it would appear to be an imposing fortress with the ability to hold a large size dwarf military unit. Which it could, within the massive stone halls where travelers can rest and find respite from the harsh sun, and bitter cold at night.
Within the large Ziggurat there is everything that one could need on the surface area, dwarvish and gnomeish workers having created large wells and pipeing systems for harvesting the water. When evening falls, large glowstones light the halls and passageways keeping those who might not have the benefit of darkvision from running into walls or furniture.
In the central portion of the ziggurat is a large market area, this allows the dwarves of Lyvvlosat-drukat to sell their wares that they craft, and merchants of other races to ply their own trades as well.
Another of the comforts of the Kingdom of Old Thanes, within the halls of the Ziggurat, it is kept at a moderate climate year round, when the day grows to its hottest, the halls adapt to the heat and vice versa for when it grows cooler in tempature. The clerics that live within the kingdom keeps these changes in effect to supply the most comfort to both dwarf and settlers of the ziggurat.
The Ziggurat that is the Kingdom of Old Thanes houses plush living quarters for those who do settle in the halls, each of the living areas are supplied with voice controled glowstones, enchanted to the occupants voice, piped water supplies anda stone oven and stove for cooking and a large (depending on the race, the size changes from one home to the next) tub crafted from smooth stone. Yes the dwarves of the kingdom knew that trade and bartering would be needed so they set up their kingdom to be a comfort for all races.
There is living quarters for each race, the stone shapers able to meld them to fit when they were crafted to accomodate races of all sizes, a large portion of rooms made for medium sized another good portion for smaller sized being that is what generally stays within the Ziggurat, though on the occasion one of larger stature does come within the halls that can be worked around as well within the inne of the ziggurat for those that are just passing through till an adequate sized living space is made.
[Insert Picture here]
Deep within the land of the Old Kingdom of Thanes lay Lyvvlosat-drukat, the main living quarters for the miners and permanent residents. What was already a large natural cave was carved out further, by the town founders. The walls had ledges carved into them like a colosseum, with several small homes carved into each of the giant steps. Although only inhabited by a few thousand in the beginning, this town had the capacity to house some 10,000 individuals. In the middle of the room, at the bottom, was a huge workshop and forge where the majority of the forging and labour took place. Towering over the city was a bridge allowing miners to navigate through the city rather than around it. The town even had its own taverns, making it a self-contained city beneath the Ziggurat.
Once inside the Lyvvlosat-drukat, one was faced with a web of tunnels and numerous caves and rooms. To navigate the tunnels required an experienced guide or several years of experience spelunking within them.
Gathering Hall
On the upper levels, on the east side of the complex, were the Gathering Halls. These huge rooms were used as a meeting and greeting place for visitors and guests. Here the majority of Lyvvlosat-drukat occupants could meet (depending on the current population) and share pleasantries with any newcomers.
The Workshop
At the bottom in the middle of Lyvvlosat-drukat sets the workshop and forge, here the dwarves of this city craft the arms and armor used by the soldiers, the cookware used by the chefs and other mundane items. The forges run every hour of the day worked at in shifts. The armor crafted at these forges have the adaption feature forged into them, this allows the soldiers of the ziggurat, as well as the city to wear it comfortably without the threat of the desert heat.
Sacred Hall
Near the west side of the complex is the Sacred Hall, this is a hall devoted to all the dwarven deities but serve Vegra the goddess of Wealth and Luck. The shrine has gold leaf over the stone structures and statues to denote the portfolio of the goddess. A large statue in the center is dedicated to Moradin, the Soul Forger, the creator of the dwarves.