Post by Head Moderator on Sept 6, 2012 18:47:55 GMT -5
Every one of your characters are different and that's awesome. Everyone has different abilities that they can do. These things can be earned over time, but you are all allowed to choose FIVE (5) abilities from the list below when you join, and THREE (3) bonus "FLAVOR" skills (marked as FLAVOR on the A-Z skill list, or scroll to the bottom of this thread to find a large list of flavor skills). These include any racial abilities your char might have such as the ability to levitate (drow) or low-light vision (elf) that aren't included in your racial package. Flavors are marked clearly with a (●) symbol below..
At each gemstone level you can add 3 more skills + 1 flavor skill. Also, through our questing you'll be given the opportunity to earn various things (such as on our quest where your chars got Fearless). This means at your highest gem ranking you will have 23 Skills + 9 Flavor skills you can choose, total.
Note: Earning reputation allows you to pick up even more FLAVORS.
So to start at Crystal, Pick Five Skills + Three Bonus Flavor Skills.
What are skills?
Simply, things that are special about your character, things they can do that makes them unique creatures. These are skills and abilities that would come in useful during quests or that would make a difference in everyday roleplay. They are the building blocks of a character.
Many skills have costs or prerequisites, make sure you can fulfill them! Check the A-Z listing for full descriptions and prerequisites.
Only a few skills allow you to take it multiple times, such as Diehard, Artisan Crafting, Craft Magic Item, Polyglot. It will say in the skill description if you can take it multiple times. If it does not say you are able to, then you cannot!
NOTE: Skills do not stack. You may use ONE, and ONLY ONE skill per turn in combat unless it says otherwise. Combat skills are clearly marked. One skill use at a time, unless it is marked as INNATE or CONSTANT. If you are evading or reflecting, you may continue to do so for as many skills of that type that you have as long as the person keeps sending the attack back your way.
***Switching out Skills***
If you decide you do not like the skill you've chosen, you are allowed one free "Skill Switch", but you must let the Treasury & tesarikone know. If you want to switch out skills after that you must pay a fee, and this fee goes up the more you switch skills out. See "Skill Switch", in the Emporium, or speak to the Treasury Mod.
***Descriptions of Skills***
The brief descriptions given for each skill below are used to help you in choosing skills but you MUST go to the full alphabetical A-Z list to read all the in depth information about a skill and how it is used, as well as any prerequisites!! Always go with A-Z if something isn't the same!! Symbols used by the descriptions also help you quickly identify Innates, Constants and Versatility skills.
***Innate Skills***
These skills are always active, they are part of who you are, and how you fight. These skills are marked with a ♦ in the lists below.
***Constant Skills***
Constant skills are skills that are active all the time due to who you are, what profession you've taken, or your own personal choices and qualities. Constant skills do not have to be activated in combat, nor do they ever take up a round of combat - they are just always "on". You still have to claim them when they are used so that your proctor or DM knows how you are doing what you're doing. These skills are marked with a ▲ in the lists below.
***Activated Skills***
If your combat or defense skill does not say "This is an innate skill" or "This is a constant skill", then it is probably an activated skill and you must actively start using the benefits of that skill. If your activated skill is one that lasts more than one round, then you only need to use up one turn to "activate" it, then you may use it in following rounds without it taking up your one skill per turn.
***Versatility***
Versatility is a skill for HUMANS that allows you to take some skills that are otherwise reserved for certain classes and professions. Skills cannot be marked "Primary", and any other requirements must be met such as other skills needed, or rank requirements. All skills allowed to be taken with Versatility are marked ▼. For any further prerequisites please consult the full A-Z list.
***Replacement Skills***
There are some skills on our skill list that at higher ranks replace and improve a skill that you might already have on your dossier. These replacement skills are stated clearly within their description as to which skills they replace. When you reach the appropriate rank and meet all other prerequisites, you have to put it on your dossier update with the rest of the skills for your new gemstone level. After approval has been given, then you can simply trade out the old skill for the new one on your dossier.
Navigation –
Below are some links that can help you go directly to the part of the list that you wish to find.
General – These are all of the skills that anyone can take regardless of race, class, profession.
Specialty – These are specialty skills - crafting, teamwork, racials, class/prof bonuses.
Combat Class – All of the skills for the combat classes organized by profession.
Support Class – All of the skills for the support classes organized by profession.
Devout Class – All of the skills for the devout classes organized by profession.
Arcane Class – All of the skills for the arcane classes organized by profession.
Flavors at a Glance – Every flavor from the game with their prerequisites.
Animal Companions – All of the skills available for combat companions and their prerequisites.